Was just knowing there was a 'thing' called Counterpoint a game changer for you?
Something I did instinctively has a name and all sorts of helpful rules/guides, again.
Something I did instinctively has a name and all sorts of helpful rules/guides, again.
Saw a showcase of some new features from Unity AI and I don’t think it’s so convincing with the results but more and more lazy devs and hobbyist will use it I guess.
In my opinion devs who use GenAI are the ones who used free assets or cheap assets before, so the market doesn’t lose much I guess, but it is still a new step of AI crawling into everything
Went for - Wonderous, whatdoyathink?
www.glassearthstudios.com
A small unfinished track I made some time ago. I don’t think I’ll continue working on it, but I do like the melody.
I just love these things. Praise Lord Chris of Airwindows.
https://www.airwindows.com/
If you wanna hear some of MY work this is my website:
www.glassearthstudios.com
I’ve been composing orchestral music for indie games for a while now, and something has been bugging me.
Most game soundtracks sound fine. Well produced, fit the mood. But they have no connection to the story. You could swap them out for stock music or AI and nobody would notice. That’s a problem.
In this video I break down how themes and motivic development can turn a score into actual storytelling. I demonstrated it with a project I recently scored called Lost Key.
Would love to hear your thoughts!
Just wanted to share my new album, NOVA-GEO! It’s a collection of songs that I’ve had in my head for quite a while, and genres I’ve been wanting to explore. I see it as a soundtrack for a fake game that probably would’ve come out in the late 90s or early 2000s.
You can find it on Bandcamp here: https://samenglish.bandcamp.com/album/nova-geo
Thanks for listening!
Oh yeah, the insanely good visuals are by madebyabra!
My adventurous Rogulike-Deckuilder just got updated with an upgraded upgrade System, so cards can reach higher levels, but you need crowns for those, which you get from Bosses.
Please wishlist (it really needs those...) and try the demo or playtest.
Any feedback is appreciated!
I’ve been thinking a lot about the way AI music is discussed within composition circles (as I am sure we all have). Particularly the assumption that the central issue revolves around quality. Personally, I think the more significant shift concerns sufficiency.
Once a system becomes capable of generating something usable in seconds, creative expectations inside production begin to change accordingly. The pressure to pursue distinctiveness, authorship (or any sense of musical identity) gradually weakens under the weight of convenience / immediacy.
I recorded a video exploring that idea through the lens of game audio and commissioned composition. More a discussion about shifting creative expectations and commissioning behaviour than the technology itself.
Curious where other composers land on it.