Is the heroic ability giveaway a good lever for difficulty/style of play?
Hello!
I ran The Sinking Tower last week, and my players enjoyed the style of play A LOT. I've only run D&D 5e until now, and I too love how Dragonbane felt, but I feel like I would want to run different type of games with it, as it seems like a good middle-point between old-school style and modern RPGs.
If I wanted to give a campaign a sligth *punch* in the direction of heroic, would more frequent heroic abilities give me that, or do you think it would unbalance the game?
How do YOU use them and how OFTEN do you give them, and what has been your experience? I'm interested in a bit of a conversation about this 😄