
I know it is not much, but even small success is a success! Thank you very much to everyone who rated. Game is a RPG/strategy Dark Lord Simulator, available here without need to download or register: https://adeptus7.itch.io/dominion

I know it is not much, but even small success is a success! Thank you very much to everyone who rated. Game is a RPG/strategy Dark Lord Simulator, available here without need to download or register: https://adeptus7.itch.io/dominion
Hey everyone,
We’re currently developing The Ultimate Twins, an action-adventure game focused on immersive storytelling, cinematic gameplay, and a world inspired by rich cultural narratives.
We’ve been quietly building the project for a while, and recently decided it’s finally time to start sharing the journey publicly and connect with the community.
As a first step, we’d genuinely love to hear your thoughts on the Teaser we released back in February:
https://www.youtube.com/watch?v=bJsKIA_jvqw
We’re especially interested in hearing feedback on:
Character designs
The overall atmosphere and tone
Combat presentation
Visual style and world design
What stood out to you most (good or bad)
We still have a long road ahead, but we’re excited to finally start engaging with fellow gamers and developers here.
Looking forward to hearing your thoughts.
PlayStation Plus prices will increase for new subscribers starting May 20, but depending on your subscription status, it might not be time to panic--yet. According to Sony, only "select" regions will be affected for now, and it blames "ongoing market conditions" for the increases.
So far, only monthly and three-month subscriptions are being affected, with new US subscribers facing an increase of $1 for a one-month PS Plus Essential subscription and a $3 increase for the three-month version of that subscription tier. For now, the annual subscription price to PS Plus remains unchanged.
Current subscribers will not pay extra--unless they reside in Turkey or India--but letting your subscription lapse and then rejoining PS Plus at a later date will result in you paying the higher rate. Overall, the new prices look like this:
PlayStation Plus Essential (One month)
$10.99
€9.99
£7.99
PlayStation Plus Essential (Three months)
$27.99
€27.99
£21.99
The PS Plus price hikes come at a time when Sony has increased the prices for PS5 consoles twice, with the most recent one being in April. That price adjustment saw PS5 consoles increase by a further $100, while the PS5 Pro went up from $750 to $900. Sony had previously mentioned how it was looking to offset costs by monetizing the existing install base while also growing software and network services revenue. Sony CFO Lin Tao had stated that the company is aiming to "minimize the impact" on its profitability this way.
PS Plus Essential is what gives PS5 owners access to multiplayer for online games, ranging from Fortnite to Helldivers 2. As an additional selling point, it also allows subscribers to download monthly games and keep them so long as they remain subscribed, while higher tiers like PS Plus Extra and Premium offer access to a game catalog that is also updated every month and other perks.
Konami is reportedly shutting down online services for several games in Russia and Belarus starting June 15, 2026. The affected titles include eFootball, Metal Gear Solid V online features, Yu-Gi-Oh! Master Duel, and Duel Links. Players in both regions have already started seeing in game notices about the shutdown, while Konami has not given a full official explanation yet.
A lot of people are pointing to payment restrictions, sanctions, and local data laws as the likely reasons behind the move. Some players are frustrated because live service games can basically disappear overnight depending on region and server support. Others say this is another reminder that modern online games are more like rented access than true ownership.
One of the biggest problems with the Switch 2 isn't availability or a looming price hike, but the platform's online marketplace. What should be a highlight reel of Nintendo exclusives, outstanding third-party titles, and rising indie stars is instead an eShop full of slop drops, and Dead Gears: Space of War is indicative of this problem. Scheduled to launch on May 29, the game's key art combines an on-the-nose use of the Cog symbol from Gears of War with the font of Dead Space, all positioned above what is likely an AI-generated image.
The game's trailer doesn't inspire much confidence either, as what should be a sizzle reel for Dead Gears: Space of War is instead a by-the-numbers gameplay teaser that has nothing in common with the art assets being used to promote this release. Not exactly surprising, given that publisher Consann Real Estate has in the past released numerous "Simulator" games and Fall Buddies--which probably has nothing to do with Fall Guys. Probably!
So what's going on here? Despite its efforts to keep slop to a minimum, the Nintendo eShop is more infested than ever before with games that range from low-effort asset flips to clones attempting to piggyback on the momentum set by popular games and franchises. While the eShop Highlights section is fairly safe to browse, once you scroll down to the other sections of the marketplace, it quickly becomes a slop-free-for-all when you start browsing.
Developers of these games use all manner of tricks to grab your attention, with some of the common examples being AI-generated art assets that oversell the game, inflating prices and then slapping their games with a massive discount, and releasing several different versions of the same game on the eShop.
It's a massive problem, and one that Nintendo doesn't appear to be concerned enough to take more decisive action. While it did make a change to the eShop last year aimed at deprioritizing shovelware games, it's not an effective solution when compared to outright delisting those titles. For an especially egregious example, just look at the case of Lotzo and the Ray of Light (via Rerez).
Shovelware games aren't just an annoyance; they also rob other studios of a chance to get their projects in the spotlight. It's no secret that selling a video game is harder than ever before, as multiple titles are competing for attention and dollars against not only their peers but also games with misleading titles, content, and gameplay.
While this isn't an isolated case--the PlayStation, Xbox, and Steam marketplaces are also packed with clones and shovelware games--efforts have made an effort to police these digital marketplaces. Just recently, Sony cracked down on hundreds of slop games, clearing out a substantial amount of shovelware and a GTA 6 clone.
Just took a car game by Alejandro León and did a quick experiment with AI games.
Generated cars with Hyper3D.AI, auto-split into body & wheels via Bang-to-Parts, then dropped everything into Omma.
Still rough, but the iteration speed is kind of crazy.
Feels like we’re getting close to“prompt → playable game elements” loops.
We have an ongoing discussion about the style of a game we are about to make, the main premise of the game is quota-slop with exponential upgrades, shopkeep mechanic, procedural generation etc.
Mortal Kombat 2 is out now in theaters, and the reviews for the movie are split down the middle. One of the movie's producers, Todd Garner, has now reacted to the divisive review scores and said he is baffled that people who don't appreciate a given genre are allowed to review a film in that genre.
"Some of these reviews are cracking me up," he wrote on social media. "It's clear they have never played the game and have no idea what the fans want or ANY of the rules/ canon of Mortal Kombat."
Garner also pointed out one specific review that mentioned Kano and his bionic eye. "Why the fu** do we still allow people that don't have any love for the genre review these movies! Baffling," he said.
Aftr his post received a wave of criticism, Garner clarified his comments and apologized.
"I wanted to address a comment I made regarding some of the critical responses to our movie. I realize that, in my eagerness to defend the people who worked so hard on this film, I lost sight of the fact that our job is to create the best possible movie--not only for the fans, but for anyone coming to the cinema. Once that movie is out in the world, no one is above criticism. For that, I apologize," he wrote.
Garner is just the latest movie producer to react to movie reviewers recently, as Nintendo's Shigeru Miyamoto used the same word, baffling, in his response to reviews for The Super Mario Galaxy Movie. He said it is "truly baffling" that movie reviewers--people he said he thought should "champion" the film business--were so negative on the film.
Miyamoto, and now Garner, were criticized for their criticisms, with many pointing out, in Miyamoto's case, that it is not the job of movie reviewers to "champion" the industry. Regarding Garner's comments, many said people should not have to know the lore or play the games to enjoy a movie adaptation or review it. Others are telling Garner he should be happy with Mortal Kombat 2's impressive 73% score on Rotten Tomatoes, which is a significantly higher critic score than what the 2021 movie recieved.
One of the next big video game movies is Zach Cregger's Resident Evil movie, which does not adapt any storylines from the games or feature characters from the series. Cregger said he expects fans of the game series to be upset with his take, but he views the games and the film as separate things.
Garner is a veteran Hollywood producer. In addition to producing the 2021 Mortal Kombat and its sequel, Garner produced the Paul Blart: Mall Cop movies, the Nicolas Cage film Next, the Jennifer Garner (no relation) movie 13 Going on 30, and the Jack Nicholson and Adam Sandler comedy Anger Management.
Mortal Kombat 2 is expected to perform significantly better at the box office than the 2021 movie, but any comparison between the two films will be unfair given the earlier movie was released during the pandemic.
As for the Mortal Kombat game series, NetherRealm boss Ed Boon has teased that a new game is coming.