Which one?
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Two ideas I had for it:
I find fatigue to be the absolutely number one main reason that a server wipes, around door 60 is where I can start to see the sloppy gameplay and the death increase.
“You should have expected it, it’s a TBS run.” There is literally in no way that anyone should be looking at a screen for 40 minutes straight, ESPECIALLY PRESSURE dude, muted colors w random entities.
people start to complain, and lots of deaths host doesn’t care or read the room> then the host complains when they force a run and death rate is high> then server is wiped just a hair away from more Kroner> no Kroner, it’s the same thing again and again and again.
I find fatigue to be the absolutely number one main reason that a server wipes, around door 5 is where I can start to see the sloppy gameplay and the death increase.
“You should have expected it, it’s a saferoom 0 run.” There is literally in no way that anyone should be looking at a screen for 60 seconds straight, ESPECIALLY GRACE dude, bright colors w full dopamine rush.
people start to complain, and lots of deaths host doesn’t care or read the room> then the host complains when they force people to keep going and death rate is high> then server is wiped just a hair away from more XP> no XP, it’s the same thing again and again and again.
(I spread the Nullscape meme here. Enjoy!)
(Edit: I spread it to r/doors_roblox)
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Seriously though, ERROR_CODE is really good and you should play it.
Forgive me for this, it’s my first time drawing something like this. I wonder if the Seesay art guy is gonna like it.
The rules of r/truths state that AI is low effort content, which is why I tried to find a post on r/DefendingAIArt that doesn’t use AI to showcase that I was banned.
Ask me anything about my ranking and I’ll tell you!
I haven’t heard anyone talk about this yet. is this new?
u/North_Skirt_9016 wishes more people would recognize Tar as an entity, so here’s my concept for a Tar Domain called Bog!
>”you drag yourself down into your shadow”
>”you look at your Love, and see it as worthless, but you know it isn’t.”
- Bog Document
Entities and Hazards:
Tar: Who could’ve seen this coming? Tar appears in the form of a gigantic wave that slowly rolls in, chasing you throughout the Domain. It acts in three different forms: the wave that chases you, the normal Tar that you can jump out of, and bubbling Tar with hands coming out of it that surrounds the area you run on, which can’t be jumped on.
Pit: Pits also appear here, though they’re in random formations and you have to parkour on the separated ground.
Omen: Omen is a new entity, taking the form of a gray four-pointed star with red cracks in it. It flies above you from time to time, and will occasionally fly ahead of the player when they reach a fork in the road, and take one of the two paths (on a Severity level of 7.50 or higher, there’s a chance for three paths when you reach a fork) in a fork. Omen will kill you if you follow the path it takes. It moves quicker at or above 8.75 severity. Omen represents you convincing yourself you don’t deserve to improve because your flaws make you not deserve good things. A true spiral of self hatred.
Spitters: Spitters are ghost-like 3D entities that appear in the tree tops in the out-of-bounds tar. They fire little drops of Tar that are indicated by a red light where they’re going to land. If one hits you, you will be slowed down temporarily. This slowing effect can stack and lasts for about 10 seconds. They represent the people who will drag you down for your flaws.
Sorrow: Sorrow appears on Max Severity, requiring you to hide under the tree trunks of tilted swamp trees (Yes, I’m aware bogs and swamps are not the same thing, but I like Bog as a name better because of the double meaning and it’s cooler)
Doppel: Doppel appears after some time during the Domain. Doppel lags behind by 3 seconds which is a lot more than normal, but Doppel will move closer permanently to you if you take too long to pick a path at fork, so it can catch you off guard. Doppel doesn’t have any voicelines here.
Phases:
Phase 1:
>“Don’t drown in the darkness! ~ THE TIDE ROLLS IN. ~”
The huge wave of Tar begins to chase you. This is the only obstacle for a brief moment.
Phase 2:
>“Take the path that’s right. ~ THE OMEN WARNS. ~”
The first fork appears, and Omen shows up. Pits also begin to appear, but they’re not very prevalent.
Phase 3:
>“~ GHOSTS OF THE PAST COME INTO PLAY. ~”
Doppel appears after 4 forks.
Phase 4:
>“~ THE GROUND HUNGERS. ~”
Pits begin to appear in large concentrations.
Phase 5:
>“~ THEY SURFACE YOUR WOUNDS. ~“
Spitters begin to appear. Doppel will vanish when they show up. They spit Tar at you and your goal is to dodge them so they don’t slow you down.
Phase 6:
>“~ THE BOG GETS DESPERATE. ~”
Omen rejoins. Spitters appear in larger quantities. The Spitters won’t attack when you’re at a junction.
Phase 7:
>”~ ALL AT ONCE. ~”
After 6 more forks. Spitters, Doppel, and Omen all attack at once. The forks are out of spitter firing range.
Phase 8:
>”~ MAKE YOUR ESCAPE. ~”
The final phase has the ground transition into Tar, forcing the player to trudge through it and jump when they need to. Eventually, they must jump onto the trees as the Tar transitions into the type that makes you sink instantly. Sorrow will stop attacking here. After doing a bit of parkour on the treetops, you eventually find a place at ground level where a cutscene will play where you land on it. A gigantic wall will come up to block the wave of Tar that’s approaching you, and you will fall the Domain.
Similar to Litany’s Domain, your rank is increased by running forward and drains passively.