u/PlateZestyclose5932

Working on a horror survival game set on a lonely Moon Station. What do you think of the vibe?

Hey everyone! I’m a solo developer working on a survival horror project. Here is the poster and a snippet of the original soundtrack I’ve been working on. I’m trying to capture that cold, crushing feeling of being completely alone in space.
• I'd love to hear your first impressions! Does the music fit the setting? What does this image make you feel?

u/PlateZestyclose5932 — 12 hours ago
▲ 20 r/indiegamedevforum+6 crossposts

AEGIS4 MAIN MENU

First look at the main menu of my upcoming game, AEGIS4. I went for a minimalist design to set the mood. What do you think of the atmosphere and music?
I finally settled on this minimalist aesthetic. I wanted the music and the visuals to tell a story before the player even presses "Start.

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My only window to the world is a printer. A lunar isolation horror I’m building in Godot.

Hi everyone!
I’m a solo developer working on Aegis4, an atmospheric horror set on a lunar station.
The core loop is simple but tense: you are trapped inside the station. You cannot leave. Your only way to interact with the outside world is a remote-controlled rover and a terminal.
The Twist:
There is no live video feed. To see what's happening outside, you have to send the rover to a location and wait for it to print a physical photoback at the station.
The Unknown:Every day, the photos change. Something is happening in the sky, and something is knocking on the station walls.
The Goal:You dont know how it ends.

I'm using 3ds Maxfor the high-poly environment and Godot for the engine. I wanted to create a cold, industrial feeling where the UI is part of the world (diegetic).

There’s always a way out. Even on the Moon. The exit is close—literally within reach. But will you actually want to go out? Because what’s waiting outside might be a nightmare.

u/PlateZestyclose5932 — 1 day ago
▲ 18 r/HorrorGames+2 crossposts

AEGIS4

Here is a look at the main room where the game takes place. What do you think of the vibe? Also, how do you like the lighting? Should I make it lighter or darker, or do you think it's fine as it is?

u/PlateZestyclose5932 — 2 days ago
▲ 87 r/RedditGames+3 crossposts

**Hi everyone!**
I’m a solo developer working on Aegis4, an atmospheric horror set on a lunar station.
The core loop is simple but tense: you are trapped inside the station. You cannot leave. Your only way to interact with the outside world is a remote-controlled rover and a terminal.
**The Twist:**
There is no live video feed. To see what's happening outside, you have to send the rover to a location and wait for it to **print a physical photo** back at the station.
**Limited Resources:** Paper for the printer is finite. Food and fuel are running out.
**The Unknown:** Every day, the photos change. Something is happening in the sky, and something is knocking on the station walls.
**The Goal:** You know how it ends. The question is—how many days can you last before the inevitable?
I'm using **3ds Max** for the high-poly environment and **Godot** for the engine. I wanted to create a cold, industrial feeling where the UI is part of the world (diegetic).

u/PlateZestyclose5932 — 7 days ago

**Hi everyone!**
I’m a solo developer working on Aegis4, an atmospheric horror set on a lunar station.
The core loop is simple but tense: you are trapped inside the station. You cannot leave. Your only way to interact with the outside world is a remote-controlled rover and a terminal.
**The Twist:**
There is no live video feed. To see what's happening outside, you have to send the rover to a location and wait for it to **print a physical photo** back at the station.
**Limited Resources:** Paper for the printer is finite. Food and fuel are running out.
**The Unknown:** Every day, the photos change. Something is happening in the sky, and something is knocking on the station walls.
**The Goal:** You know how it ends. The question is—how many days can you last before the inevitable?
I'm using **3ds Max** for the high-poly environment and **Godot** for the engine. I wanted to create a cold, industrial feeling where the UI is part of the world (diegetic).
I'd be happy to hear any ideas! The game is still in development, so your suggestion might actually make it into the final version.

u/PlateZestyclose5932 — 7 days ago
▲ 120 r/godot

Hi everyone!
I’m a solo developer working on Aegis4, an atmospheric horror set on a lunar station.
The core loop is simple but tense: you are trapped inside the station. You cannot leave. Your only way to interact with the outside world is a remote-controlled rover and a terminal.
The Twist:
There is no live video feed. To see what's happening outside, you have to send the rover to a location and wait for it to print a physical photo back at the station.
Limited Resources: Paper for the printer is finite. Food and fuel are running out.
The Unknown: Every day, the photos change. Something is happening in the sky, and something is knocking on the station walls.
The Goal: You know how it ends. The question is—how many days can you last before the inevitable?
I'm using 3ds Max for the high-poly environment and Godot for the engine. I wanted to create a cold, industrial feeling where the UI is part of the world (diegetic).

u/PlateZestyclose5932 — 7 days ago