Cargo Terminal Solution
I noticed quite a few people posting about crippling traffic surrounding cargo terminals, so i decided to look into it. After a lot of trial and error, I finally found a functional solution. I discovered that you can delete virtually all the invisible pathways connected within the asset itself, and manually add them back as separate entry and exit points. This feels much more realistic for large cities with heavy flows of industrial traffic. 1 direction | 1 lane invisible car paths are what I used for each lane.
You'll need the standard mods to achieve this, Move It, Better Bulldozer etc.
Hopefully this helps others struggling.
u/Puzzled_Panic_554 — 8 hours ago