







Started with helping founders build bag ideas, and now we’re shortlisted at the UK Startup Awards 2026.
Happy to share anything we’ve learned along the way.
Hi there! Before my question, here's a little about me: I'm 28 years old, and I previously worked since undergrad (almost 10 years ago now!) in education—specifically social-emotional learning (SEL) curriculum and tutoring. So basically helping kids emotional regulation, social functioning, executive life skills, etc. Anything short of official certification (outside of being a certified elementary ELA teacher, which I was for 2 years!)
After that, I pivoted basically to a career as a wearable art designer in Los Angeles. Was able to intern under the Academy (aka the folks who run the thing called the Oscars) and work speedily on-set in costume and makeup (I have an extensive portfolio in these two things, and by the time I left, I was making about $3k for a three-day shoot). This was 2022.
However, life hit me hard after that. I experienced a traumatizing divorce, went through the sudden death of my adoptive mother (she committed s*icide), financial desperation (lost my entire life savings due to aforementioned divorce), and various traumas made me move over 8 times across 3 cities in the span of the last 3 years.
The fallout majorly wrecked my credit, and I'm navigating C-PTSD like you wouldn't believe, nightly nightmares, and so much emotional baggage.
It's made me stronger, but also made me realize I want to finally be financially powerful and stable. Hence why I'm looking at a career in ID, which I feel utilizes all my skills but with far greater stability than just teaching (which I hate) or gig-work in Hollywood (too unstable, and on-set work is a dying arena).
My goal is to use what I enjoyed from past work—my artistic design experience, combined with teaching children SEL experience—and become an industrial designer making developmental toys that nurture the social-emotional health of young children.
To me, this feels sort of like a destined path, and I know there are many toy companies that specialize in this. And here in New York, I know LaGuardia (AAS Industrial Design) and also FIT (BFA Toy Design) can help me pivot toward this career.
And I also figure perhaps I can build a second, more "versatile' standard portfolio on the side that's devoted to ergonomics or something like that outside of toy design...
But do you have any advice for me? I currently am thinking of doing an AAS in Industrial Design and a BFA in Toy Design, or (Option 2) maybe doing a 4-year B.S. in Mechanical Engineering first and tinkering with my own creations on the side? What do you think?
I've been reading I should combine ID with a second hard skill, like mechanical engineering or something. Is my career path I described above not enough? What do you think?
I also perhaps want to move back to California not anytime soon, and figured I could use my ID to help prop design on the side if my connections ever need me.
Thank you all for reading, sorry for the vent </3
TL;DR
If my goal is landing a job in a tech industry, designing consumer electronics, which school has the better corporate bridge?
University of Cincinnati DAAP MDes:
-Research-heavy. I’m a bit worried it may be too far removed from 'making' and traditional industrial design
-Offers a single co-op during the summer, which could be a plus for securing a job after graduation
-Financial aid: Graduate assistantship + scholarship
-Still wondering whether living in Cincinnati Ohio, will provide sufficient industrial design job opportunities after graduation
Georgia Institute of Tech MID:
-Stronger school brand and located in a bigger city (Atlanta)
-Focused on making + engineering
-Financial aid is not guaranteed; I haven’t yet received confirmation about an assistantship
- Concerned about finding internships/jobs without a formal co-op system or structured guidance
I’m an international student, so the job placement is huge for me. Both are STEM degrees so its a plus. Any insights would be appreciated!
-----
For those who would read:
Hello designers,
I’m stuck between two grad school offers and I would appreciate some advice. I need to make a decision by April 15th, so any real world information would be a lifesaver.
My Background:
• Product Design Bachelors
• Strong focus/strength in Consumer Electronics
• Goal: I want to get a job at a tech company, designing consumer electronics. I'm not looking to be an entrepreneur. I ultimately want to work with corporations and get my foot in the door in the US market. (I'm an incoming international student)
The Options:
• Pros: Huge brand name and a major hub (Atlanta). I feel like the ecosystem there is better for consumer electronics.
• Cons: No guaranteed funding (assistantship) yet. Also, no formal Co-op, so I’d have to find internships 100% on my own. Is the school brand enough to land a job at an ID industry?
2. UC Cincinnati (MDes):
• Pros: Full funding (Assistantship) already guaranteed. Some of their Labs seems to be deeply connected to corporate experience (P&G, Google, etc)
• Cons: I’ve heard the MDes is very research/strategy focused. As someone who wants to be a hands-on Industrial Designer for consumer electronics, I’m worried it’ll be too theoretical. Also, is being in Cincinnati Ohio a disadvantage to get into Industrial Design industry?
So before I mess things up, I want to look at and analyze how strong portfolios are made, what they have in common and what the do’s and don’ts are. Could you tell me, or send me a link to, what you think is a really well-done industrial design portfolio?
Hi everybody,
I'm doing a research related to a famous dance hall in Turin and I'm having trouble finding the designer/name of this chair model. Does anyone know it?
Thanks in advance.
I’ve been working on something a bit weird.
It’s called OVO. It’s not a mouse, not a trackpad, not a controller.
It’s an input device built around tilt, balance and gestures.
Instead of moving your wrist across a surface, you just… move your hand.
Each gesture can also be mapped to custom macros, so the interaction layer is flexible depending on context or workflow.
This came from a simple frustration:
most input devices still rely on a decades-old idea, translating movement across a flat surface.
I started wondering what happens if you shift the paradigm from movement across space to control through orientation.
The object I’m prototyping is ovoid and self-centering, so interaction happens around balance rather than displacement.
Not trying to say this is “better” than a mouse, just exploring a different interaction model.
I’m curious what people here think:
Happy to share more if there’s interest.
I've always been an art kid, I wanted to pursue fine arts, but ther got burnt out and absolutely despise drawing now, think it's good for me, my obsession with drawing was crazy and I didn't have a life outside of it, Now I do, but I need to go to a college right now, I did humanities in 12th SO I dont have many options, I dont want to liberal arts, I was thinking but just doing business with no experience? Im not sure about it. I was thinking a design and business course and I can't find such, but just the thought of drawing makes me throw up(exaggerated but yes when Im drawing I feel that way) Maybe I should just push myself harder but it feels like I have lost all my skills, I used to be a bit prodigal for my age but now I can't even qualify in entrance exams, I do have the skills but its become impossible to execute them, I don't know what to do, I think I would like to work in problem solving and creating and thinking and working for charities and business in design but it just feels impossible to qualify for universities without sketching, I just physically cant bring myself to practise it anymore. Its making me breakdown like I'm not capable. What should I do
So I have been sketching some new stuff
Let me know your feedback on this.
This is a robot toy I am designing.