u/uyghurman_anzer

My first iOS app got 73 downloads from 2.16K impressions. How would you read this?

My first iOS app got 73 downloads from 2.16K impressions. How would you read this?

Early App Store Connect numbers from May 10:

  • 2.16K impressions
  • 404 product page views
  • 73 first-time downloads
  • 5.22% conversion rate

No paid ads yet, mostly launch posts and app directory submissions.

For people who have launched iOS apps before: would you focus next on screenshots/ASO, more traffic, or positioning?

u/uyghurman_anzer — 3 days ago
▲ 7 r/ShowMeYourApps+2 crossposts

Making my app for deep focus, need UI advice

I’m building an iOS app that blocks distracting apps during focus sessions.

The concept is: each mode has a different character and mood, strict mode, schedule mode, easy mode, puzzle mode, and workout mode.

I’m trying to make it feel more fun than a normal app blocker, but still serious enough for productivity.

Would love feedback on the visual direction, especially:

  • Does the dark style work?
  • Do the characters make the app feel more memorable, or too childish?
  • Is the layout clear from the screenshots?
u/uyghurman_anzer — 3 days ago

I built a small iOS app to stop myself from opening apps while studying

I struggle with opening Instagram/YouTube/Reddit while studying, so I made a small iOS app called EvoCat.

It blocks selected apps during focus sessions, but instead of just showing a boring block screen, a cat character stops you before you open the app.

I made it mainly because normal Screen Time was too easy for me to ignore.

Curious if other students have the same problem: do app blockers actually help you study, or do you always find a way around them?

u/uyghurman_anzer — 6 days ago

I’m an iOS dev and used Rive to animate the main character for my app EvoCat.

I had never animated before, so Rive helped a lot. It made the character feel alive without needing a complex animation workflow.

Still simple, but I’m pretty happy I could get this working. Would love feedback.

u/uyghurman_anzer — 6 days ago

After cutting down on games, I noticed I was still escaping into YouTube, Reddit, Instagram, and random scrolling.

So I built EvoCat, an iOS app blocker where cats stop you before opening distracting apps.

It has strict lock, breathing, movement, and small challenge modes.

Made for people who don’t just need another screen time chart, but something that actually interrupts the habit.

App Store:

https://apps.apple.com/app/id6742029289

u/uyghurman_anzer — 7 days ago

I launched my first iOS app 6 days ago (doomscrolling block niche).

Current stats:
• 1600 impressions
• 181 product page views
• 41 installs
• only ~3.51% conversion
I feel like the conversation rate is quite low compared to others
Would really appreciate honest feedback:
What would you change?

u/uyghurman_anzer — 7 days ago

I’m working on a focus/app-blocking system where each character represents a different friction mechanic.

This one is Iron Cat.

The mechanic is simple: during a focus session, distracting apps are locked. No soft reminder, no streak reward, no “maybe later” button.

Most gamification tries to make users do more.

This is the opposite: the character exists to stop an automatic behavior before it happens.

I’m curious where people here draw the line:

If the goal is behavior change, can strict friction be considered gamification?

Or does gamification need to feel rewarding to count?

u/uyghurman_anzer — 7 days ago