u/New_Mouse_2773

Does anyone else feel like using GPT-5.5 for planning before handing things off to Codex 5.3 can get ridiculously token-heavy?

I’m on GPT Plus, and even for simple tasks, chatgpt GPT-5.5 thinking sometimes generates a super detailed plan with tests, edge cases, and tons of conditions. By the time I pass it to Codex 5.3 high, it feels like I’ve already burned through around 20% of my token budget.

I usually end up manually trimming the prompt, which kind of defeats the purpose.

How are you guys handling this?

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u/New_Mouse_2773 — 1 day ago

I have a very practical question to ask: when designing UI (especially components), what do you usually use as your reference source?

Do you directly reference official iOS Kit or Material Design in Figma (as “a mature foundation/style guide”) when designing?
Or is a more common approach to reference some public UI libraries developed by third-party authors (for example, community/open-source components or design systems), and then create your own components based on them?

In my case, I initially referenced third-party public libraries to build my own components faster. But later I realized that iOS Kit and Material Design are already very mature and have a rich set of components—so now I’m torn about this:

Which approach is more “sustainable”? Which is less likely to cause problems when maintaining or migrating later on?

I’d really love to hear your experiences, especially:

  • Why do you choose iOS Kit / Material Design, or why choose third-party public libraries instead? (e.g., consistency, efficiency, control, etc.)
  • If a team also needs to build cross-platform products (iOS/Android or different platforms), how do you usually handle “platform differences”?
  • For someone like me who’s new, which route would you recommend I focus on first?
    • Should I start by replicating/alignment with mature standards, or
    • should I first use public libraries to ship faster results, then iterate?
  • If you’re comfortable sharing, what’s your background?

Thanks in advance—I’m looking forward to your advice and lessons learned from real projects.

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u/New_Mouse_2773 — 9 days ago

Hi everyone—I'm a beginner (both in app development and UX), and I’m trying to understand a common workflow.

In your Flutter app projects, do you design your own component set in Figma, or directly use the Material Design system components and build from that?

If you’ve tried both, what are the main trade-offs you’ve seen (consistency, speed, maintainability, ability to match real product UI needs)?

Thanks!

u/New_Mouse_2773 — 9 days ago

Hi everyone, I’m building an indie app. I already designed the UI in Figma, but I noticed my components/styles aren’t consistent enough yet.

One extra complication: many of my components were copied from other UI libraries and then modified. As a result, I still see inconsistencies like:

button/input styles aren’t fully standardized
spacing and typography rules aren’t unified
component reuse and naming aren’t very disciplined
hover/disabled/loading states may behave differently across components
I’m worried this will slow down development and create extra maintenance/redo work later, especially after launch.

Questions:

In your experience, when do inconsistent Figma components/styles start to noticeably impact development speed?
If your time is limited, how far would you refactor before launch, specifically for “copied-and-modified” component sets?
Do you have a “minimum design system checklist” that’s enough to ship without getting stuck in polishing?
Thanks!

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u/New_Mouse_2773 — 17 days ago