

Which style would you prefer for a tycoon horror simulator?
We have an ongoing discussion about the style of a game we are about to make, the main premise of the game is quota-slop with exponential upgrades, shopkeep mechanic, procedural generation etc.
- screenshot - low poly mono-colour RTS-like playstyle
- screenshot - low poly PS1 textured first-person or third-person look
u/USURUS — 6 days ago