Introducing Tomáš: King of Rejection (a multiplatform point & click adventure in the best tradition of Leisure Suit Larry) and GLAND, the custom IDE to make it all happen
Just thought I'd create a new post to share my progress.
After having been sick with the flu most of last week, I spent all of Sunday and Monday working on GLAND (my engine is called SCUNK and its mascot is a skunk. So the naming convention just fit, while also staying true to the tradition established by the fine folks at LucasArts with SCUMM, BYLE, CYST, FLEM, MMUCAS and the unreleased SMEGMA), a new IDE for developing (primarily*) point and click adventure games that can be run in both ScummVM and a custom bytecode VM I maintain for ports to more exotic or lower end systems (Atari ST, Amiga 500/1000, 3DO, Sega Saturn, PS1. You name it, I probably got it).
The main goal in developing GLAND is to create a user-friendly development system that enables non-developers to contribute to indie game development and even complete laymen to start (and hopefully finish) their own little games.
The final release will ship with the ability to both package and test games in emulation (for Amiga, Atari ST, PS1, Sega Saturn, N64 and 3DO) as well as transfer the final binary to the target hardware via common USB debug protocols.
The final release of GLAND will be made available completely free-of-charge.
That being said, I still need help getting my game funded so I can work on this care-free.
* Technically, the scripting language is Turing-complete so you're not really limited to just point and click adventure games. In fact, I have made several non-adventure games in that engine and GLAND will include non-adventure templates as well.
https://www.kickstarter.com/projects/happy-ferret/tomas-king-of-rejection/posts/4695183