u/fran_daruu

Is the heroic ability giveaway a good lever for difficulty/style of play?

Hello!

I ran The Sinking Tower last week, and my players enjoyed the style of play A LOT. I've only run D&D 5e until now, and I too love how Dragonbane felt, but I feel like I would want to run different type of games with it, as it seems like a good middle-point between old-school style and modern RPGs.

If I wanted to give a campaign a sligth *punch* in the direction of heroic, would more frequent heroic abilities give me that, or do you think it would unbalance the game?

How do YOU use them and how OFTEN do you give them, and what has been your experience? I'm interested in a bit of a conversation about this 😄

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u/fran_daruu — 22 hours ago

A game based on Dragonbane + License

As I understand based on their license, I can't make a game that is heavily inspired by Dragonbane's mechanics, right? I've been enjoying it, I love skill-based non-leveled, class-less systems. I wanted to make my own spin, but even altering the core skills is prohibited, so I assume if I make an entirely new game taking a lot of the game's mechanics here and there, that's also illegal?

It's a bit underwhelming considering all of D&D drama with their licensing being now vastly improved and covered by Creative Commons, right? And Free League even lets you use the Zero Engine in its entirety. Why isn't the same with Dragonbane?

PD: I'm not critizising the game or Fria Ligan, I like them a lot! Just making an impulse quick post at work and being direct!

u/fran_daruu — 6 days ago