u/RammaStardock

Dev Journal #116: The Tech Tree in the Room
▲ 9 r/GalCiv

Dev Journal #116: The Tech Tree in the Room

Tech trees are one of those parts of a strategy game that look obvious from the outside and turn out, every single time, to be one of the hardest things to get right. Game designers have been struggling with how to present technology research to the player since the early 90s, and three decades in, nobody has really solved it. There are good answers, there are interesting answers, and there are answers that work for one game and fall apart in another. There is no settled answer.

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u/RammaStardock — 6 days ago
▲ 23 r/Stardock+2 crossposts

Treasures of the Magi is the first DLC for Elemental: Reforged and it's launching May 21, 2026. The whole thing is built around the First Age and what actually happened to the Magi after they went into hiding.

Quick recap of where the lore lands: the Magi were sorcerers who shaped the earliest civilizations of Elemental and built stone and iron golems to defend their cities. When the Titans came, the Magi went into hiding. Their golems went dormant where they stood. Their enclaves were sealed off. The Cataclysm came later and buried most of what they had built.

Now the reawakening of the Fallen Enchantress is sending a pulse of dark magic across the surface, and the old places are starting to wake up. The DLC drops you into them.

Featuring:

  • New monsters, including several varieties of awakened golem.
  • New treasures and items recovered from Magi-era ruins, including artifacts and enchanted equipment.
  • New quests that send players into the fissures to uncover what the Magi left behind.
  • New encounters and lore.

A free v1.1 update for all Elemental: Reforged owners is launching the same day. Community feedback changes, bug fixes, quality of life improvements, and some new features. We'll have full update notes closer to launch.

Wishlist HERE

https://preview.redd.it/pe253mjt8qzg1.png?width=1920&format=png&auto=webp&s=a6198b20045efcac3d52b68485ea0f9bed7546f6

reddit.com
u/RammaStardock — 6 days ago

This video blog covers a restructured building system with dedicated hotkey rows for army buildings (QWER), resource buildings (ASDF), and defense buildings (ZXC), alongside a reworked unit recruitment screen that follows the same organizational logic, placing basic units on QWER, advanced units on ASDF, and air units across ZX through V.

u/RammaStardock — 7 days ago

Fantasy 4X is a sub-genre of strategy game with a very definite set of mechanics that came from a couple of very early titles, with Master of Magic being the primary inspiration.

Stardock's series of games in the Elemental universe aimed to improve on some of the bigger flaws that some fantasy 4X games suffer from, and Elemental Reforged is no exception.

In this video developer journal, we discuss what separates a fantasy 4X from other 4X strategy games and what Elemental Reforged does to address some of those previous issues.

u/RammaStardock — 7 days ago
▲ 46 r/Stardock+2 crossposts

Hello all,

The Galactic Civilizations IV: Federations & Empires Expansion launches June 11, 2026, alongside a free v4.0 update for every existing GC4 owner.

The design thinking on this one: in previous GalCiv titles (and in most strategy games of the genre), picking a government was a stat decision you made when you unlocked the next tech tier. We wanted the form of government a player picks to change the way the game is played, not just hand out a numerical bonus, so each government in Federations & Empires runs on its own user interface with its own resources, ships, and political mechanics.

Here's what's coming in Federations & Empires and the free v4.0 update:

  • Five distinct government forms, each with its own UI, resources, and ships (four from the expansion, one from the free v4.0 update)
  • Four political parties pushing back on your decisions
  • Elections, coups, revolutions, and secession crises driven by game state
  • Vassals, decrees, and rebellions in Empire
  • Optimization Grid with simulation previews in Technocracy
  • Council-driven market politics in Oligarchy
  • Consensus partner worlds in Federation
  • Refreshed governance UI (free in v4.0)
  • Tech tree refinements (free in v4.0)
  • Mini map (free in v4.0)

Run an Autocracy poorly enough and the people rise up. Let your military faction grow too strong during an unpopular war and your general may seize power. You always have a meaningful choice in the resolution.

Watch the Trailer Here
Wishlist Here
Read More Details Here

https://preview.redd.it/wj9hmrbyzjzg1.png?width=1920&format=png&auto=webp&s=8722ad8dcc069f82c8d56584d22a4bf27d2a7b20

reddit.com
u/RammaStardock — 7 days ago
▲ 20 r/AshesoftheSingularity+2 crossposts

Check out some of the latest changes and updates with Ashes of the Singularity II, as Stardock's BattleMode plays with the developers over at Oxide Games.

u/RammaStardock — 8 days ago

You’ve loaded up the game, created your sovereign and started playing. You are alone. Well, kind of alone. There’s lots of monsters and goodie huts. The question is, why?

Today, I want to give you a bit of a lore dump. Why is the world filled with bandits and ruffians at the start? Why can you only found cities in a few areas? The answer requires us to go back thousands of years..

u/RammaStardock — 13 days ago

Orbitals are active use abilities designed to boost your economy, drop in new units or cause catastrophic damage to enemy armies and turn the tide of a battle you might otherwise lose.

We've made some changes to the way some of our Orbital abilities work. Firstly, some of the larger direct damage Orbitals now cause Friendly Fire damage, meaning you need to be careful where you place them if you're to avoid damaging your own forces.

Some abilities, such as the various Scout Orbital abilities, now have multiple uses and can be triggered several times. Charges will gradually replenish, and players can stockpile these abilities for later use.

u/RammaStardock — 13 days ago
▲ 156 r/SinsofaSolarEmpire+2 crossposts

The front-end UI has been rebuilt from scratch. Proper faction selection screen now with a 3D unit preview you can rotate around, all the old faction portraits have been replaced with new custom, 2D hand-painted versions, and the lobbies and random map screens have been redone. Player colors finally have saturation and brightness sliders too. The in-game map editor is back, and anything you build drops straight into your local map listing.

Every faction is getting new defense platform abilities, Advent picks up two new Transcencia Starbase items, and the Advent AI has a new controller for Unity abilities so they should actually use them now. There's also a Vasari balance pass and a solid round of engine and performance work.

Learn more: https://store.steampowered.com/news/app/1575940/view/567032011043111980

https://preview.redd.it/maoom15ujcyg1.png?width=1920&format=png&auto=webp&s=c946e72ca4d52cfb8743a2af90a261e0c5b1bb41

reddit.com
u/RammaStardock — 13 days ago

Our resident UI guru Paul Kiesling will be giving us part one of a two-part series on this UI revamp below:

With this month's update comes a functional refresh of our front-end UI. We have spent the last several months really digging into the UI to improve the user experience and feel. We have moved away from the holographic stylization and towards a more hardened TEC feel, with emphasis on readability and organization. We went through every menu and intentionally lined up all of the universal elements between pages to make moving between windows seamless and smooth.

u/RammaStardock — 14 days ago
▲ 7 r/GalCiv

Strategy games are all about the opening move. Galactic Civilizations is no exception.

In RTS games we call it “Build Order”. Back in the day, I played some of these RTS games “professionally”. Today, being old, I can’t even get out of Diamond 1 in StarCraft 2. But it is build order that keeps me at least Diamond. Knowing what to do when.

u/RammaStardock — 14 days ago
▲ 7 r/GalCiv

What civ are you guys playing the most these days, any you think don't get enough attention?

I feel like I play the Altarian and Phalenoids the most since I prefer going for culture and tech advantages

reddit.com
u/RammaStardock — 20 days ago
▲ 23 r/Stardock+1 crossposts

The v1.03 update is focused on maintenance to resolve issues, improve performance for longer games and tighten tooltips. Here are some Highlights:

  • The biggest one is Fire magic scaling. A group of Fire items and abilities weren't scaling the way their descriptions said they would, which had been quietly weakening Fire builds for a while. That's fixed now, so if you've been avoiding Fire or feeling like it was underperforming, worth another look.
  • Stability was the other focus. Several of the crashes players have been flagging, particularly ones showing up deeper into longer campaigns around AI turns, map interactions, and save and load, are resolved.
  • There's also a round of gameplay adjustments, tooltip and quest text corrections, and localization updates for all supported languages.

Read Full Changelog Here (Steam)

Read Full Changelog Here (Forums)

https://preview.redd.it/aozkw3qk6zwg1.png?width=1920&format=png&auto=webp&s=12691d1e7ea0bb7d4eab60cf824d2cc2f6ea5a8b

reddit.com
u/RammaStardock — 20 days ago

You know those weeks where you're heads down, coffee-fueled, and the commit log looks like a novel? That was this week. And last week. And honestly the week before that.

It’s been a bit of a rough few weeks here. Too many big changes got put in too late without enough testing. Sometimes, enthusiasm overwhelms judgement. We just want you guys to have all the cool stuff as fast as possible. And that’s often not the right decision.

We've been doing a lot of bug fixing. I know that's not as sexy as "NEW DRAGON TYPE" or "BEHOLD THE DYNASTY OF DOOM", but this is the work that makes everything else possible. So, let me walk you through what's been going on.

u/RammaStardock — 27 days ago

v1.02 is now live and brings a host of new improvements including Battle forecasts, expanded modding tools, and stability fixes.

Battle Forecast: the pre-battle screen now shows a predicted outcome before you commit, from Crushing Victory to Likely Defeat, color-coded green to red. Warns you when champions are at risk.

Modding: all game data can be replaced by internal name, new IfExists options for handling duplicates, RemoveDef tools for removing core definitions or skipping files entirely. Modding guide is up on the wiki and Steam guides.

Stability: fixed crashes on save, load, battles, city destruction, and tile design loading. Fullscreen is now borderless windowed.

Builder's Forge: save duplication fixed, favorites persist, Ctrl+C duplicates selected parts.

Read Full Changelog Post Here

https://preview.redd.it/4p3s65h26lvg1.png?width=1920&format=png&auto=webp&s=0db5b83d24948489f7aa155a6066c0a9faa48c07

reddit.com
u/RammaStardock — 27 days ago

Lots of cool things going on. We’ve been reading the feedback closely as well as reviewing and fixing crash reports. Your posts are extremely helpful in narrowing things down.

So today we want to talk about the roadmap for Elemental: Reforged. We have two years (at least) of budget now. Thank you for all your support! So let’s dive right into the near term:

u/RammaStardock — 1 month ago

The first post-launch update just went out. Smarter AI, balance tuning, stability improvements, and a lot of bug fixes based on what you've been reporting since launch.

Key Features

  • Improved Performance & Stability: Added in lots of optimization improvements by fixing memory leaks, improved frame rates, and resolved numerous crash scenarios across the game
  • Smarter AI Opponents: AI now makes more strategic decisions by settling on better terrain, smarter spell usage, and improved outpost construction
  • Refined Gameplay: Resolved quest and combat issues including battle freezes, missing rewards, and unclear quest text throughout the game and campaigns

Full Changelog Here
Read More Here

https://preview.redd.it/voa63ay878sg1.png?width=1920&format=png&auto=webp&s=a3ed381c3ba596bc1fa5d6f01cdd2c49e0b90afa

reddit.com
u/RammaStardock — 1 month ago

Hello all,

To help with Search Engine Optimization we will be moving over to the r/ElementalOfficial subreddit and restricting this one. See you all there!

reddit.com
u/RammaStardock — 10 months ago