u/dwndusk

Simulation Game Information

Hello everyone,

My team and I are developing a simulation game, and we’ve added a sensor lighting system where the lights automatically turn on when you enter a dark area and stay off when you’re not inside.

Do you think this makes sense? Also, in a public bus terminal restroom management game, what features would make it more interesting? Absurd ideas are totally welcome I'd love to hear your thoughts!

reddit.com
u/dwndusk — 18 hours ago

Toilet pipe placement system

Hello everyone,

We’ve added a new system to our game, Terminal Toilet Simulator. With this system, the waste from the toilets will be carried through pipes. To make it more realistic, we’ve also added a feature where players can place and customize the pipes themselves.

Do you think this might become too boring, or what kind of improvements or new features would you suggest for this system? I’d love to hear your thoughts

reddit.com
u/dwndusk — 20 hours ago
▲ 0 r/Steam

The possibility of experiencing jump scares in simulation games ?

Hey everyone,

My team and I are currently developing an indie simulation game, and we’ve recently added a system where there’s a small chance (around 0.3%–2%) of experiencing a jump scare.

I wanted to ask you all:
Would you expect jump scares in a simulation game? And if you did encounter one, would it affect your perception of the game in a positive or negative way?

We’d really love to hear your thoughts and feedback to help us shape the experience in the best way possible.

reddit.com
u/dwndusk — 21 hours ago
Image 1 — Terminal Toilet Simulator / Update
Image 2 — Terminal Toilet Simulator / Update
Image 3 — Terminal Toilet Simulator / Update
Image 4 — Terminal Toilet Simulator / Update

Terminal Toilet Simulator / Update

Hey everyone,

We’ve just rolled out a new update for our game Terminal Toilet Simulator, which we’ve been working on for quite a while now.

Previously, we had some serious issues with AI and bugs we’ve managed to fix around 91% of them so far, and the game feels much smoother now.

Here’s what’s new:

  • Added new equipment, toilets, and decoration items
  • Pushed the absurdity level even further
  • NPCs can roundhouse kick
  • NPCs are now a bit more aggressive than before (we might have accidentally simulated real world economic stress 😅)
  • Added new sound effects (fun fact: I personally recorded the female death sounds… would love your feedback on that)
  • Reworked our in game marketplace — inspired by eBay, now called eqay

Also, if you think “you can’t get jumpscared in a simulator game”… well, we changed that 😄
There’s a small chance (between 0.3% and 2%) that you might run into a jumpscare.

We’ve also added some fun easter eggs to discover. Oh, and there are security cameras now sometimes the police shows up to inspect the place… what you do with that is up to you 🙂

We’re still actively developing the game, and if everything goes as planned, we’re aiming for an Early Access release in about 3 months.

We would really appreciate it if you could add it to your wishlist.

We’re open to all kinds of feedback — the more absurd, the better.

u/dwndusk — 22 hours ago
Image 1 — Terminal Toilet Simulator / Update
Image 2 — Terminal Toilet Simulator / Update
Image 3 — Terminal Toilet Simulator / Update
Image 4 — Terminal Toilet Simulator / Update

Terminal Toilet Simulator / Update

Hey everyone,

We’ve just rolled out a new update for our game Terminal Toilet Simulator, which we’ve been working on for quite a while now.

Previously, we had some serious issues with AI and bugs we’ve managed to fix around 91% of them so far, and the game feels much smoother now.

Here’s what’s new:

  • Added new equipment, toilets, and decoration items
  • Pushed the absurdity level even further
  • NPCs can roundhouse kick
  • NPCs are now a bit more aggressive than before (we might have accidentally simulated real world economic stress 😅)
  • Added new sound effects (fun fact: I personally recorded the female death sounds… would love your feedback on that)
  • Reworked our in game marketplace — inspired by eBay, now called eqay

Also, if you think “you can’t get jumpscared in a simulator game”… well, we changed that 😄
There’s a small chance (between 0.3% and 2%) that you might run into a jumpscare.

We’ve also added some fun easter eggs to discover. Oh, and there are security cameras now sometimes the police shows up to inspect the place… what you do with that is up to you 🙂

We’re still actively developing the game, and if everything goes as planned, we’re aiming for an Early Access release in about 3 months.

We would really appreciate it if you could add it to your wishlist.

We’re open to all kinds of feedback — the more absurd, the better.

u/dwndusk — 22 hours ago

Looking for Angel Investors Game Studio Reducing Hit Driven Risk (€100K Pre-Seed)

Hello everyone

We’re Mania Interactive, a game studio focused on reducing the hit driven risk of the gaming industry.

Instead of betting everything on a single game, we build and test games rapidly using a data-driven approach:

  • Fast prototyping
  • Small-scope validation
  • Kill or scale decisions based on real player metrics
  • Publisher interest already in discussion (PlayWay)

Our goal is simple:
Turn game development from a “hit or miss” gamble into a repeatable system.

Early progress:

  • Playtests showing strong player return signals
  • Core systems validated
  • Active development toward early access

Fundraising:

  • Stage: Pre-seed
  • Raising: €100K
  • Ticket size: €10K – €25K
  • Structure: SAFE / equity

Use of funds:

  • Rapid prototyping & testing pipeline
  • Game development toward launch
  • Community growth & early traction

Estonia-based company with a globally distributed team

We’re looking for angels who believe in data driven game development and scalable studio models.

If this resonates, feel free to DM or reach out:
📩 invest.maniainteractive@gmail.com

reddit.com
u/dwndusk — 1 day ago