u/Shirt_Euphoric

Base building game where I get attacked and I have to defend? Kind of like Factorio but not Factorio.

I'd like the base building to be the main focus with an extra of getting attacked now and then and defense having to be a "secondary issue".

I love games like the Total War Saga, Stellaris...

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u/Shirt_Euphoric — 11 hours ago
▲ 306 r/Colognes

Handsome gentlemn, I think I'm finally done.

I'm still planning to get DHI and I'm missing a few bottles that my friends borrowed from me. Feel free to ask questions if you have them :)

u/Shirt_Euphoric — 3 days ago
▲ 128 r/Derailedbydetails+1 crossposts

How can I safely swap my perfume bottles?

This might be the weirdest question you hear today but I basically hate the atomiser on Azzaro TMW and I'm in love with the atomiser on Hawas Ice.

How can I properly clean the Hawas Ice bottle and atomiser so that, once it's empty, get the Azzaro in?

Thank you!

u/AveragePomegranate — 7 days ago

This is my survival castle!
This is what I have in mind so far:

Area is 150x150 without counting towers and the AoT districts at each of the entrances.

- FIrst picture: I'm going to have a central "fort" where all the goodies are going to be. There's only going to be accessible by the south gate through a bridge. Underneat that bridge I might build a farming area (That's why I'm digging the whole in picture 2).

North is going to be the trading district with docks.

West is the mining district.

East I have nothing in mind.

Walls are going to be 14-18 blocks tall with a gradient of cobbled deepslate, tuff, granite and cobblestone.

I would like some tips on how to make the castle more "realistic", as in what buildings to add, if the farmers should be surrounding the walls or inside of them... Stuff like that.

Thank you in advance!

u/Shirt_Euphoric — 14 days ago