u/Nextaxis_Design

Not a mouse. I’ve been working on a completely new input device.

Not a mouse. I’ve been working on a completely new input device.

I’ve been working on something a bit weird.

It’s called OVO. It’s not a mouse, not a trackpad, not a controller.
It’s an input device built around tilt, balance and gestures.

Instead of moving your wrist across a surface, you just… move your hand.

  • tilt → cursor
  • touch → click / scroll
  • rotation → volume / zoom
  • works on a desk or in the air

Each gesture can also be mapped to custom macros, so the interaction layer is flexible depending on context or workflow.

This came from a simple frustration:
most input devices still rely on a decades-old idea, translating movement across a flat surface.

I started wondering what happens if you shift the paradigm from movement across space to control through orientation.

The object I’m prototyping is ovoid and self-centering, so interaction happens around balance rather than displacement.

Not trying to say this is “better” than a mouse, just exploring a different interaction model.

I’m curious what people here think:

  • does “balance” feel like a meaningful input primitive?
  • does this open anything interesting from a design perspective?
  • or does it just collapse back into being a worse mouse?

Happy to share more if there’s interest.

u/Nextaxis_Design — 16 hours ago