u/crabboy_com

MSO FreeCell Arena

MSO FreeCell Arena

MSO FreeCell Arena is FreeCell with a competitive twist — the server hands the same deal to every player simultaneously, then ranks moves, time, efficiency, and auto-streak across all players who tackled it.

Three mechanics built on shared deals:

- Group lobbies — host shares a 6-character code, members all play the same deal at the same time. Round ends, you see who finished fastest, with what efficiency, who blew the turn.

- Replays of record-holders — when someone beats your time, you can pull up their move-by-move replay and watch how they did it.

- Daily challenges — single shared seed every day, one attempt, your rank against everyone who played.

Five difficulty bands. Easy through Extreme are solvability-verified; Hardcore is uncharted territory — no hints, no oracle, no solvability guarantee. Some hands have never been solved by anyone.

What I'm looking for from testers:

- Touch controls (drag-and-drop tableau moves, tap-to-foundation, long-press) — do they feel native?

- iPad landscape layout impressions

- Bug reports — any crash, freeze, animation glitch, layout overflow

- General "does this feel like a polished iOS app or does it feel like a port?"

No ads, free to play, single-player works fully offline.

I'm one of the developers — happy to answer questions in the comments.

testflight.apple.com
u/crabboy_com — 4 days ago
▲ 10 r/solitaire+3 crossposts

[Mobile/PC] MSO FreeCell Arena — solitaire turned multiplayer. Mobile launch since I last posted

Posted here a while back for early feedback — wanted to share what's evolved since.

What MSO FreeCell Arena is — and what makes it different from every other FreeCell app:

Most FreeCell apps deal you a random hand and you play alone. This one doesn't. The server hands the same deal to everyone, then ranks moves, time, efficiency, and auto-streak across all players who tackled it.

Three mechanics built on that shared-deal foundation:

- Group lobbies — host shares a 6-char code, all members play the same deal at the same time. Round ends, you see who finished fastest, who blew the turn. Persistent lobbies, multiple rounds. This is the most unique thing about the game — turns solitaire into something you can do with friends without taking turns.

- Replays of every record-holder — when someone beats your time on a deal, you watch their move-by-move replay. Server stores top 10 replays per deal / difficulty / metric. Combined with lobbies: after a round, the loser can pull up the winner's replay and see exactly how they solved it.

- Daily challenges + global leaderboards — single shared seed every day, one attempt, your rank against everyone who played it.

Plus head-to-head rivalries with dethronement notifications, 30+ badges, and difficulty bands from Casual (with hints) up to Hardcore (no hints, uncharted decks).

Since the last r/playmygame post:

- Shipped on Google Play (Open Testing) and iOS TestFlight — fully playable on mobile, no test-account waiting

- New "Wizard's Tome" theme — tooled-leather frame, brass corners, parchment stat plate

- Polished landing page (with auto-playing replay demo)

Free. No ads. No gameplay paywall. Single-player works fully offline; online competitive features are $2/month (lobbies, leaderboards, rivalries, saved scores, daily challenges).

Direct links:

- Google Play: https://play.google.com/store/apps/details?id=com.msogames.freecell

- iOS TestFlight: https://testflight.apple.com/join/qdR6daKm (use redeem code qdR6daKm if it prompts)

- Windows / macOS / Linux: https://msogames.com/download

Looking for feedback particularly on the lobby flow + visual polish.

u/crabboy_com — 4 days ago