
Not a mouse. I’ve been working on a completely new input device.
I’ve been working on something a bit weird.
It’s called OVO. It’s not a mouse, not a trackpad, not a controller.
It’s an input device built around tilt, balance and gestures.
Instead of moving your wrist across a surface, you just… move your hand.
- tilt → cursor
- touch → click / scroll
- rotation → volume / zoom
- works on a desk or in the air
Each gesture can also be mapped to custom macros, so the interaction layer is flexible depending on context or workflow.
This came from a simple frustration:
most input devices still rely on a decades-old idea, translating movement across a flat surface.
I started wondering what happens if you shift the paradigm from movement across space to control through orientation.
The object I’m prototyping is ovoid and self-centering, so interaction happens around balance rather than displacement.
Not trying to say this is “better” than a mouse, just exploring a different interaction model.
I’m curious what people here think:
- does “balance” feel like a meaningful input primitive?
- does this open anything interesting from a design perspective?
- or does it just collapse back into being a worse mouse?
Happy to share more if there’s interest.