u/Zebuwu

▲ 212 r/Vermis

Some of the creatures from my Vermis-inspired game

I announced Near Mint, a roguelike deckbuilder that is greatly inspired by Vermis.

We worked on a lot of creatures, I think it could be interesting for Vermis fans :)
If you have any suggestion or feedbacks about the Bestiary, I'll definitely take notes!!

The game has a free demo and can be added to your wishlist: https://store.steampowered.com/app/4660470/Near_Mint/

u/Zebuwu — 7 days ago

Near Mint is a roguelike deckbuilder I have been developing for 8 months now. We announced the steam page and released a demo.

We are trying to give it a strong atmosphere, what do you think about it?

u/Zebuwu — 12 days ago
▲ 296 r/godot

Hi! I'm an indie developer and I worked on commercial games with both other big engines. A few years ago I started to learn Godot and fell in love

I convinced my coworkers to try the engine on a commercial title in september, and here it is: Near Mint.
It is a roguelike deckbuilder where you create your own cards and combine them in a unique and everchanging deck.

The game has a Steam page to wishlist or play the demo: https://store.steampowered.com/app/4660470/Near_Mint/

What did I learn?

It's always a gamble to switch engines. We had a good amount of tools on Unity for our previous game Day of the Shell, so switching to Godot meant losing a lot. Because the genre is not exactly the same, and we learnt a lot about programming roguelikes, I was not afraid of trying.

I find the workflow really quick. This project is really smaller than our previous, so it's mostly me (GD, code, audio) and an artist. I really like how easy it is to interact with the node features (unique names, on_ready, signals, PackedScene) from the code. GDScript is a simple but really efficient language to do most of your features. Sometimes it's a bit limited with data structure and some advanced features, but nothing that you can't do in an other way.

It was not that hard to learn how the rendering works. We are using multiple viewports, with 2D and 3D assets and a really strong visual identity. Our post processing stack is 7 different shaders overlapping and it is really easy to modify.

For audio I'm using FMOD and it was as easy to integrate as on other engines.

Now I'm 100% convinced my next projects will be with Godot.

u/Zebuwu — 12 days ago

Game Title: Near Mint

Playable Link: https://store.steampowered.com/app/4660470/Near_Mint/

Platform: Steam (Windows)

Description: Create your own cards and combine them in a unique and everchanging deck. Explore and battle through hostile lands, encounter bizarre creatures and craft the perfect strategy in this roguelike deckbuilder.

Free to Play Status:

  • Demo available

Involvement: I'm the Game Designer, Programmer, Sound Designer and Composer on the game.

u/Zebuwu — 12 days ago

Hey roguelite enjoyers!!

Near Mint is a roguelike deckbuilder with cards torn into 3 pieces: a cost, a value and an action.
Your entire hand is a puzzle where you find which combination is the best in the given situation.

You will carefully craft your deck by picking new cards, upgrading fragments, buying relics and selecting what dangers to face (tougher enemies will grant better rewards).

If you are interested, we have a Steam page where to wishlist Near Mint.

We plan on releasing a demo soon, with 2 playable heroes, 2 different biomes with a boss each, and hundreds of card fragments.

u/Zebuwu — 15 days ago
▲ 39 r/deckbuildingroguelike+1 crossposts

Plastiboo's work has been a big inspiration on my new project.

It's called Near Mint, and we got inspired by the dismal atmosphere of Vermis, and the peculiar colors of a dying world. We are Duper, an indie studio specialized in roguelikes with a tactics/strategy focus.

It's a roguelike deckbuilder where your cards are torn and you can recompose them as you play them.

There is already a Steam page if you want to wishlist: https://store.steampowered.com/app/4660470/Near_Mint/

u/Zebuwu — 12 days ago