r/Rive_app

Didn't want to pay for Rive export, so I built a prompt-to-character generator

Didn't want to pay for Rive export, so I built a prompt-to-character generator

I was a Rive user but didn't want to pay for Rive just for export on a personal project and built an alternative. Not a Rive replacement for serious work, but might help for indie projects, AI agent avatars, and similar. Sharing here : https://github.com/sambuild04/prompt-to-animation

u/Content_Complex_8080 — 20 hours ago

I’m an iOS dev and used Rive to animate the main character for my app EvoCat.

I had never animated before, so Rive helped a lot. It made the character feel alive without needing a complex animation workflow.

Still simple, but I’m pretty happy I could get this working. Would love feedback.

u/uyghurman_anzer — 5 days ago

Isn't the whole point of Rive to give designers superpowers to add logic to their animation without relying on developers? So when scripting features started landing, my first thought was: am I expected to write code now?

A few months ago I decided to spend some time going deep into Rive's scripting. I was so wrong.

It opens so many more possibilities, and turns out I didn't need to write the code myself - that's what the AI agent is there for.

I went from skeptic to building a complete interactive space game in Rive. Turned everything I learned into a structured course. Just released the Rive Scripting Course as Early Access:

www.rivemasterclass.com/rive-scripting

Curious to hear what you think.

u/Tom_Acco — 8 days ago

Is the react native runtime working well ?

I built a basic rive animation and i wanna test it on react native to check if it's worth it to continue learning rive to integrate it in my future apps and pay for the subscription. I've seen posts of people having lots of issues with rive on react native, and there's a lot of issues reported on the github repo of the runtime. What is your feedback of rive on react native? what are the most common issues?

I don't know how they are requesting for feedback on the new runtime when the only way to test and send them feedback is by paying for a subscription.

reddit.com
u/shootingice — 3 days ago

This tutorial covers two ways to set up list items that can be swapped between lists. Assumes you have a basic understanding of Layouts and Lists.

u/guidorosso — 6 days ago

HI i need some animation help

for context I'm planning on animating for a short film and I'm working on a simple character turnaround to get used to the program, I drew a turnaround sheet and now im struggling with figuring out how to line up the layers with the sheet. for context I draw in ibispaint X which is raster and I need to clip for shading so i decided to convert my base layers to vector. i've started on the head and the path for the head shape is in the image (i convert my layers from raster to vector in affinity)

u/IllMathematician8273 — 4 days ago

Looking to start learning rive for ui micro animations

Hey!

Hope everyone is doing amazing :)

I work in after effects and create a lot of app and saas promos. Using a mix of figma and ae.

I see Rive as the best next extension to this.

Where is the best place to learn I already have alot of youtube tutorials but want to see if there is anything I missed.

Thanks so much!

reddit.com
u/PixlCreative — 4 days ago
▲ 82 r/Rive_app+1 crossposts

The script procedurally generates a circuit-board grid. Grid size, trace density, trace color, node color, and line weight are all exposed as parameters. Cursor position drives a falloff so traces and pads near the hover point light up.

Drop it on an artboard, tweak the params, done. Works as a background, hero panel, or hover state.

Link: https://community.rive.app/c/resources/open-source-rive-script-library

Happy to answer questions about how it's wired.

u/igusin — 12 days ago

Starting today, the Rive Agent is available to everyone, including Free users. AI should make it easier for anyone to learn and build in Rive, regardless of plan.

What just landed

The #1 thing we heard: the Agent eats credits too fast. So we introduced more efficient models that cost significantly less, and added an Ask mode for questions that don't need the full Agent. This is very new and we're releasing it early to get your feedback.

Here's how AI works across plans:

  • Free — Agent for everyone. It has a capacity, you use it with each prompt, and it recharges hourly.
  • Cadet — Same free Agent modes. Cadet's purpose is to be the most affordable way to export Rive files, not a premium AI plan. At $9/mo, we can't offer a compelling premium AI experience (most paid AI plans start at $20/mo for a reason). We'd rather give you free modes that work well than premium access that runs out fast. New Cadet plans don't include AI credits. If you were already on Cadet before this change, you keep your $5/mo and access to the premium plans. That's grandfathered.
  • Voyager — Premium models, $20/mo in recurring credits that refresh monthly, plus the ability to top up.

What's still coming

We're working on a bunch of optimizations based on your feedback, which will be landing soon. The Agent will be smarter about context, sending only what it needs, and picking tools more selectively. We're also exploring different ways to let you connect your external agents to the Rive Editor (we've heard your requests to keep working on MCP and the ability to bring your own API keys).

This is still early

We're watching closely and shipping fast. Come tell us what's working (and what isn't) in the Rive Community or Discord.

u/guidorosso — 13 days ago

Hello colleagues!

I've been working in Rive on daily basis for over a year and I'm still getting this errors in every second or third animation I need to export. Usually the main artboard is working fine but the additional one is somehow not properly included in the .riv file.

Any suggestions?

reddit.com
u/Majestic-Ad7409 — 10 days ago

I’m a new animator, and as everyone knows Duolingo Lily and the video call with Lily, I’m wondering if these can be created by importing from Figma to Rive, or if they should be made entirely in Rive for better quality. I was thinking of using Figma MCP to build a character there, then importing it into Rive and adding a state machine.

reddit.com
u/Past_Serve3858 — 11 days ago

Hello, I am totally newbie, and I have tried to study Rive since this month to make a mobile app like Tsuki Odyssey. Is it even possible to make an app like Tsuki Odyssey only by Rive? Or should I generate or make an image files by AI?

Drawing like the app in Rive so hard to me:(

Thank you:)

u/No_Dog1942 — 14 days ago

For the Impossible UI Rive Challenge, I decided to go with an interactive skeleton juggling 5 fireballs with particle effects. Each being a clickable button that triggers podium text changes.
I had so much fun working on this one. I hope You’ll like it too.

#Rive #impossibleuiwithrive

u/fakih7hussein — 10 days ago