
Is 4x's text density a liability or our actual moat?
I went down a rabbit hole on whether gamers read less in games than they used to. Short version: yes, and dramatically. Strategic thinking motivation dropped. WoW players skip quest text unless forced to wait. Bungie deleted Destiny's entire Grimoire system because nobody read it.
Yet 4x devs have done the opposite: Paradox built nested tooltips for CK3, Old World added 1000+ text-only events, Stellaris added text-to-speech rather than cutting text content.
So the question I want answered for 4x devs such as myself:
Should 4x try to grow by trimming text and lowering that barrier? Am I correct in trying to minimize text where possible? Or would I try appeasing an audience that doesn't exist?