
u/sharkymcstevenson2

Added AI music and sound effects to my cozy farm sim game
Thoughts on the sound effects? Quite happy with the soundtrack, happy so share the prompt!
The music changes based on where the player is on the map - so it's area gated and dynamic
Vibe coded farm sim game, 6 hour build
I’m one of the builders behind Tesana, so this is a self-post.
I’ve been testing to build a small cozy farm sim game: a top-down RPG loop with NPCs, quests, and basic combat. The core idea was to see how far you can get using natural language + iterative edits instead, rather than trying to one-shot a whole game.
Starter prompt:
I started with a high-level prompt describing the world, player controls, and a simple quest chain: I want a cute, top down farm sim where im building a farm, herding animals and growing plants - while trying to stay alive at night from dangerous beasts
Build time:
- Initial playable v1: ~10–15 minutes of prompting
- Adding 3–4 quest steps with conditions: ~30–45 minutes with iteration
Happy to share more details in the comments for anyone curious!
Farm Sim game 100% made with AI, in 6 hours
Vibe coded Farm Sim game - cozy vibe
Farm Sim 100% made with AI - 6h build so far
Hello everyone,
I posted my Diablo 2 build yesterday, and thought I'd share some more games I'm trying to build (with the correct flair this time),
This is a farm simulator where the goal is to survive 10 nights, and build up your farm with plants, animals and food to survive. I started this morning and this is how far I am so far
Happy so share some prompts that got me started! (I'll post an update later on my Diablo 2 ARPG progress)
Working on a Diablo 2 inspired ARPG (DEMO)
Hey everyone,
Wanted to post my progress so far on a Diablo 2 inspired ARPG I'm working on!
Trying to capture that dark and gritty feeling I loved so much playing Diablo 2, one of my favourite games. I'm using my own platform that I've built to build the game, happy to share feedback on the process and what I'm using to build
Worked in it for 2 days so far and will continue working on it for the coming days and share progress here