u/New_Crew_9667

What do you actually want to see in an Airline Management Game?
▲ 125 r/tycoon

What do you actually want to see in an Airline Management Game?

We're Antimuon Studios (the team behind Bering Tonnage) and we're building a new airline management sim. We'd like to get your feedback so we can build a community-driven game.

After seeing the earlier post on this subreddit about airline management sims, we're deciding to make our project public.

We've setup a design channel in our discord to hear your ideas: https://discord.gg/sTJV82RuzU

We also want to get your feedback on Reddit:

What do you actually want in an airline management simulator game?

  • The Era: Start in 1960, 2000, or modern-day? Or no year-tracking at all?
  • Tech Tree: Should planes retire historically, or stay available forever?
  • The Cargo: Focus on passengers, freight, or a hybrid of both?
  • The Competition: How strong should the competition be on your routes?
  • What other must-have features do you have in mind?

Disclaimer: The game is still in the conceptual stage, you cannot play it yet. An engine and graphics exist, but we're a long way from release. It will be available as a PC game on Steam. Your feedback will help shape the final product. The graphic material above was generated using Ebitengine without the use of AI.

u/New_Crew_9667 — 3 days ago

Hi! I'm the developer of Bering Tonnage and I’m hitting a design wall: How much geographic intuition can I actually expect from players?

If I say 'Open the port menu at Busan' can I expect them to know the general region, or is that too niche? This is a logistics game where you operate a cargo ship fleet. You load and deliver cargo around the world, buying new ships and acquiring licenses to operate in new regions.

I’m torn between making the game a geography teacher or rewarding players who already know their way around a map. Would you find it rewarding or tedious if the game didn't hold your hand?

u/New_Crew_9667 — 9 days ago
▲ 286 r/gamedev

I don’t have a profound 'market research' lesson to share here. In fact, I did everything 'wrong.' I spent two years building a maritime economy sim that is, if I’m being honest, a glorified spreadsheet simulator. I didn't do market research at all.

I assumed it was too niche to even exist. But here I am sitting at my desk with more wishlists than there are people in my hometown.

reddit.com
u/New_Crew_9667 — 14 days ago