u/Agitated_Plum6217

How Are Semitones Utilized Correctly?

I’m asking a variety of smaller questions with this overarching one, so feel free to drop any info.

I’m looking into what makes Toby Fox’s music so good, and something I constantly hear about is that he shifts the semitones of a song and/or instruments.

Upon watching some “tutorials” on what semitones are, all they state is that they’re the individual keys on the piano, so I’m assuming changing the semitone shifts what key the melody is in.

So how do you use this coherently?

Is this used to change a melody that was out of key into the key you wanna use? Is this how the Once Upon a Time motif fits into multiple keys?

Some of the instruments in Toby’s songs are pitched down, while others are pitched up. Why? And how do you know when the pitched-up instrument works with the pitched-down?

I could go on and on, but I won’t bore you with all that.

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u/Agitated_Plum6217 — 8 hours ago

How would I go about coding a board game system?

I’m hopping into GameMaker for the first time, and I’m trying to make a board-game style game. While I don’t know much about coding in this language, I’m decently confident I can get the basic mechanics like collecting cards and rolling the dice.

What I need help with is actually moving on the board. When the player rolls the dice, I want them to be able to draw a path along the board, reaching out as far as the number on the die. Once they confirm their path, they will move along that path, and if the player presses X in the midst of moving, they can end their turn prematurely, which would be beneficial for landing on desired tiles.

Attached to this post is a visual representation of this idea that I sketched in like a minute. I’d love to hear about any functions that would yield this result.

u/Agitated_Plum6217 — 3 days ago

So after struggling for weeks with trying to get my mix right, along with fiddling the EQs and such, I’m in a sticky spot. Or I was, until I realized that for the context of my game, technically the songs I should be making should be 8-bit.

I can make a good melody, and I have some practice with chiptune, but I wanna know how people go about the actual mixing part. Do people fiddle with the EQs and panning, or do they leave everything alone due to old consoles not using them?

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u/Agitated_Plum6217 — 14 days ago

This is a theme for a (mostly) calm and smart character for my game. I’m mainly posting this because when I composed this song in FL, it sounded pretty full and upbeat. But when I exported it, it sounded more vacant. It kept the original spirit, but it was quieter.

But after listening to this version for a while, I’ve grown to like it. I’d love to hear y’all’s opinions on the mixing and such, to see if it sounds compressed in any way.

u/Agitated_Plum6217 — 17 days ago