XHTTP's UDP handling is some actual sorcery
Set up XHTTP recently, still kept using per-game routing rules or disconnecting the proxy manually before launching games because UDP traffic with older TLS-based transports was always slow, but this time I forgot about it and somehow got lower ping than I usually get with a direct connection. Even checked outgoing connections in the router to make sure I wasn't tripping - nope, everything went into the proxy. Impressed to say the least.
If anyone's curious I'm using mihomo on the client side with XUDP enabled, stream-up mode, basic multiplexing (max concurrency 16-32). Server runs xray with XHTTP inbound behind caddy.