
Just one big love fest over here
Everyone on this continent has the same religion so its just been one long hug fest. Unfortunately I am pressed for resources so I may have to be the one to end the party.

Everyone on this continent has the same religion so its just been one long hug fest. Unfortunately I am pressed for resources so I may have to be the one to end the party.
See my last post for more of this game's crazy history. This one comes with screenshots!
This is a link to higher resolution images so you can actually read the maps!
Hell has been let loose in this game and I'm obsessed with it. It's the war to end all wars.
The map was designed for huge European battles, and it is delivering. The scenario is also my own make and it started in 1776 where America is only a handful of independent colonies.
I decided to leave vassals on for this one, which makes a huge difference. The balance of power shifts much more delicately and giant faction wars are inevitable.
The AI Germany managed to pull off a blitzkrieg and I think that in itself is impressive.
That one German stack thats sitting in Orleans if youre curious: 22 armor 18 mech infantry 4 mobile SAM 10 SAM infantry 1 gunship
The next map will be what this world looks like by 2042.
Apologies for this post being a little later than usual this week.
Here is the O6 writeup: https://www.sullla.com/Civ4/civ4survivor9-6.html
Here is the O7 Preview, as usual the prediction form is at the bottom: https://www.sullla.com/Civ4/civ4survivor9-7-preview.html
And, after the… interesting O6 result (really, you should check it out), Sullla himself cranked out an emergency Alternate Histories for O6! https://www.sullla.com/Civ4/civ4survivor9-6A.html
See comment for explanation of AHs
When I was a child I'd watch my father play it but neither of us actually caught onto the mechanics so we happened to lose even on the lowest difficulty. For example we didn't understand how population worked, or unhappyness or squalor. Now I have returned, I have tried the newer games in the series in the meantime and they just didn't feel as cool. I also tried to up my difficulty since I saw pros play on deity and Noble did kick my ass many times until I understood how everything worked and what was the best strategy.
ignore the trees shadows. I was experimenting with reshade
Hello everyone, I was hoping to discuss the jump from Emperor to Immortal. I play on Standard size, Normal Speed, Continent or Pangaea, No Huts / No Events. Immortal feels a bit like Emperor on steroids: you can no longer just use your Civ fundamentals to win, you need to whip, bulb, and attack.
I have won several games, mostly through Cultural Victories (my favorite), but also Domination (Boudica on Pangaea) and Space Race (Genghis Khan on Pangaea). But I also lose a lot of games, sometimes to barbs going crazy, sometimes to bad terrain (jungle or desert), sometimes because I overexpand and go into STRIKE, sometimes because I'm semi-isolated with Toku, etc.
If I'm playing for Domination, I focus on early warring, either at Construction or HBR. If I'm playing for Culture, I will rush Phil —> Lib and make sure my diplomatic house is in order. I never succeeded in mastering a Cuirs rush, though I know it's a favored playstyle.
So what would you do to finalize moving up to Immortal?
I got into Civ IV again recently; compared to my time in V and VI I have relatively little experience. I appreciate a lot of things about IV like the music, presentation and short loading times. But what I can´t stand about every Civ Game (including SMAC) is the combat and how the game straight up spits in your face for playing peacefully.
Since I started playing on Noble, pretty much every game has progressed the same: I get a stable few early cities, try to build a fair amount Units while also building my Economy and Culture, I get to the early medieval Era and then Alexander, Shaka, literally any other Civ comes in with 5 doomstacks of 10 units each and causes me to ragequit.
And what I can gather from this is if you do literally anything else besides produce stack Millitary units in your border cities for the first 100 turns, you can quit already. If the game punishes you like this for playing peacefully, why is the option there at all!?
I’m playing on the Earth18Civs scenario as the Romans on Beyond the Sword and the Greeks seem to have resurrected themselves.
As far as I’m aware, no civs spawn in Australia on this scenario. I wiped out the Greeks early/mid game, but they’ve seemingly come back but now have Hannibal as their leader in Australia. Their Civ color is also the orange Carthage color.
An hour to make predictions! https://docs.google.com/forms/d/e/1FAIpQLSfSJhwF4SA2yXL37dK5zV2PI24p4Nb\_C99p5pSdFP-LiK7Y6g/viewform?usp=publish-editor
Enjoy, this is going to be a wild one!
Instead of choosing a leader, I wanted to create my own character with unique characteristics.