

One day, One topic (day 1) : Flavorful mechanic
On my yesterday post about what monster(s) does anyone want to see in the game, I mentionned that I wanted the Death Angel (A quiet Place) to be flavorful. That's why I'm here to talk about flavorful mechanic in Hellbreak tcg today.
The Demo Jaws is rather simple, just dealing damage to a minion, basically could be any card in the game, but it has to be simple because starter deck, you are suppose to learn the game with it.
Then we got the reveal of the booster set Jaws, which is really flavorful to me : interacting with damaged minions reflect the idea of a bloodied person, which the shark can track down, to hunt and devour mercilessly. The lurking side reacting to jumpscare could also refer to it coming out of nowhere and biting you. So on a flavor/mechanic quality, Jaws use jumpscare to bite you (indirect damage) and then exhaust or devour you by hunting your bloodied body. total flavor win to me.
Now what's about the other ?
the death angel : I hope it will have a mechanic all about creature entering or scheming locations. Making sounds will trigger it and make it react in one way or another. I think it could act as a control or punisher mechanic where you are more reacting to the other player action, since that's what death angel manly does, reacting to sounds.
Dracula : He could be all about blood and malice ressources, collecting blood and malice to make other vampires to join him and flooding the locations with all his minions. (not really a lot aware of original dracula's movies so not sure if it's flavorful)
and you what mechanic do you think dracula, frankenstein's bride, Jason, Micheal myers and the others' as flavorful as possible ?