u/animorphreligion

XHTTP's UDP handling is some actual sorcery

Set up XHTTP recently, still kept using per-game routing rules or disconnecting the proxy manually before launching games because UDP traffic with older TLS-based transports was always slow, but this time I forgot about it and somehow got lower ping than I usually get with a direct connection. Even checked outgoing connections in the router to make sure I wasn't tripping - nope, everything went into the proxy. Impressed to say the least.

If anyone's curious I'm using mihomo on the client side with XUDP enabled, stream-up mode, basic multiplexing (max concurrency 16-32). Server runs xray with XHTTP inbound behind caddy.

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u/animorphreligion — 22 hours ago

Another workaround for NTE's resolution with HiDPI

This'll probably get wrecked with an App Store update (you'd have to redo it) but it works. What the first command does is edit the plist to disable HiDPI and force the game to run at 1x logical resolution, and the second one re-signs it so that macOS doesn't complain about it.

sudo /usr/libexec/PlistBuddy -c "Set :NSHighResolutionCapable false" \
  "/Applications/NTE.app/Contents/Info.plist"

sudo codesign --deep --force --sign - "/Applications/NTE.app"
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u/animorphreligion — 1 day ago

I have honeypots set up and sometimes see requests to Chinese websites on HTTPS ports with varying user agents. Whatever that is it's not legitimate traffic or a common scanning method, anyone else seen that and what do you think about it?

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u/animorphreligion — 6 days ago

How can I set up mihomo to preserve proxied IPv6 connectivity on a network that lacks IPv6? So that proxied websites will resolve with both IPv4 or IPv6 and not just IPv4. In other clients I can do it by disabling IPv6 preference but I'm confused here, adding ipv6: true spawns lots of errors for DIRECT queries

reddit.com
u/animorphreligion — 8 days ago