u/Litemup93

🔥 Hot ▲ 53 r/EDH

At what mana cost does land ramp start to become worse than mana rocks?

I saw a discussion on here recently where I was shocked to see how may people believe a green deck should never include arcane signet. Are there really so many better options that people wouldn’t include arcane signet? I would almost always rather have a cheaper and more fragile rock than a 3 or 4 cost land ramp spell.

I’ve heard some decks in certain brackets can get close to 15+ slots dedicated to mana acceleration. I love my green land ramp spells, but if I’m ever putting that much mana acceleration in my deck, it’s not all gonna be land ramp. You’d have to start including dorks, rocks, or both if you’re trying to avoid mana acceleration that costs 3 or more.

I’m always including natures lore and three visits as the best, then the slower ones like rampant growth and Sakura tribe elder. I might include a handful of 1 cost dorks, but that still doesn’t push me out of wanting more ramp at the 2 cost slot.

There’s also cards like herd heirloom but they’re restricted on what you can use the mana for. There’s a lot more options if you include more narrow cards like that, but I want my mana to be flexible rather than rigid and potentially a downside to tempo.

Green has tons of great options to accelerate mana but they’re not all equal. For 2 mana some of these spells let the land come in untapped and are ready to be used instantly just like a rock. Yes, the rocks are more fragile like a dork would be, but people still run dorks despite their fragility. If you want more than a handful of mana accelerants that cost less and are faster to use, you might want to include something like arcane signet

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u/Litemup93 — 3 days ago