u/homjaktest

Draw, Ramp, Interaction, Lands, CMC etc. comparisons
▲ 2 r/EDH

Draw, Ramp, Interaction, Lands, CMC etc. comparisons

I was curious to compare some stats of my decks to others.

I am mainly interested in Draw, Ramp, Interaction numbers as well as land count and average CMC. Here are my numbers, feel free to share yours:

Bracket 2:

  • Garth (Combat Manipulation):
    • 10 Card Advantage
    • 21 Ramp
    • 9 Removal
    • 3 Protection
    • 21 Combat Manipulation
    • 39 Lands
    • 3.4 Average CMC
  • Omnath + Keruga (Big Legends only)(mainly cards I have cut from Esika):
    • 13 Card Advantage
    • 23 Ramp
    • 14 Removal
    • 2 Protection
    • 6 Recursion
    • 41 Lands
    • 5.2 Average CMC

Bracket 3:

  • Esika (Legends only):
    • 19 Card Advantage
    • 17 Ramp
    • 19 Removal
    • 11 Protection
    • 8 Recursion
    • 39 Lands
    • 3.5 Average CMC
  • Eleven + Will (Creature triggers):
    • 6 Card Advantage
    • 20 Ramp
    • 18 Removal
    • 3 Protection
    • 6 Recursion
    • 39 Lands
    • 3.5 Average CMC
  • Zurgo (Tokens):
    • 10 Card Advantage
    • 8 Ramp
    • 18 Removal
    • 5 Protection
    • 3 Recursion
    • 39 Lands
    • 2.6 Average CMC
  • Vial Smasher + Thrasios (Vial Smasher burn):
    • 18 Card Advantage
    • 13 Ramp
    • 17 Removal
    • 8 Protection
    • 2 Recursion
    • 40 Lands
    • 5.0 Average CMC

Bracket 4:

  • Vadrik (Spellslinger Combo):
    • 22 Card Advantage
    • 6 Ramp
    • 10 Rituals
    • 9 Interaction with the Board
    • 10 Interaction with the Stack
    • 7 Protection
    • 8 Recursion
    • 5 Tutor
    • 33 Lands
    • 3.1 Average CMC
  • Najeela (Najeela Combo/Beatdown):
    • 9 Card Advantage
    • 21 Ramp
    • 10 Interaction with the Board
    • 10 Interaction with the Stack
    • 6 Protection
    • 11 Tutor
    • 32 Lands
    • 1.8 Average CMC
u/homjaktest — 23 hours ago
🔥 Hot ▲ 73 r/EDH

Is it reasonable to require removal on turn 4-5 in B2?

This is supposed to be a general discussion but I would like to give an example of what prompted the question:

In two recent Bracket 2 games, I have faced [[Kuja, Genome Sorcerer]] by different players. I was curious to see a Bracket 2 take on that commander, since I had only seen it in Bracket 3 and 4 before and it was pretty fast and deadly.

Both games started in very similar fashion: the Kuja player played turn 2 ramp into turn 3 commander into turn 4 [[Black Waltz No. 3]] and a flipped Kuja. So starting on turn 5, their non-creature spells were burning each opponent for a ton.

In one game on turn 5 they played a trigger doubler followed by three cheap spells which burned the opponents for 48 damage.

In the other game, they only managed 3 spells for a total of 24 damage. After that we opponents managed to get Kuja under control, but it took 2 spot removals and 2 board wipes in the following 4 turns for us to survive.

I expressed my opinion that the deck might be too fast and appropriate for Bracket 2. In both cases their argument was: "Just remove Kuja, he has no protection".

Kuja is just an example here. There are plenty of commanders that if you build them with a low curve and with synergy can kill tables early.

Do you think "just play early removal" is a good argument for a deck to kill "early" in a Bracket?

In my personal opinion, killing the table a turn early (8 in B2, 6 in B3, 4 in B4) if no one interacted with you is OK. Especially in the higher Brackets, where Interaction is to be expected. Killing the table 2+ turns earlier should only happen if there are outside factors like Group Hug or multiple aggresive decks diminishing life totals, maybe with a Sol Ring + Signet start and the perfect draw.

But that is just my opinion and I am curious to hear yours on that matter.

Edit: just to avoid misunderstandings: I am not advocating for less interaction in B2, I am a big fan of interactive games. I am just saying "turn 5-6 have removal or die" is not B2 intent.

reddit.com
u/homjaktest — 3 days ago