u/NNukemM

Which FPS game has the absolute highest amount of weapons that you can carry simultaneously?

I've played through Phantom Fury, Half-Life: Opposing Force and NecroVisioN - all 3 of those games allow you to carry more than 20 individual weapons in total (base HL OP4 only allows you to do that in multiplayer unless you're cheating). Are there any other shooters which have even more weapons available at the same time?

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u/NNukemM — 1 day ago

Artwork of Dawn from Selaco drawn by Marieke Douma, the artist who worked on Viscerafest

u/NNukemM — 2 days ago

Which boomer shooter has the worst fodder/nuisance enemies?

Footage taken from Daikatana, obviously.

u/NNukemM — 2 days ago

Rachel from "Ninja Gaiden 2 Black" (2025) - same old fanservice, just remade with extra Unreal Engine 5 soap and framerate drops

u/NNukemM — 4 days ago

Kudos to the developers of Chasm and SUPPLICE for remembering that shotguns can also fire slug rounds, not just buckshot

u/NNukemM — 6 days ago

Modern Lo Wang restyled to look closer to his original appearance in Shadow Warrior '97

This is an official render that was created during the development of Shadow Warrior 3.

u/NNukemM — 10 days ago

The main menu music in NecroVisioN is apparently an edited version of an instrumental track performed by Dimmu Borgir

u/NNukemM — 10 days ago

More prototype pictures from the upcoming "Painkiller: Revamped" - this is gonna be the edgiest goth FPS game ever

Some assets in Revamped are Painkiller: Hell & Damnation placeholders converted to be usable in an Unreal Engine 5 project - they will be replaced later.

u/NNukemM — 10 days ago

Official artwork for "The Scramble Vice", an upcoming 2D mecha combat game

There's some legitimately decent stuff and then there's just obvious hornybait that was added in for marketing reasons.

u/NNukemM — 10 days ago

What is Caleb's canonical hairstyle supposed to be?

  • Blood's original cutscenes show Caleb as a bald man with no ears. This visual error happened because the 3D modeler carelessly copied the geometry of Caleb's stop-motion puppet, assuming that the FMV cutscenes needed to have the exact same design too. The stop-motion model (seen as Caleb's sprite in-game) was deliberately constructed without hair or ears because they were unnecessary - the puppet was primarily used as a photo reference for Blood's sprites, which were so low-res to the point where the lack of those extra details would become unnoticeable.
  • Blood II's Caleb has a 3D model with fairly short hair. Caleb's depictions in promo material show him with long hair, though.
  • Blood: Refreshed Supply uses the same character sprites as in the original game from 1997, without ears or hair. Caleb's design in the new cutscenes has ears now, but he's still bald. Promotional artwork shows him with Blood II-style long hair.

WAT DO?

u/NNukemM — 11 days ago