u/comics0026

Image 1 — B161 - Beta Lugia by ForesterDesigns
Image 2 — B161 - Beta Lugia by ForesterDesigns

B161 - Beta Lugia by ForesterDesigns

My Pokémon-inspired Weapons and Items of the Day, with a (possibly) Beta Lugia longship to take sweet trips to heaven!

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B161 - Eftirlífskip

Wondrous (Longship, Sentient) – Artifact ()

These blue longships have rounded heads with a green line around the head and two light blue curved back horns on top. The ship has seven square green shields attached to each side of it that curve down to the bottom of the ship. The light blue oars have curved, pointed tips.

Eftirlífskips typically have calm and collected demeanors, and are usually used to ferry spirits across afterlives for whatever reason, making them nearly unseen on the Material Plane. Eftirlífskips’ crews are most commonly Celestials, and almost never mortals, although Eftirlífskips will usually follow the commands of any captain that treats it with respect and takes care of it.

While the magic used to give them life allows it to move independently, it still requires a crew in order to travel at a regular longship’s normal speeds.

Eftirlífskips use the Longship statblock with the following changes:

  • It is a Construct
  • It is Lawful Neutral
  • It has Int 10, Wis 10, and Cha 10
  • It gains immunity to necrotic damage
  • It can move through any liquid or liquid-like substance (like lava or acid lakes) without taking damage from the substance
  • It gains a move speed of 15 ft that it can perform itself by rowing its oars, but cannot operate its own sails or row its oars at max speed
  • It has Truesight with a range of 120 ft, passive perception 10
  • It can speak all languages
  • Twice per day, it can perform the Plane Shift spell. This transports itself and all its passengers to a destination on an after life plane or from an after life plane to the material plane. It can choose the destination or have the location (including the plane) be random, but the destination it arrives in will always be a location a boat its size can fit while being on a substance it could sail on, like a port or a large pond. The spell is also much more precise, as you will appear very near the desired location, like just outside a city’s port. If a passenger does not want to plane shift, it can attempt a DC 20 Charisma save to remain behind, although this would result in it falling into whatever the boat was floating in when the boat shifts. It can also attempt to exclude any passengers from a plane shift, such as crew that have disrespected it, who must make a DC 20 Charisma save or be left behind.
u/comics0026 — 9 hours ago

B158 - Beta Entei by ForesterDesigns [D&D5e & PF2e]

My Pokémon-inspired Weapons and Items of the Day, with some Beta Entei armor to heat things up!

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B158 - Kasuka En

Armor (Breastplate) – Legendary (257,000 gp, requires attunement)

This orange +3 breastplate has flame patterns on the shoulders and sides of the skirt. The belly has a brown triangle around it with a thick yellow edge on top.

While attuned to this armor: you are immune to being stunned; you are resistant to fire damage; and as a bonus action you can make the armor ignite with flames. While ignited, you emit bright light in a 20-foot radius and dim light for an additional 20 feet, surrounds you with a shimmering heat haze that makes you and any Large or smaller creature you’re riding difficult to see, making attacks on you by creatures that rely on sight have disadvantage, any creatures that attempt to grapple or restrain you have disadvantage on the roll to do so and takes 1d6 fire damage. They have disadvantage to maintain the grapple or restraint, and take 1d6 fire damage at the start of any turn they are grappling or restraining you. You can extinguish the flames with another bonus action.

The armor has 9 charges, regaining 1d6+3 after a long rest, and can be used to cast the following spells, with DC 19.

  • Burning Hands (1 or more charges)

  • Flaming Sphere (2 or more charges)

  • Scorching Ray (2 or more charges)

  • Fireball (3 or more charges)

B158 - Kasuka En Item 20

[ Unique | Fire | Invested | Primal ]

Price 81,500 gp; Usage worn armor; Bulk 2; Base Armor Breastplate

This orange +3 superior resilient greater cold resistant greater fire resistant breastplate has flame patterns on the shoulders and sides of the skirt. The belly has a brown triangle around it with a thick yellow edge on top.

While invested and wearing this armor: you have a +3 item bonus on saves against effects that could inflict clumsy, immobilized, paralyzed, slowed, or stunned.

Activate-Fireball [two-actions] manipulate; Frequency once per day; Effect The armor casts fireball at your directive as a 9th-rank primal spell, DC 43.

Activate-Flame Body [reaction] concentrate; Requirements The armor is ignited; Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you; Effect You make the armor’s fire spread to the triggering creature, which takes 5d6 persistent fire damage and are Enfeebled 1 so long as they are affected by the persistent fire damage.

Activate-Flaming Armor [one-action] concentrate; Requirements The armor is ignited, and you are grabbed, restrained, or otherwise held immobilized in a creature’s grasp, such as by being engulfed or swallowed; Effect You make the armor’s fire spread to the creature holding you, which takes 5d6 persistent fire damage and are Enfeebled 1 so long as they are affected by the persistent fire damage. If the creature is engulfing or swallowing you, the damage increases to 8d6.

Activate-Ignite Armor [one-action] concentrate, illusion, visual; Effect You ignite the armor with magical flames. While ignited, you emit bright light in a 20-foot radius and dim light for an additional 20 feet, and a shimmering heat haze surrounds you and a Large or smaller creature you are mounted on, making you both concealed. The fire however makes your location obvious, so you can’t use this concealment to Hide or Sneak, and can’t be Undetected or Unnoticed to creatures that can see. You can turn the flames off by repeating the action.

u/comics0026 — 9 days ago

B155 - Kachi-Kachi Tanuki by ForesterDesigns [D&D5e & PF2e]

My Pokémon-inspired Weapons and Items of the Day, with some Kachi-Kachi Tanuki armor to keep things burning!

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B155 - Kachi-Kachi Muneate

Armor (Breastplate, Cursed) – Very Rare (20,000 gp, requires attunement)

This brown +2 wood breastplate is made of alternating black and brown bands around the chest, and similar bands acting as pauldrons, with the largest bands next to the neck hole having black spots with bright flames coming from them. The interior is lines with a beige fur.

The armor’s fire emits bright light for 15 feet and dim light for an additional 15 feet.

While attuned to this armor: any creatures that attempt to grapple or restrain you have disadvantage on the roll to do so and takes 1d6 fire damage. They have disadvantage to maintain the grapple or restraint, and take 1d6 fire damage at the start of any turn they are grappling or restraining you.

Cursed. This armor is cursed. While cursed, anytime you take damage you take an additional 1d6 fire damage.

B155 - Kachi-Kachi Muneate Item 14

[ Uncommon | Cursed | Fire | Invested | Primal | Wood ]

Price 4115 gp; Usage worn armor; Bulk 2; Base Armor Wooden Breastplate

This brown +2 greater resilient wooden breastplate is made of alternating black and brown bands around the chest, and similar bands acting as pauldrons, with the largest bands next to the neck hole having black spots with bright flames coming from them. The interior is lines with a beige fur.

The armor’s fire emits bright light in a 20-foot radius and dim light for an additional 20 feet, and is not extinguished when the armor is submerged in water..

When you first invest in this armor, it fuses to you. While it’s in your possession, anytime you take damage you take an additional 1d6 fire damage.

Activate-Flame Body [reaction] concentrate; Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you; Effect You make the armor’s fire spread to the triggering creature, which takes 3d6 persistent fire damage and are Enfeebled 1 so long as they are affected by the persistent fire damage.

Activate-Flaming Armor [one-action] concentrate; Requirements You are grabbed, restrained, or otherwise held immobilized in a creature’s grasp, such as by being engulfed or swallowed; Effect You make the armor’s fire spread to the creature holding you, which takes 3d6 persistent fire damage and are Enfeebled 1 so long as they are affected by the persistent fire damage. If the creature is engulfing or swallowing you, the damage increases to 5d6.

u/comics0026 — 16 days ago

B154 - Beta Kingdra by ForesterDesigns [D&D5e & PF2e]

My Pokémon-inspired Weapons and Items of the Day, with some Beta Kingdra armor to hide in ink!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

B154 - Kingukawa

Armor (Hide) – Very Rare (15,400 gp, requires attunement)

This +2 hide armor is made from the hide of a large seahorse, with blue hide down the front and lining the inside. The armor has a short cape with the bottom half cut into thin triangles.

While attuned to this armor: you have a swim speed equal to your walking speed; you can breathe underwater; and once between a short or long rest, if you are underwater, as an action you can emit 20-foot-radius cloud of ink, which heavily obscures the area for 1 minute, although a significant current can disperse the ink.

B154 - Kingukawa Item 14

[ Aquadynamic | Dragon | Invested | Primal | Water ]

Price 4150 gp; Usage worn armor; Bulk 2; Base Armor Hide

This purple +2 greater resilient bitter greater shadow hide armor is made from the hide of a large seahorse, with blue hide down the front and lining the inside. The armor has a short cape with the bottom half cut into thin triangles.

This armor is designed to be usable in water, giving it the Aquadynamic trait.

While invested and wearing this armor: you can breathe underwater and gain a swim Speed equal to your land Speed.

Activate-Spray Ink [one-action] manipulate; Frequency once per hour; Requirements You haven’t used Ink Cloud in the last hour; Effect You splatter ink in a 10-foot cone, covering creatures and revealing invisible ones. Each creature in the area must succeed at a DC 31 Reflex save or become covered in ink. If a creature has its invisibility negated by this ink, it is concealed instead of invisible. A creature can negate the effects of the ink by spending two Interact actions to wipe off the ink.

Critical Success The target is unaffected.

Success The target’s invisibility is negated for 2 rounds.

Failure The target is blinded for 1 round. Its invisibility is negated for 1 minute.

Critical Failure The target is blinded for 10 minutes. Its invisibility is negated for 10 minutes.

Activate-Ink Cloud [one-action] manipulate; Frequency once per hour; Requirements You are underwater and haven’t used Spray Ink in the last hour; Effect You release ink in a 10-foot emanation. The resulting ink cloud lasts for 10 minutes. All creatures in the ink cloud become concealed, and all creatures outside the ink cloud become concealed to creatures within it.

u/comics0026 — 20 days ago