
So I finally did it.....After learning to code basically from scratch, I just got my first iOS app approved on the App Store and I'm honestly still a bit shocked it worked.
The idea came from a really simple frustration — every time my family sits down for a card game night someone pulls out a game nobody remembers the rules to, and we end up spending 20 minutes on Google piecing together half-answers from random websites.
So I built Card Game Encyclopedia. It's a free app with 100+ card games all in one place — full rules, strategy tips, how-to-play videos, difficulty ratings, the works. Everything from Poker and Solitaire to more obscure stuff like Tichu, Skat, Hanafuda and Briscola. I've learned so much from researching all these games, also how I've been playing so many games very very very wrong (lol).
My favourite feature is the Suggest a Game screen — you pick how many players you have and what difficulty you want and it recommends something random. Really useful when nobody can agree on what to play.
Biggest lessons from building it:
- Expo and React Native are genuinely beginner friendly. But honestly I still have a lot to learn, and am actually unsure if I understand any of it.
- The App Store submission process is way more involved than I expected
- Having an actual reason to build something makes you push through the hard parts
It's free to download if anyone wants to check it out. Would love any feedback — good or bad!Would love any feedback from fellow indie developers and gamers! App Store link: https://apps.apple.com/ca/app/card-game-encyclopedia/id6763935434