r/Stardock

▲ 156 r/Stardock+2 crossposts

The front-end UI has been rebuilt from scratch. Proper faction selection screen now with a 3D unit preview you can rotate around, all the old faction portraits have been replaced with new custom, 2D hand-painted versions, and the lobbies and random map screens have been redone. Player colors finally have saturation and brightness sliders too. The in-game map editor is back, and anything you build drops straight into your local map listing.

Every faction is getting new defense platform abilities, Advent picks up two new Transcencia Starbase items, and the Advent AI has a new controller for Unity abilities so they should actually use them now. There's also a Vasari balance pass and a solid round of engine and performance work.

Learn more: https://store.steampowered.com/news/app/1575940/view/567032011043111980

https://preview.redd.it/maoom15ujcyg1.png?width=1920&format=png&auto=webp&s=c946e72ca4d52cfb8743a2af90a261e0c5b1bb41

reddit.com
u/RammaStardock — 13 days ago
▲ 46 r/Stardock+2 crossposts

Hello all,

The Galactic Civilizations IV: Federations & Empires Expansion launches June 11, 2026, alongside a free v4.0 update for every existing GC4 owner.

The design thinking on this one: in previous GalCiv titles (and in most strategy games of the genre), picking a government was a stat decision you made when you unlocked the next tech tier. We wanted the form of government a player picks to change the way the game is played, not just hand out a numerical bonus, so each government in Federations & Empires runs on its own user interface with its own resources, ships, and political mechanics.

Here's what's coming in Federations & Empires and the free v4.0 update:

  • Five distinct government forms, each with its own UI, resources, and ships (four from the expansion, one from the free v4.0 update)
  • Four political parties pushing back on your decisions
  • Elections, coups, revolutions, and secession crises driven by game state
  • Vassals, decrees, and rebellions in Empire
  • Optimization Grid with simulation previews in Technocracy
  • Council-driven market politics in Oligarchy
  • Consensus partner worlds in Federation
  • Refreshed governance UI (free in v4.0)
  • Tech tree refinements (free in v4.0)
  • Mini map (free in v4.0)

Run an Autocracy poorly enough and the people rise up. Let your military faction grow too strong during an unpopular war and your general may seize power. You always have a meaningful choice in the resolution.

Watch the Trailer Here
Wishlist Here
Read More Details Here

https://preview.redd.it/wj9hmrbyzjzg1.png?width=1920&format=png&auto=webp&s=8722ad8dcc069f82c8d56584d22a4bf27d2a7b20

reddit.com
u/RammaStardock — 7 days ago
▲ 23 r/Stardock+2 crossposts

Treasures of the Magi is the first DLC for Elemental: Reforged and it's launching May 21, 2026. The whole thing is built around the First Age and what actually happened to the Magi after they went into hiding.

Quick recap of where the lore lands: the Magi were sorcerers who shaped the earliest civilizations of Elemental and built stone and iron golems to defend their cities. When the Titans came, the Magi went into hiding. Their golems went dormant where they stood. Their enclaves were sealed off. The Cataclysm came later and buried most of what they had built.

Now the reawakening of the Fallen Enchantress is sending a pulse of dark magic across the surface, and the old places are starting to wake up. The DLC drops you into them.

Featuring:

  • New monsters, including several varieties of awakened golem.
  • New treasures and items recovered from Magi-era ruins, including artifacts and enchanted equipment.
  • New quests that send players into the fissures to uncover what the Magi left behind.
  • New encounters and lore.

A free v1.1 update for all Elemental: Reforged owners is launching the same day. Community feedback changes, bug fixes, quality of life improvements, and some new features. We'll have full update notes closer to launch.

Wishlist HERE

https://preview.redd.it/pe253mjt8qzg1.png?width=1920&format=png&auto=webp&s=a6198b20045efcac3d52b68485ea0f9bed7546f6

reddit.com
u/RammaStardock — 6 days ago

I'm posting this here because the login page of the official forums seems to be down right now. Can't login.

Since upgrading to Start11 2.7, I'm facing an extremely annoying issue which is hard to describe.

I have a vertical taskbar on the right (not sure that matters). it now very often happen that when I click on an icon in the taskbar, instead of bringing that app in the foreground the cursor just jumps towards the left edge of the screen and the current foreground app remains in the foreground.

This happens with different apps. First with MS Teams but also other apps. At first I thought it affected the icon somewhere in the middle of the screen but just now I had the top level icon, M outlook, be affected from this behavior.

It is so annoying I'm considering to uninstall it.

So again, I click on the icon and the cursor just jumps to the left of the screen at the same height as the clicked icon. I can't reproduce it, it just happens. closing and opening an app can solve it or just clicking around a might might make it go away. This also only happens on the company provided laptop, mabye due to old windows 11 build not being fully compatible (23H2 build 22631.6936). On my own PC I have not had this issue (using newest available win 11 build).

Can you please chek? this is really, really annoying.

reddit.com
u/RationalDialog — 6 days ago
▲ 19 r/Stardock+2 crossposts

Check out some of the latest changes and updates with Ashes of the Singularity II, as Stardock's BattleMode plays with the developers over at Oxide Games.

u/RammaStardock — 8 days ago

I'd like to get rid of this some how, completely at a loss right now and it's really annoying to see.

u/Fantastic_Cow_6459 — 13 days ago