u/_stephan

Would this visual triangle tool actually be useful in carpentry workflows?

Would this visual triangle tool actually be useful in carpentry workflows?

Hi,

I’m a developer, not a carpenter, but I got interested in how much triangle/layout work still happens through quick sketches and visual reasoning instead of traditional calculators.

So I built a small iPhone tool that tries to make triangle constraints feel more visual and tactile instead of spreadsheet-like.

At this point I genuinely don’t know whether this is actually useful in real carpentry workflows, or just something that feels nice from a software/UI perspective.

If a few people here would be willing to try it on real measurements/layout situations and tell me what feels wrong, impractical, confusing, or missing, I’d honestly really appreciate it.

(Link is in my profile if anyone’s curious.)

u/_stephan — 3 days ago

Molekula is a minimalist puzzle game built around a simple idea: assembling elements in new and intuitive ways.

Complete a molecule and a small chain reaction clears the board, creating a calm rhythm of cause and effect. 

Designed for iPhone, Molekula offers a fluid, tactile experience with a clean aesthetic and a quietly relaxing atmosphere.

I’ll be happy to have your opinion about it.

https://apps.apple.com/app/molekula/id6758935250

u/_stephan — 6 days ago

Molekula is a minimalist puzzle game built around a simple idea: assembling elements in new and intuitive ways.

Complete a molecule and a small chain reaction clears the board, creating a calm rhythm of cause and effect. 

Designed for iPhone, Molekula offers a fluid, tactile experience with a clean aesthetic and a quietly relaxing atmosphere.

I’ll be happy to have your opinion about it.

https://apps.apple.com/app/molekula/id6758935250

u/_stephan — 7 days ago

Playable Link:
https://apps.apple.com/app/molekula/id6758935250

Platform: iOS

Description:
Molekula is a minimalist puzzle game built around a simple idea: assembling elements in new and intuitive ways. There’s no text or tutorial: you learn by touching, moving, and experimenting. Complete a molecule and a small chain reaction clears the board, creating a calm rhythm of cause and effect. Designed for iPhone, Molekula offers a fluid, tactile experience with a clean aesthetic and a quietly relaxing atmosphere.

Free to Play

Involvement:
I made Molekula entirely on my own. Design, code, visuals, level logic, polish, everything. It’s a fully solo project from start to finish… and now I’m doing the promo 😉

u/_stephan — 9 days ago

Est-ce que quelqu'un a de l'experience avec l'huile verte ? Quelles herbes utiliser, ou pas ? Et comment faire ?

reddit.com
u/_stephan — 10 days ago

Petit truc de ma maman pour sauver une salade toute molle :
il suffit de la tremper 10 minutes dans de l’eau tiède.

Ça paraît complètement contre-intuitif… mais ça marche vraiment !

reddit.com
u/_stephan — 10 days ago

I made a minimalist iOS puzzle game where everything starts completely silent:
no tutorial, no instructions, no text at all.

The idea is simple: players discover how everything works just by interacting with it.
Every element is playable, and progress depends only on experimentation.

During testing, some players got deeply into it (exploring for long sessions, describing it as relaxing and almost meditative). Others left quickly because there was nothing explaining what to do.

So I’m trying to understand the design trade-off:
- Can pure discovery replace onboarding in puzzle games?
- How much “confusion” is acceptable before it becomes a problem?
- What makes this kind of experience feel rewarding instead of unclear?

(Hope it’s okay to share, here’s the game if you want to try it: https://apps.apple.com/us/app/molekula/id6758935250)

reddit.com
u/_stephan — 10 days ago
▲ 7 r/videojuegos+2 crossposts

I recently released a minimalist puzzle game on iOS where there is no tutorial or explanation.
The player has to discover all mechanics by experimenting — understanding how elements interact, creating chain reactions, and gradually figuring out the underlying rules.

I’m curious how this approach feels to puzzle players:
does it make the experience more engaging, or just confusing without guidance?

https://apps.apple.com/app/molekula/id6758935250

u/_stephan — 9 days ago