u/PlayFasterGame

▲ 4 r/unity

A level built around freedom

This level from our game Play Faster is called Unbounded Exploration, and it’s our most open map so far.

You start at the top of a pyramid and can go almost anywhere: left, right, up, diagonals. Each direction leads to a different finish, and where you exit changes your starting spot in the final map.

On a first run it feels pretty chill. It looks like a bright desert with lots of space, floating platforms and not much direct danger. But once you start pushing for time, that same openness becomes a routing problem.
Up is climbing precision, left is gimmick chaos, right is tight wall chains, and then there’s a hidden finish for people who push further.

We weren’t trying to make it hard in a stressful way. It’s more about giving players freedom and then letting that freedom turn into optimization.

Visually it’s warm sand and stone. Mechanically, it’s one of the most layered maps we’ve built.

u/PlayFasterGame — 1 day ago
▲ 9 r/indiegames+1 crossposts

A level built around freedom

This level from our game Play Faster is called Unbounded Exploration, and it’s our most open map so far.

You start at the top of a pyramid and can go almost anywhere: left, right, up, diagonals. Each direction leads to a different finish, and where you exit changes your starting spot in the final map.

On a first run it feels pretty chill. It looks like a bright desert with lots of space, floating platforms and not much direct danger. But once you start pushing for time, that same openness becomes a routing problem: up is climbing precision, left is gimmick chaos, right is tight wall chains, and then there’s a hidden finish for people who push further.

We weren’t trying to make it hard in a stressful way. It was more about giving players freedom and then letting that freedom turn into optimization.

Visually it’s warm sand and stone. Mechanically, it’s one of the most layered maps we’ve built.

u/PlayFasterGame — 1 day ago