




I made an entire visual novel with CSP :)
Hi! So I've recently cranked out a bunch of art with Ver. 1 of CSP. I didn't decide to upgrade to the most recent version until the tail end of the visual novel because i was getting fed up with the lagging some brushes caused lol.
So for most of my works I used a crunchy lineart brsh for the backgrounds and keep the lineart on its own separate layer. Then I flat everything. I used layer modes [Multiply, Glow Dodge, or Hard Light] to darken or add light to fit the mood that I want. I cel-shade everything on a Multiply layer mode with the g-pen brush since it's simple and easy to control. After the shading is blocked in, I go back and texture the shading with either hand-made strokes or use textured stamps [I enjoy "Noisy Noise Generator" by saturns_day on CSP asset store). I then and go and do the same thing for extra shading and highlights. Layer modes are your friends!!
I also like to use all sorts of 3D models when sketching :) placing human models is great for getting an idea of the perspective and height of buildings. I was also approaching my deadline when working on this visual novel so the other models on the asset store page also helped me work faster haha.
The only thing not created in CSP were the textbox icons. Those are pixel art done is Asesprite instead.
The visual novel is called "Lap Of The Gods" on Steam if anyone is interested. Thanks for reading!! : )