u/RykerXadianLane

Don't You Just Wanna Eat The Lil ManEater Up?
🔥 Hot ▲ 395 r/lethalcompany

Don't You Just Wanna Eat The Lil ManEater Up?

The ManEater was made by me and MacieMacchi made the character! Named... Macie... We are quite proud of this Piece!

u/MacieMacchi is very talented! Give her a follow!

u/RykerXadianLane — 18 hours ago
▲ 3 r/NeedAmongUsPlayers+1 crossposts

Squad Up in Lethal Company & Other FriendSlop Multiplayer Games!

Welcome to Xadian's FriendSlop Server! This is a voice chat–focused space where people come together to play multiplayer games and just hang out. Whether you’re here for casual matches or going full tryhard, there’s always someone to queue up with.

We’ve got a wide variety of games being played, so you’re free to jump into whatever interests you, or bring something new to the table. Making friends is easy, conversations are always active, and there’s always another round waiting.

And despite the name “FriendSlop,” we’re all here because we genuinely enjoy multiplayer games and the chaos that comes with them.

MAIN RULES

- Must Be 16+

-Must Have a Mic to Join

JOIN HERE!
https://discord.gg/WTvzDNFf

u/RykerXadianLane — 2 days ago

Every Quality Of Life Change That I Think Should Be In Lethal Company.

First of all, I’m a completionist. I love games with achievements, and I think they absolutely should be included here. Simple challenges like dying to a specific enemy, flying 500 meters with the jetpack, or carrying over 200 lbs would add a lot of replayability in my opinion.

Next, a “save ship interior” feature would be a huge quality-of-life improvement. Being able to save the placement of equipment inside your ship would prevent having to rearrange everything every time. It gets tedious moving the same items back into your preferred layout over and over again.

Another thing is difficulty settings. I feel like the game would benefit from multiple options. A hard mode could increase item weight, reduce health, and shorten the timer, while an easy mode could do the opposite. Lighter items, more health, and more time. This would make the game more accessible and enjoyable for different types of players.

I also think that loot stored inside your ship shouldn’t disappear upon death. It doesn’t really make sense that all the scrap you’ve already secured is lost. Keeping ship loot would allow for longer runs and make higher quotas feel more achievable, leading to more engaging gameplay overall.

Finally, a story mode would be a great addition, assuming it isn’t already planned. A system where the game saves progress after each completed quota would make a lot of sense. For example, you could have 30–100 quotas acting like levels. Each time you complete one, you could return to it later with the equipment you’ve purchased. It would essentially function as a structured progression system while still keeping the core gameplay intact.

Overall, these changes would take Lethal Company from a great game to an amazing one.

reddit.com
u/RykerXadianLane — 2 days ago

Town and Shitty Should NOT be a Competitive Legal Stage.

Yeah, I’m not even mad about a character this time. I’m mad about this stupid-ass stage. Town and City should never, ever be legal. Every time I stage strike, I’m literally giving up a vote just to make sure this nonsense doesn’t get chosen.

I don’t care if it’s good my main Meta Knight whatever, if Town and City pops up, I’m camping you out like it owes me rent. This stage can go straight to hell and take its moving platforms with it.

I cannot even count the number of times I’ve been fucking edgeguarded by THE STAGE ITSELF. Not to mention all the gimmicky early kills you can pull off thanks to those moving platforms... Throws into the blast zone at 20%, combos that somehow kill way too early, the works. I want this stage banned yesterday, and I will personally fight anyone who disagrees.

u/RykerXadianLane — 3 days ago