u/squiddyfilm

New ranged units any good?
▲ 81 r/Cathay

New ranged units any good?

Hey all! Not a Cathay player myself, but I have pre-ordered the Ironhail/Crane-gunner box for when it comes out next week. I am a commission converter, and will be using the bodies as part of a build I'm very keen to work on, but that will mean I have a lot of the other components spare to potentially make something else, or move on to others that could use them themselves! So, long story short, are one of the units better than the other, are either any good/sought after, and do you think there would be people who would want, say, the blunderbusses to convert up their own existing minis (jade warriors or peasants) to the ironhails?

Been loving some of the work yall are doing on here btw, such a great range!

u/squiddyfilm — 5 days ago
▲ 92 r/astramilitarum+2 crossposts

Inquisitor Kroyle custom conversion

Marshal Dreir base, with admech, Empire, Palanite & 2nd-ed Storm Trooper bitz.

u/squiddyfilm — 9 days ago

List I'm looking to take next week to an RTT, heavy alpha strike with the new Armoured Spearhead list. Fixed objectives - Behind Enemy Lines & Engage on All Fronts.

The Wolf Priest leads the six-man Headtaker unit and it, the two smaller headtakers, and the lone captain start inside the Redeemer. The six Eradicators start in the Repulsor in reserves, and the Incursors in the Impulsor. Bjorn defends the home and adds vital CP. The large unit of wolves helps screen deployment and contest that table quarter. The small unit starts in reserves and can be brought on to sure up a table quarter for engage where needed. The scouts screen out any infiltrators preventing the Redeemer from scouting up the board, and the combi LT infiltrates onto the expansion, ready to sticky it start of command phase. Thunderstrike stages ready to give +1 to wound to the redeemer and repulsor's targets. Both the Impulsor and Redeemer start on the line, with areas to scout to if we dont go first. The Thunderwolves stage ready to move out and claim primary or clear screens.

T1 the Redeemer scouts up 9", then uses the 'Ceramite Sledgehammer' stratagem to move 12" through terrain and models. The Impulsor scouts up 6" to deposit the Incursors to where a +1 to hit is required, expand into another table quarter, or just get ready to contest primary. The units then disembark one at a time (to draw out overwatch) moving D3+3" after disembarking (7-9"), towards their chosen targets, ready to charge in the case of the redeemers cargo. The large squad of headtakers targets a unit that I want destroyed (also the oath target, likely a Cawl/Guiliman/Abaddon type model), the twin-blade headtakers target a lesser character I want to precision out, the 3x shield charge something I want to tie up, and the captain charges something to Finest Hour. All of these can be in completely different directions from eachother and can include multi-charges, which should help tie up most of their units T1.

Once the captain has disembarked from the Redeemer, the Repulsor can come on from reserves T1, as close to the vehicle I most want dead as I can. The Eradicators have to disembark outside of 9", but can then move D3+3", so can get within melta range. They spend the 2nd CP (thankyou Bjorn!) to get +1 to hit and wound, with full rerolls on all. The storm speeder moves up and helps give the two tanks +1 to wound, after the Incursors have also given them and the speeder +1 to hit. Ideally between the three tanks firepower, I should be able to take out a second main threat. The redeemer can also shred infantry if needed, and between its flamers/assault cannons,the Repulsor's defensive array, & the Scouts, they can clean away any screens obscuring the charges of the bigger units. The lone captain can also use grenades to help finish anything that is needed. If I go 2nd and have the extra CP, the Eradicators may even be able to re-embark away from any nasty shooting threat, although they can still do so as a charge reaction with the Repulsor's innate ability anyway.

Ideally, with so many targets (16 units total, half of those in their deployment zone T1), it will be hard for them to kill enough for me not to keep scoring secondary, especially after losing valuable targets early on. Between the other fast moving pieces, I can hopefully continue to put pieces into their deployment or the corners of the map, and hopefully with the scouts not being a priority target they do not get destroyed T1 and can return back to either screen my deployment and move the wolves out, or help sure-up table quarters. The combi LT runs around stickying primary, either by himself or in one of the tanks should they survive after the initial round. Bjorn is more than capable of holding down the home from any fast moving threats.

In terms of the meta, I feel the list can pick out some priority targets such as Abaddon with the precision on the headtakers, and at least one (hopefully two) big things, one with the eradicators and the other with the combination fire from the vehicles, even if those things are defilers. I expect to lose at least one of these units to overwatch (especially if its a Defiler), but with each unit being able to hold its own and do damage where needed without relying on just one alpha-strike blob, I think its got a lot of potential.

u/squiddyfilm — 9 days ago

Wanted to see how many rhinos I could fit into the one list, and this is what I came up with! Absolute meme, but honestly, its so crazy it just might work lol

Imperium - Adepta Sororitas - Bringers of Flame

10x Battle Sisters Squad - Meltagun, Multimelta, Condemnor Boltgun(105pts)

10x Battle Sisters Squad - Meltagun, Multimelta, Condemnor Boltgun(105pts)

10x Battle Sisters Squad - Meltagun, Multimelta, Condemnor Boltgun(105pts)

9x Sanctifiers (110pts)

9x Sanctifiers (110pts)

9x Sanctifiers (110pts)

Sororitas Rhino - Storm bolter, Hunter Killer Missile (75pts)

Sororitas Rhino - Storm bolter, Hunter Killer Missile (75pts)

Sororitas Rhino - Storm bolter, Hunter Killer Missile (75pts)

Sororitas Rhino - Storm bolter, Hunter Killer Missile (75pts)

Sororitas Rhino - Storm bolter, Hunter Killer Missile (75pts)

Sororitas Rhino - Storm bolter, Hunter Killer Missile (75pts)

Inquisitor Greyfax (65pts): Warlord

Inquisitor - Combi-weapon, Force Weapon, Psychic Gifts (65pts)

6x Inquisitorial Agents (60pts): Eviscerator, Plasma Pistol, Mystic Stave, Plasma Cannon, Tome-skull

6x Inquisitorial Agents (60pts): Eviscerator, Plasma Pistol, Mystic Stave, Plasma Cannon, Tome-skull

9x Sanctifiers (100pts)

9x Sanctifiers (100pts)

Imperial Rhino - Storm bolter, Hunter Killer Missile (75pts)

Imperial Rhino - Storm bolter, Hunter Killer Missile (75pts)

Imperial Rhino - Storm bolter, Hunter Killer Missile (75pts)

Imperial Rhino - Storm bolter, Hunter Killer Missile (75pts)

Imperial Rhino - Storm bolter, Hunter Killer Missile (75pts)

Imperial Rhino - Storm bolter, Hunter Killer Missile (75pts)

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u/squiddyfilm — 14 days ago

More of a light-hearted rant about the new defiler than anything, but a question for any GW reps who happen to stumble across this sub - how are the two tiny nipple-guns on the right (smaller than the heavy stubber on the knight) the same as the monstrous chain-cannon on the left? And why can the one on the right fire in overwatch (along with its >9000 other shots), but not the one on the left? And how in all that is holy are the two the same points!?!

Bit late to the train on the defiler, but I got my ass absolutely handed to me at a GT a couple weeks ago by a double defiler list (not even triple), with one of them taking the last 16 wounds off my Atrapos in overwatch. Full rerolls to hit from a nearby character, each hit being doubled with sustained, reroll 1s to wound, and D6x S12 ap3 D3, 12x S6 ap1 D2, & 4x S12 ap3 D-D6+1 attacks (more than my Atrapos by far). Was a bit gross to be honest!

Got me thinking though, is it time for an update to the Overwatch rules? When knights came out overwatch was a bit overpowered for us, and it got rightfully nerfed. But since then, other vehicles with similar (or even better) shooting output have popped up, such as Rogal Dorns, RepEx's & Defilers, which can overwatch with full output, many with easy access to full rerolls. Personally, I'd like to see the rule changed so that any vehicle (even titanic) can overwatch with a single weapon only, plus any torrent weapons they have (as they are designed for overwatch). It might mean we actually see a Acheron on the table again, and would incentivize more infantry in other armies. Id also like to see special rules such as sustained/lethals not work if youre forced to hit on 6s, or not work with a reroll (as it would then be a modified result, just like a +1 would be), but that might be a bit too far lol.

What do y'all think?

u/squiddyfilm — 15 days ago

Hey guys! Looking to update my old WHFB Chaos to Old World, whats the best loadout and unit size for a unit of Chosen thesedays? And are they generally better to take than regular warriors? Thankyou in advance!

u/squiddyfilm — 21 days ago