r/UXDesign

How can I get my Head of Product Design to actually do their job effectively?

I have been working at my current gig for 2 years now; for the most part, it's been good. Myself and another product designer started at the same time. About a year in, the C-suite gave the other designer the Head of Product Design title. At first, I was excited to be able to work with someone they saw as leadership material, as for the first time in my career it would give me a very clear and direct line to mentorship.

Almost all of my career has been myself handling most of the UX and design tasks within an organisation. That being said, I have over 10 years’ experience across government and private (both B2B and B2C) sectors, and I am good at what I do, but very much enjoy being close to the work.

I don't know much about their career other than they were within a more corporate environment at a much larger company and pivoted into UX via a bootcamp during the pandemic.

I have sat back for the past year and listened, watched, and experienced how they've been operating. What I've been through has been incredibly frustrating, and I'm just about at the end of my rope. They seem incredibly out of their depth from both a UX and managerial perspective, and my attempts at helping them in either capacity do not seem to be working. I feel compressed into being a commandeering asshole just trying to get them to do their job.

They are consistently eating up my time by scheduling recurring meetings or ad hoc meetings in my calendar. At no stage (and I've checked) have these had an agenda, notes of preparation, or noted outcomes. They are almost always end of day and occur frequently on Fridays. I have addressed this with them; they need to be more mindful of inviting someone to a 1-hour meeting with no context titled "Buttons". I noted that at their level this should be SOP, and if they did this to a junior designer or a coworker with anxiety, it'd likely negatively impact them + anyone senior will get fed up with it.

As for the content of the meetings, it'll be questions like, "Where have you used this type of button across your platform surface?"—something that, if asked beforehand (while time-consuming), I could definitely provide.

They seem to like using meetings as a way to block out time and voice questions they can easily find the answers to themselves or talk through problems. This is fine, as rubber-ducking is a valid problem-solving tool, but the meetings are never prefaced with this, and I am never told ahead of time what they might need from me, so 20 minutes of the hour is eaten up by me darting around files. I've established a boundary with them that I will no longer accept agendaless meetings, but they keep sending them anyway.

Off the back of this—and this is going to sound harsh—but they seem incapable of internally synthesising solutions to problems. They frequently parrot phrases or ideas from leadership and direct me to complete work based on these ideas without knowing why or how to achieve it. It will be extremely vague, like "improve colour on this page". I often have to ask them repeated follow-up questions like what's prompted this, why they believe it's an issue, etc. They never have a resolute answer and don't even bother to look at the analytics to see if the page is performing well or not. I've tried communicating that they need to provide clear context and outcomes, as it's incredibly important when assigning tasks to team members so they can complete the work without constant oversight.

Additionally, they like to absorb my work. To be honest, ordinarily I am okay with this; it's part of being a team player and the norm if you're an IC who likes to keep their head down. The issue is that the team simply isn't big enough to have this happening, as it's just me under them.

They will mention my work as part of their outcomes or reporting for the week. They will go into my files looking for conceptual artefacts to present or use. They will assign me tickets, and after I ask all the team questions to determine what actually needs to be done, once they realise the task isn't as hard as they thought, they reassign it to themselves.

Again, normally I would chalk this up to manager things, but they often turn off meeting transcripts, wait until others leave the room to ask me architectural questions about the project, or refuse to actually assign me a task in the project management software so there's clear ownership. They seem to prefer non-tracked, agendaless meetings for this very reason.

I've stopped playing ball with a lot of the above for my own sanity, but as a result, they will go to the devs asking completely design-related questions to try to get the answers to problems they should be able to figure out. The devs will actually push back and say that this is a question design needs to answer (props to them), but it's not really helping the erosion in design authority or culture.

I think they know they're struggling and the areas they're falling short, but they're doubling down on masking it all via these secretive tactics, which is beginning to cause me grief because the execs are starting to ask me about timelines for projects they are in charge of (because they know the work is large enough to be divvied up, and by that measure I should have some idea). The reality is I don’t know, because they don’t communicate or break work down unless I do it myself. Some tasks have dragged on for 6 months that should take less than a week. They also seem resistant to my advice and I think it's partially due to them being much older than me and holding the title.

Is there a way I can help them without taking on all their responsibilities? I feel exhausted trying to mentor someone who was supposed to mentor me.

I wish I could say I was being selfless here but them constantly putting me on the spot in meetings when they can't explain the basic UX thinking behind my work they've pilfered without me knowing until it appears in a slide or leadership probing for their project status through me is stressing me out. I just want the heat off me so I can focus on the work.

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u/ThrowRa_blinddesign — 4 hours ago

Mid-level UX designer struggling with dev pushback — how do you handle this?

Hey, I could really use some advice from more senior designers.

I’m at ~4 years of experience, and right now I’m trying to get better at collaboration and being more confident/firm in my decisions.

At my current job, I keep running into the same issue: developers don’t build what I design — even after designs are aligned and approved.

I’m not expecting 100% pixel-perfect implementation, but at least ~80% would feel reasonable.

The weird part is that this sometimes works fine. With some teams, we align, hand off, and what’s in Figma gets built pretty closely.

But in our SaaS platform team, it’s a different story. There’s one teammate who is both PM and developer, and in ~90% of cases, when I hand off something, they come back with reasons why it “can’t be done.”

I’d be totally fine if the pushback was about genuinely complex stuff. But often it’s very small things. For example:

•	I designed a simple banner with a message and CTA

•	What got built had different copy, different color, different placement

•	Instead of linking to “read more,” they changed the UX entirely and added instructions in the text because “they can’t redirect to that page”

*note: they had this banner in their UI library alteady implemented. At this point I doubt this person follows any rules from the DS

I always ask why, but I get very technical explanations that I honestly struggle to challenge. The usual reasons are:

•	“It would take more time” (and time = money)

•	“The codebase is messy / dependent on other services”

What frustrates me the most is that instead of collaborating, they often come back with a screenshot from their dev environment saying: “this is how it will look” — and that becomes the final solution.

At this point, it feels like anything I design for this area ends up ~50% changed.

I’m starting to feel stuck because:

•	I don’t know how to push back when the arguments are very technical

•	I don’t know how firm I should be vs. when to let it go

•	I feel like design decisions are being overridden too easily

So I guess my questions are:

•	How do you push back when devs give technical reasons you don’t fully understand?

•	How do you tell the difference between valid constraints vs. “excuses”?

•	How firm should I be in situations like this?

•	Have you dealt with a PM/dev hybrid role like this, and how did you navigate it?

Would really appreciate any advice or similar experiences 🙏

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u/Zestyclose_City1751 — 6 hours ago

In UX do you ever find yourself working with artists, musicians, anthropologists, etc. Or do you think these perspectives could be of use?

I have a very specific assignment for my capstone class. I am getting somewhat of a UX degree, but am in an interdisciplinary program. I need to describe how different perspectives are integrated into UX design, and I am a bit stumped. Any help is appreciated :)

I do believe that illustrations and designs that feel more human are more and more important and wanted from users. But, I’m not sure how idealistic that is, and if realistically there is ever this kind of collaboration within UX?

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u/yourmom2715383 — 2 hours ago

Advice on title not reflecting seniority and responsibilities

My official title was “Senior Product Designer”

Here is the hierarchy at my company:

* Head of Design

* Senior Product Designer

* Product Designer

* Associate Designer

As a “Senior” I was a line manager to direct reports, hired for positions in my team, led the strategy and roadmap for my own vertical and its squads, another vertical and its squads along with company-wide initiatives. I oversaw design and approved design work. Did performance reviews and promotions for my team. Coached and mentored as well as doing my own IC work.

I worked very closely with the Head of Design on design team operations and culture, and when they were on PTO, myself and the other Senior Product Designer would cover them for any decision making and authority.

I feel like I am closer to Lead or even Principal level, but right now as I apply for jobs I feel like my title gets skim read and recruiters may think I’m too junior or inexperienced for those types of roles.

Any advice on how I should approach my title or personal elevator pitch as I look for my next move?

P.S. I’ve asked ChatGPT and Claude this question multiple times but I feel like I could be getting sycophantic and potential hallucinated answers. 😂 Hope some experienced veterans here can give me better market-informed answers! Thank you!

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u/uxuichu — 3 hours ago
▲ 3 r/UX_Design+1 crossposts

Student seeking advice

Hi everyone, I’m currently studying at the university to be become a UX designer and next season I will hopefully have more time to focus on personal projects. My education has been both theoretical and practical so far, a lot of user research, methodology and hands-on designing in Figma.

I would like to develop a clear portfolio - maybe do a bigger project from start to finish - and also learn more about AI use in design. Do you have any advice for me, what I could focus on, maybe relevant online courses you could recommend?

I appreciate any help, many thanks in advance!

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u/hezarpe — 7 hours ago

Experienced job hunting, portfolio/case study/resume questions and review — 04/12/26

This is a career questions thread intended for Designers with three or more years of professional experience, working at least at their second full time job in the field. 

If you are early career (looking for or working at your first full-time role), your comment will be removed and redirected to the the correct thread: [Link]

Please use this thread to:

  • Discuss and ask questions about the job market and difficulties with job searching
  • Ask for advice on interviewing, whiteboard exercises, and negotiating job offers
  • Vent about career fulfillment or leaving the UX field
  • Give and ask for feedback on portfolio and case study reviews of actual projects produced at work

(Requests for feedback on work-in-progress, provided enough context is provided, will still be allowed in the main feed.)

When asking for feedback, please be as detailed as possible by 

  1. Providing context
  2. Being specific about what you want feedback on, and 
  3. Stating what kind of feedback you are NOT looking for

If you'd like your resume/portfolio to remain anonymous, be sure to remove personal information including:

  • Your name, phone number, email address, external links
  • Names of employers and institutions you've attended. 
  • Hosting your resume on Google Drive, Dropbox, Box, etc. links may unintentionally reveal your personal information, so we suggest posting your resume to an account with no identifying information, like Imgur.

This thread is posted each Sunday at midnight EST.

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u/AutoModerator — 14 hours ago

Breaking into UX/early career: job hunting, how-tos/education/work review — 04/12/26

This is a career questions thread intended for people interested in starting work in UX, or for designers with less than three years of formal freelance/professional experience.

Please use this thread to ask questions about breaking into the field, choosing educational programs, changing career tracks, and other entry-level topics.

If you are **not currently working in UX**, use this thread to ask questions about:

  • Getting an internship or your first job in UX
  • Transitioning to UX if you have a degree or work experience in another field
  • Choosing educational opportunities, including bootcamps, certifications, undergraduate and graduate degree programs
  • Finding and interviewing for internships and your first job in the field
  • Navigating relationships at your first job, including working with other people, gaining domain experience, and imposter syndrome
  • Portfolio reviews, particularly for case studies of speculative redesigns produced only for your portfolio

When asking for feedback, please be as detailed as possible by 

  1. Providing context
  2. Being specific about what you want feedback on, and 
  3. Stating what kind of feedback you are NOT looking for

If you'd like your resume/portfolio to remain anonymous, be sure to remove personal information like:

  • Your name, phone number, email address, external links
  • Names of employers and institutions you've attended. 
  • Hosting your resume on Google Drive, Dropbox, Box, etc. links may unintentionally reveal your personal information, so we suggest posting your resume to an account with no identifying information, like Imgur.

As an alternative for portfolio reviews, consider posting on r/UXPortfolioReviews

As an alternative for entry-level career questions, consider posting on r/uxcareerquestions, r/UX_Design, or r/userexperiencedesign, all of which accept career questions from people just getting started in the field.

This thread is posted each Sunday at midnight EST.

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u/AutoModerator — 14 hours ago

Coding basics for designer recommendation

Any go to resource for learning the basics of coding?
As designers stepping into builder roles. it's no longer a nice to have.

- CSS
- Json
- API
-node.js
-npm
-Tailwind css?
- database
- GIt, branching
- Test, sandbox environment workflow

i don't know what i dont know.
this is a starting point i guess..
Please fill in the blind spots for me.
Thanks a million

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u/Wingdingski — 14 hours ago

I saw a store who paid 500usd for a complete inventory management software - Possible because Ai

Ux people have to be careful before adoption. I get that we are laid back people waiting for technology to prove itself before we adopt into our practice.

I think Ai is there. it's not gonna replace you. it's simply gonna scoop the low end work.

I just visited a local Icecream shop which has an entire platform for management with local server, desktop app and a tablet app.

Record sales to both B2B and B2C, stock management, analytics and billing.

and it costed one person probably a full stack dev who did it for 50k INR equivalent to 500USD.

that's the value Ai is creating and the ux is not bad. the shop owner decided the interaction and everything and they fix it as they go ahead.

Exciting to see it.

Ai simply removed the barrier. now even small businesses can afford software tailored to their own.

And if this is the case, enterprises will probably have to take a step further, it could be dynamic UI, highly personalized ux or idk. something something.

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u/Consiouswierdsage — 4 hours ago

I think calling a client "bad" is one of the quickest labels people use in UX work.

Whenever feedback feels wrong, it’s easy to assume the client doesn’t understand design, is reacting emotionally, or simply has poor taste.

But I came across something recently that made me rethink this.

The idea was that strong negative reactions from clients often signal something important, not just noise. They may be responding to factors we don’t fully grasp—like internal context, customer behavior, past issues, or details that never make it into the brief.

If your first reaction is to defend the work, you miss that completely.

It also made me consider how many projects drift off course before the final presentation. Assumptions go unchecked, alignment isn’t fully established, and when feedback arrives, the gap is already too wide.

So what looks like "bad feedback" might just stem from earlier misalignment.

This doesn’t mean clients are always right, but it prompted me to rethink how often the problem lies in the process rather than with the person.

I’m curious how others here approach this.

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u/Maleficent_One_6266 — 12 hours ago

Designers turned into developers hows your life now after Ai growth and all noise?

I would like to ask you guys 3 questions

  1. Why did you switch from design to coding and what was your process? as in the languages you learnt?

  2. was it worth it and what you like things in coding and what you miss about when you were a designer?

  3. Now because Ai has impacted both industry UX and coding in some extent. Hows things there? is it same uncertainty as in design that we do not know what will happen? or things are little clear and more opportunities there?

Bonus question: What would you recommend after your experience? stay in design or can try development? or should know both?

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u/Accomplished-End5479 — 9 hours ago

Need honest UI/UX feedback on my site 😭

I'm not a professional designer and I don't have the money to hire one, so I'd really appreciate some honest feedback.

I'm building an all-in-one social media management tool. The idea is that you can create one post and publish it to multiple platforms at once instead of opening 5 different apps/sites.

This screen is the "Create Post" page where you:

  • choose which accounts to post to
  • choose the content type
  • upload media
  • decide whether to post now or schedule it
  • see a live preview on the right

My problem is that when I focus on functionality, the design starts feeling bland or confusing. I struggle to find the balance between clean and useful ( and i just suck at it) .

What feels off here?

Please be brutally honest. Even small details help.

u/hatorki — 13 hours ago

Designers turned into developers hows your life now after Ai growth and all noise?

I would like to ask you guys 3 questions

  1. Why did you switch from design to coding and what was your process? as in the things you learnt?
  2. was it worth it? and what you like and do not like about it?
  3. Now because Ai has impacted both industry (UX and coding) to some extent. Hows are things on that side? is it same uncertainty as in design? that we do not know what will happen? or things are little clear and more opportunities there in development?

Bonus question: What would you recommend after your experience? stay in design career or can try development? or should know both?

reddit.com
u/Accomplished-End5479 — 9 hours ago
Week