r/ImaginaryArmor

▲ 1.0k r/ImaginaryArmor+11 crossposts

Golden Elf - Fantast World by me (VerratV)

This drawing comes from a sketch I made years ago; the idea was very vague, and unknowingly, I ended up creating one of my favorite drawings.

Designing the elf and the armor was somewhat difficult; I wanted her to look confident and calm, entering a bar where she was underestimated, and well, in the end things went very wrong, or maybe she came for her prey. I still don't have a defined story, but I hope to make it soon

u/Verrat_Veris — 3 days ago
▲ 23 r/ImaginaryArmor+1 crossposts

My Pokémon-inspired Weapons and Items of the Day, with some Mega Chesnaught armor to help you entrench!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

652BM - Blindépinmur

Armor (Plate) – Legendary (requires attunement)

This green +3 plate armor has green pauldrons with large circular spiked shields attached to them, pointed tassets with gold tips, and a bucket helmet with straight horns and a gold crown-like plate on top, and thick white bushes on the sides. The armor has a thick shell-like beige cape with green trim and bushels of red leaves descending down from inside, with attachments over the pauldrons all the way to the front of the armor.

While attuned to this armor: you are immune to damage from projectile attacks, such as from bows, rifles and cannons, magical or not, and from projectile magic attacks (those that require a ranged spell attack roll or projectiles that always hit) such as Chaos Bolt, Ice Knife, or Magic Missile; any creatures that attempt to grapple or restrain you have disadvantage on the roll to do so and takes 3d6 piercing damage from the armor’s spikes. They have disadvantage to maintain the grapple or restraint, and take 3d6 piercing damage at the start of any turn they are grappling or restraining you; and if you drop below half your maximum hitpoints, the armor’s spikes do an additional 2d6 piercing damage.

You can also use your action to summon the protective energy of the armor, surrounding yourself with green spiky energy. While this energy surrounds you, you are immune to all damage from attacks (not including damage from ongoing effects like harsh weather) but your movement drops to 0, and if anyone comes into contact with you, they take 3d6 piercing damage. This effect lasts until the start of your next turn, unless you use your action to keep the effect up for another round.

Chesnaughtite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of dark green and red inside the white orb. When attached to a 652 - Shigarron, it can be mega evolved into a 652AM - Brigaxt for 1 minute once between long rests, while when attached to a 652B - Blindépinque, it can be mega evolved into a 652BM - Blindépinmur for 1 minute once between long rests.

652BM - Blindépinmur Item 21

[ Unique | Artifact | Empowered | Invested | Plant | Primal | Wood ]

Usage worn armor; Bulk 5; Base Armor Fortress Plate

This beige +3 superior resilient greater ready true stanching major swallow-spike fortress plate has green pauldrons with large circular spiked shields attached to them, pointed tassets with gold tips, and a bucket helmet with straight horns and a gold crown-like plate on top, and thick white bushes on the sides. The armor has a thick shell-like beige cape with green trim and bushels of red leaves descending down from inside, with attachments over the pauldrons all the way to the front of the armor.

Empowered When this item is empowered by a Chesnaughtite, it automatically activates Bulletproof if it is not already active, and stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 652B - Blindépinque.

Activate-Bulletproof [free-action] manipulate; Frequency once per round; Trigger You use the armor’s Entrench trait; Effect You make leaves grow and fan out from the armor to better protect you against ranged attacks. You gain a +5 circumstance bonus to AC against ranged attacks instead of +1, lasting until the start of your next turn or you take fire damage.

Activate-Overgrow [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect The armor’s swallow-spike rune does an additional die of damage until the start of your next turn.

Activate-Vibrant Thorns [one-action] manipulate; Frequency once per day; Effect The armor casts vibrant thorns on you as a 9th-rank primal spell.

Chesnaughtite Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 652 - Shigarron or a 652B - Blindépinque; Bulk -

This small round stone has a swirl of dark green and red inside the white orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to. If it is a 652 - Shigarron, it is turned into a 652AM - Brigaxt, while if it is a 652B - Blindépinque, it is turned into a 652BM - Blindépinmur. This activates its Empowered effect and lasts for 10 minutes or until you dismiss it.

u/comics0026 — 5 days ago