r/DragonbaneRPG

▲ 578 r/DragonbaneRPG+2 crossposts

Free League Announces Legends of Stormbringer RPG Based On Dragonbane Mechanics

“Elric returns to the tabletop in an officially licensed RPG powered by the award-winning Dragonbane system

Hello!

Today, we are thrilled to announce Legends of Stormbringer, a new officially licensed*** ***tabletop roleplaying game based on the iconic fantasy works of Michael Moorcock, planned for release in 2027.

Legends of Stormbringer will carry you into the Young Kingdoms – a world of dying empires, warring gods, and doomed heroes – and bring Moorcock’s richly imagined setting to the tabletop using rules mechanics based on our award-winning Dragonbane RPG. The game will feature the same accessible, dynamic, and deadly approach that has made Dragonbane one of our most celebrated titles.

Returning to the Young Kingdoms as setting writer is Richard Watts, whose work on previous Stormbringer RPGs helped define how generations of roleplayers have experienced Moorcock’s world.

“This has been in the works for several months and we’re thrilled to finally share the news,” said Tomas Härenstam, CEO of Free League Publishing. “We are honored to bring Elric and the Young Kingdoms to the tabletop once more.”

Further details – including crowdfunding plans and additional creative team announcements – will be revealed at a later date.”

https://mailchi.mp/frialigan/legends-of-stormbringer-rpg-dragonbane-announced-news?e=da5d961137

u/FriarAbbot — 7 days ago

What do you think of the depth?

Been playing Daggerheart for a while and I like the D&D-ish progression and the possible resource pool (stress, hope) you have to utilize your abilities. Also the abilities are fun and effective.

One of our groups finished the first campaign of Dragonbane after around 1.5 years and we enjoy it. But it hit me after Daggerheart that Dragonbanes progression didn’t really offer that great of depth.

I assume it is because Dragonbane wants to keep it light, not hero-type RPG and allow anyone to pick and choose what abilities they want to use. But in some way, I feel that it offers no unique class experience and possible no depth of advancement. After the 1.5 year, my character almost felt the same as when we started. I didn’t have any really cool item or ability that embraced the character.

I like Dragonbane (I grew up with Drakar och Demoner) and I know there is an Expert version coming up in the future. Even Trudvang will have life paths that should offer more unique character building. But what is your thought? Is Dragonbane a long term TRP or is it a “short campaign” first?

reddit.com
u/Gustafssonz — 9 hours ago

English language map of Ereb Altor

Ereb Altor - by land and sea

Building on decades of high adventure, Ereb Altor brings together influences as far apart as Bronze Age Mesopotamia, the Renaissance Mediterranean and modern political intrigue, remixed for maximum playability. It is a bustling fantasy setting, suffused with ancient sorcery, plagued by monsters and demons and full of colourful kin like dwarves, mallards, ratfolk, centaurs, minotaurs and lizardfolk.

https://astrolabstudio.se/wp-content/uploads/2026/05/map-ereb-altor\_33.pdf[Full map](https://astrolabstudio.se/wp-content/uploads/2026/05/map-ereb-altor\_33.pdf)

u/LeonOrKH — 3 days ago

Tweaking Dragonbane to bridge the gap for a D&D 5e group – Seeking feedback on House Rules

Sorry for the translations, but i used gemini cause the wot i wanted to share

Hi everyone! I’m currently running a Dragonbane campaign and I’m really enjoying the system. However, I’m starting to think about some tweaks to make it more "digestible" for my long-time D&D 5e group.

I’ve DM’ed D&D for many years, and over time I’ve realized my main issue with "Heroic Fantasy" is exactly the "Heroic" part. I dislike how quickly mundane problems become trivial and how characters lose touch with the grounded world. Dragonbane feels like the perfect escape from that, but there are a few things I’d like to mitigate.

I’d love to hear if these ideas make sense or if anyone has tackled similar issues:

  • Capping Skills & Reducing Mortality: I want to slightly reduce lethality while preventing "Over-specialized" characters. My idea is to remove the free Heroic Ability granted when a skill reaches 18. Instead, upon reaching level 15 in a skill, the player can choose between Robust or Focused. This encourages players to stop at 15 for most skills, meaning a Bane can still cause a failure, or at least force them to work for Boons.
  • Talent Rework: I’m considering giving Fast Footwork and/or Defensive as baseline abilities, as they feel like "must-haves." I’m also thinking about awarding new talents at the end of every adventure (or every two, TBD).
  • New Enemy Tier - "Deities": For the campaign I have in mind (Journey to Ragnarok), I’m thinking of adding a third category of enemy beyond NPCs and Monsters: Deities. I’d create a specific set of talents to convert "Monster" abilities into this new tier.
  • Splitting Overused Skills: My players noted that Bushcraft and Awareness are rolled for almost everything. Does it make sense to split Bushcraft (e.g., adding a specific "Navigation" skill)? They felt similarly about Persuasion, but I’m wary of adding an "Intimidation" skill because it might end up like D&D, where Fighters only intimidate and everyone else only persuades.
  • Attributes Utility: I want to make every core stat (STR, DEX, etc.) more relevant. For instance, using CHA for "First Impression" checks during random encounters or introducing "Attunement" for magic items. I’m also considering giving out a few attribute points to distribute every few adventures.

I realize I’m essentially trying to inject a bit of D&D into Dragonbane, but after 30 years of gaming, my habits are hard to break!

Of course, before I fully commit to these changes, I’m waiting to see Free League’s upcoming Nordic-themed rules and to progress further into the Dragon Emperor campaign.

reddit.com
u/Difficult-Boat-7221 — 13 hours ago

Is the heroic ability giveaway a good lever for difficulty/style of play?

Hello!

I ran The Sinking Tower last week, and my players enjoyed the style of play A LOT. I've only run D&D 5e until now, and I too love how Dragonbane felt, but I feel like I would want to run different type of games with it, as it seems like a good middle-point between old-school style and modern RPGs.

If I wanted to give a campaign a sligth *punch* in the direction of heroic, would more frequent heroic abilities give me that, or do you think it would unbalance the game?

How do YOU use them and how OFTEN do you give them, and what has been your experience? I'm interested in a bit of a conversation about this 😄

reddit.com
u/fran_daruu — 20 hours ago

A healing potion with a twist

Might be fun to surprise you party with this potent potion in you next session.
Might be broken, might work, haven't had the chance to try it out myself yet, but it was fun in the making!

As always, we're open for critique and feedback.

u/M_Mansson — 11 hours ago

Player exceedingly unlucky with skill leveling

Any suggestions?

We played 5 sessions, and everyone having fun but one player is feeling frustrated with a lack of advancement (zero success rolling over at end of session.)

reddit.com
u/Zeebaeatah — 2 days ago

Rolling a Dragon on an EVADE roll to Dodge

Is there an official ruling or popular suggestion for rolling a Dragon to Dodge? The Core rules mention, when rolling a Dragon on a Parry you can counter attack and was wondering if you can gain a bonus like that when dodging.

Also, if a character hits with a dragon (Critical Hit), does that mean you can only dodge it by rolling a dragon, the way you do with parrying a critical hit? The book doesn't mention this but wondering if t was omitted.

reddit.com
u/carlos71522 — 1 day ago

The secret of the dragon emperor - nr. sessions

How long did it take you to finish "the secret of the dragon emperor" campaign?

If you want to add more details (hours/session, how many dungeons completed, ...) you're welcome.

I just want to make a stat about this ahah :o

reddit.com
u/Ornitorinco_Blu — 5 days ago

Painting progress

Hello there.

  1. I finished the wolf mounted gobo. I tried to do a swamp base with an epoxy water effect. With custom reeds. As if they jumped over a small body of water.

  2. It's the mallard thief. I mostly advanced on its skin and its clothes. It's a wonderful mini. I started the cloak, and the back of it's head. It needs little highlights now and some dark shading in the recesses, to push the view to it's shoulder level.

  3. Started this dwarf with skin (that needs to be fixed, another little touch), the eyes (needs to be fixed too I think) and a beautiful lushy blonde beard (that is maybe ok).

After those, I have planned to paint IX the demon, a mallard magician, the thief cat-woman and maybe an ogre.

u/void_madness — 3 days ago

I just got an email asking me to go and select my rewards for Secrets of Luvaatan on this site:

The problem is I honestly have no memory of ever backing this project and when I look at my kickstarter history I don't see anything in there and there is nothing in my email archives prior to this one.

Yet when I goto the site it is prompting me to pay for PDFs that I apparently "Backed" in the Northern Lights pledge level??

Anyone else get this? It's entirely possible I pledged and forgot about it but I'd expect to see something in my email archive or on the kickstarter page and I don't? Is this more an "OFFER" (aka spam) rather than an actual call to fill in a backed kickstarter?

reddit.com
u/TheRedcaps — 8 days ago

Dragonbane Actual Play

hey guys, I ordered Dragon Bane as an alternative to DND/monster of the week. I am looking for examples of how to run a creative exciting fun version of this game. So any podcast or campaign that you guys enjoy please let me know.

reddit.com
u/onefathippo — 6 days ago

A game based on Dragonbane + License

As I understand based on their license, I can't make a game that is heavily inspired by Dragonbane's mechanics, right? I've been enjoying it, I love skill-based non-leveled, class-less systems. I wanted to make my own spin, but even altering the core skills is prohibited, so I assume if I make an entirely new game taking a lot of the game's mechanics here and there, that's also illegal?

It's a bit underwhelming considering all of D&D drama with their licensing being now vastly improved and covered by Creative Commons, right? And Free League even lets you use the Zero Engine in its entirety. Why isn't the same with Dragonbane?

PD: I'm not critizising the game or Fria Ligan, I like them a lot! Just making an impulse quick post at work and being direct!

u/fran_daruu — 6 days ago

Hi guys,

yesterday me (as a gm) and my friends had our first go at DB. Actually we all had our first ever go with an RPG and I'd say we all enjoyed it, thanks probably to the light hearted system and narrative.

Ok right to the point. I've chosen Village of the day before as a one shoot adventure to test the waters and it has been a hit, because there were many situations for a good laugh.

I am now looking at all the others included adventures, and they seem to be quite more serious or... canonical. I fear I might loose traction with my group if it gets too "classical".

- Any idea how to keep it simple, fun and light? I imagine I could bend and change a little the story but as my first experience it's already brain consuming as it is :)

- Any third party adventure you can recommend with a light spirit as the one in the village of the day before?

Thanks!

reddit.com
u/Torakikiii — 12 days ago
▲ 16 r/DragonbaneRPG+2 crossposts

Me complace agradecer públicamente a Fiyi y al resto de la comunidad por ayudarme a localizar la hoja de personaje, que ahora está disponible en español.

Google Play: https://play.google.com/store/apps/details?id=io.github.fvasco.dbcompanion

DB Companion es una aplicación gratuita para Android que te permite gestionar la hoja de personaje de Dragonbane para juegos de mesa. Está diseñada específicamente para funcionar en smartphones y tablets: la información que necesitas, donde la necesitas y siempre actualizada.

https://preview.redd.it/s7mg7rumpvwg1.png?width=1440&format=png&auto=webp&s=d2e66d751ac77a1da752c70a4995ad5374839ba5

Gracias a toda la comunidad. Si encuentran algún error o simplemente quieren dar las gracias, ¡háganmelo saber!

reddit.com
u/salutava_sempre — 3 days ago

Can anyone recommend Tales from Mervalde?

We're all new to Dragonbane. We're looking for a Campaign with plenty of opportunity between quests for base-building, faction play, etc.

Tales from Mervalde is pretty new, and I can't find any reviews up yet.

Thanks!

reddit.com
u/SNicolson — 6 days ago

Hello Guys,

I am interested in Dragonbane and want to try it, but i dont know If i have the right "mindset".

Currently i am playing Pathfinder 2e and the customization with all the ancestries, classes and feats are incredible, though i dont like the high fantasy setting.

I know that Pathfinder and Dragonbane are entirely different.

Dragonbane is classless and skill-based. So, in the paper, the only difference between the characters are the skills? Am i right?

How do you make your characters feel unique or different from each other?

Thanks in advance.

reddit.com
u/Worldly-Attorney-704 — 13 days ago