If Ghost Riders aren’t involved in collisions/can’t be collided with, do they stack on top or underneath enemy cars?
Or are enemy cars unable to end movement on top of a Ghost Rider? I.e. can’t collide and can’t stack?
If Ghost Riders aren’t involved in collisions/can’t be collided with, do they stack on top or underneath enemy cars?
Or are enemy cars unable to end movement on top of a Ghost Rider? I.e. can’t collide and can’t stack?
Platform(s): PC, possibly MS-DOS boot
Genre: Fantasy RPG, 1st person view
Estimated year of release: 1995
Graphics/art style: Pixelated, first person view, colorful
Notable characters: Don't remember
Notable gameplay mechanics: Portals, exploring a coastal area, improving party members in an gladiator-type arena.
Other details: I thought it was related to the Heroes of Might and Magic series, but when I search for those games it all seems to be top-down strategy type games. This was definitely a first-person view RPG type game.
On paper, both of these sponsors look not good to me.
Beverly seems like such a high risk team. If you lose your main car, all your cars are out? And your ghost cars have to do so much and spend cans for their effects?
Rusty seems cool at first. Great theme, up to 8 hazards. But the downsides of no straight and having to spend 8 cans on a trailer that really only gives you one additional effect? Seems bad. I would rather get a generic buggy at 6 cans than the trailer.
But on paper is different than on table. So can anyone give me their opinions and impressions on these teams before I commit to a sponsor for my next team?