r/CitiesSkylines2

🔥 Hot ▲ 314 r/CitiesSkylines2

Cargo Terminal Solution

I noticed quite a few people posting about crippling traffic surrounding cargo terminals, so i decided to look into it. After a lot of trial and error, I finally found a functional solution. I discovered that you can delete virtually all the invisible pathways connected within the asset itself, and manually add them back as separate entry and exit points. This feels much more realistic for large cities with heavy flows of industrial traffic. 1 direction | 1 lane invisible car paths are what I used for each lane.

You'll need the standard mods to achieve this, Move It, Better Bulldozer etc.

Hopefully this helps others struggling.

u/Puzzled_Panic_554 — 7 hours ago
🔥 Hot ▲ 1.3k r/CitiesSkylines2+1 crossposts

Proud to release the first custom Tram on PDX mods for CS2! :)

Been working super hard to make this, with a lot of help from the fine discord folk. Hopefully this will fit much better with anyone making an NA based city or want a slightly older looking transport system

u/V3rm1lion — 15 hours ago
🔥 Hot ▲ 824 r/CitiesSkylines2+1 crossposts

Whitewater (150k population)

My Eastern European city approaching 150k population. I had big plans for this city, but its already struggle with perfomance due tons of mods (more +100), so here major part of my city with subway map and some Carto

u/No_Musician8593 — 14 hours ago
🔥 Hot ▲ 295 r/CitiesSkylines2+1 crossposts

UPDATE #1: USA NE Duplex Pack - House Example

Here is an example of one of the many houses that will be included in my duplex (half double) asset pack. These houses are very common in medium-low density cities in Central PA, and were primarily built between 1890 and 1920. This particular example was built in 1908.

All of these houses will be built on growable 1x3 - 1x5 lots. Some 2x3 - 2x5 options will be thrown in for some variation.

More updates will be posted here over the coming weeks.

Let me know what you all think!

If you haven't checked out my previous CSII assets, check them out on PDX Mods HERE!

u/Special-Artist1059 — 16 hours ago
🔥 Hot ▲ 147 r/CitiesSkylines2+1 crossposts

Another Taco Bell for your cities. Now on PDX Mods

https://mods.paradoxplaza.com/mods/141638/Any

My first asset for Cities Skylines 2. Enjoy

Tested in a city with no issues, but as always let me know if you have any bugs and I will look into it.

Let me know how you like it or if you have any feedback.

I am aware there is only LOD0, and LOD2. I am further optimizing it and it will include LOD1 in its next update. Currently LOD0: 6,924 tri LOD2: 2,115 tri

I have a few more North American commercial shopping assets coming out in the next week.

Thank you!

u/CombatSandles — 14 hours ago

Some iconic views from my city

Sharing some pics of my city's signature bridge that I've recently reworked, along with some other bits. The bridge is not finished yet, but I just can't be asked to finish placing all those railings properly (they are bridge supports, and they spawn sunken when I use the line tool, so I have to line them up manually).

Photo mode can be so much fun to use!

Custom assets have also revolutionised the game. The signatures can add so much character.

u/Northern_L1ama — 12 hours ago
🔥 Hot ▲ 121 r/CitiesSkylines2+1 crossposts

What If...? - Financial District à la Frankfurt

What if... the city of Elmore lifted its height restrictions due to high demand from the financial sector and becomes the next Frankfurt.

u/Specific_Counter775 — 1 day ago
🔥 Hot ▲ 231 r/CitiesSkylines2

Why I’m not a fan of the Japanese assets in this game.

On the left side of the image is the US military base, and on the right is a Japanese residential area.

The Japanese assets in Cities: Skylines II have gardens that are way too big, unnecessarily large parking spaces, and massive home vegetable gardens—none of which are very realistic. You might see houses like that in the countryside surrounded by trees and rice paddies, but in the suburbs, it’s mostly just a dense pack of tiny houses with barely enough room to squeeze in a single car. Houses with actual yards are pretty rare.

u/miyosoto — 1 day ago
🔥 Hot ▲ 765 r/CitiesSkylines2

My cat only watches CS2, anything else she is not interested

I’ve watch a lot of CS, even tho I don’t play it, it is my comfort watch and my cat loves it, she has been seeing it since she was born basically (ignore my tv set up)

u/MexicoMoomShot — 2 days ago
🔥 Hot ▲ 50 r/CitiesSkylines2+1 crossposts

Is there a way to make roads like this?

[cities skylines 2]

I’m trying to recreate a directional median with left-turn pockets (like the image).

Goal is to allow controlled left turns at specific points.

If theres a detailing or road builder hack/tip, that'd be helpful.

u/sam_thegod — 1 day ago
🔥 Hot ▲ 379 r/CitiesSkylines2+1 crossposts

Spent many hours detailing a waterfront commercial area, I'm very satisfied with the result

It all started, with a drainage pipe...

u/SShiJie — 2 days ago

Eminent Domain

Currently, you can demolish privately owned property without penalty.

I was wondering what you guys thought if you had demolition costs for destroying private property for city use.

I think this would make the game a bit more realistic and increase some constraints. For example, if you want to add a new highway to alleviate traffic, you may be more inclined to work around a neighborhood instead of demolishing through it (that is unless you’re an American and it’s a poor neighborhood, of course)

reddit.com
u/Impossible_Number — 1 day ago