
What do you actually want to see in an Airline Management Game?
We're Antimuon Studios (the team behind Bering Tonnage) and we're building a new airline management sim. We'd like to get your feedback so we can build a community-driven game.
After seeing the earlier post on this subreddit about airline management sims, we're deciding to make our project public.
We've setup a design channel in our discord to hear your ideas: https://discord.gg/sTJV82RuzU
We also want to get your feedback on Reddit:
What do you actually want in an airline management simulator game?
- The Era: Start in 1960, 2000, or modern-day? Or no year-tracking at all?
- Tech Tree: Should planes retire historically, or stay available forever?
- The Cargo: Focus on passengers, freight, or a hybrid of both?
- The Competition: How strong should the competition be on your routes?
- What other must-have features do you have in mind?
Disclaimer: The game is still in the conceptual stage, you cannot play it yet. An engine and graphics exist, but we're a long way from release. It will be available as a PC game on Steam. Your feedback will help shape the final product. The graphic material above was generated using Ebitengine without the use of AI.