u/remaker

Image 1 — Fleet Hunters: my first Steam game, a real-time retro-modern Battleship-inspired strategy game [PC | Demo] [win, mac, linux]
Image 2 — Fleet Hunters: my first Steam game, a real-time retro-modern Battleship-inspired strategy game [PC | Demo] [win, mac, linux]

Fleet Hunters: my first Steam game, a real-time retro-modern Battleship-inspired strategy game [PC | Demo] [win, mac, linux]

Playable Link:

https://store.steampowered.com/app/4074510/Fleet_Hunters/?utm_source=reddit&utm_campaign=r_playmygame

Platform:
STEAM (Windows, Linux, MacOS)

Description:
Fleet Hunters is a real-time naval action strategy game inspired by classic battleship-style gameplay, but redesigned to feel faster and more active. Instead of waiting for turns, both players act at the same time. You place your fleet, search for the enemy, and fire as soon as your weapons are ready. Every shot matters because hits, misses, and patterns give you clues about where the enemy ships might be.

Free to Play Status: DEMO ✅🎮

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I’m the solo developer behind Fleet Hunters through my indie studio, Gnarly Labs. I designed and built the game myself using Godot, including the gameplay systems, UI, visuals, Steam page, trailer, and demo. This is my first solo Steam title, and I’m currently improving the game based on player feedback before the planned full release around the end of summer 2026.

***

I’d really appreciate any plays, feedback, bug reports, or suggestions, especially around pacing, controls, clarity.

Thanks.

u/remaker — 3 days ago

I released my first Steam demo, and honestly, it went better than I expected.

I released my first Steam demo, and it went better than I expected but now I’m confused by the Steam analytics.

Before using Steamworks, I was honestly a bit intimidated. I expected the setup, build uploads, store configuration, review process, and demo release flow to be much more complicated. But once I went through it step by step, it was actually pretty straightforward. There are a lot of sections to fill in, but nothing felt as scary as I expected.

Updating and releasing updates to the game is also freaking awesome, coming from some who only released stuff on Apple Store or Android Play (where for each small update you would have to wait for review, etc)

The harder part for me has been understanding what happens after the demo goes live.

For example, my Lifetime Free Licenses number is roughly 10x higher than the number of users who actually played the demo. I assume this means a lot of people added/claimed the demo but never launched it, which makes sense, but I have no idea if that ratio is normal.

For other devs who released a Steam demo: did you also see a big gap between free licenses and actual players? What kind of ratio did you get, and which Steam stats did you find most useful after launch?

u/remaker — 3 days ago
▲ 16 r/Games

Fleet Hunters - Gnarly Labs - reimagined naval battle of ships with a retro modern vibe and real time action

Fleet Hunters is a naval action game where a classic battle of ships is reimagined with a retro-modern vibe and real-time action.

You position your fleet, search for enemy ships, launch strikes, and react quickly as the battle unfolds.

I'm a solo indie dev, and this is my first Steam game. My first demo just launched yesterday, and I'm planning to release the full game later this year.

If you want to try it or see the game in action, here are the links:

u/remaker — 4 days ago

E sâmbătă, plouă, așa că mi-am făcut curaj să vă arăt primul meu joc indie de pe STEAM (solo dev român)

Ieri am pus online demo-ul pentru Fleet Hunters, primul meu joc pe care îl fac ca solo indie dev.

Jocul este o reinterpretare a clasicelor bătălii navale, gen Battleships / Salvo, cu un visual retro modern.

Momentan este doar demo-ul. Planul, dacă totul merge bine, este să lansez jocul complet vara asta (cu multiplayer, etc)

Link pe STEAM

u/remaker — 5 days ago

First demo release on Steam. Feel good!

I just released my first demo on Steam after a bit of a grind.

Trying to polish and get everything ready for Steam Next Fest.

I've been working on this on and off since around June 2025.

u/remaker — 6 days ago
▲ 83 r/godot+1 crossposts

Preparing Fleet Hunters, my first Steam game, for Steam Next Fest.

A "real-time" take on classic salvo/battle ships type games where both players act simultaneously.

Predict enemy movement, launch attacks, and outmaneuver opponents under constant pressure.

Currently waiting for review on my demo. 🤞 Fingers crossed everything works properly, this is my first Steam Next Fest submission.

Steam page

Fleet Hunters

u/remaker — 6 days ago
▲ 235 r/EarthPorn

Early May in the mountains... View from Peștera, Brașov, Romania [OC] [2565x1440]

u/remaker — 7 days ago