u/Maleficent-Foot4913

Raga quante chance ho 🙏

Raga quante chance ho 🙏

Veramente amo Sayf però non ho sopportato che abbia utilizzato l'AI nei videoclip dei suoi testi. Veramente non sopporto come le Major stiano cercando di normalizzare sta cosa solo per tagliare i costi.

I motivi sono vari, però appunto appena vedo una cosa con l'ai a me viene da sboccare. Veramente scusate non faccio nemmeno apposta, mi fa troppo schifo

u/Maleficent-Foot4913 — 5 days ago

Rimpiango le visual e animazioni fatte da veri artisti come quelle di Niky Savage. Da oggi avremo solo slop

Soprattutto con uno come Sayf che mi piaceva, veramente...

Se ci tenete non ascoltare niente che abbia usato l'AI e diffondete sensibilità sull'argomento

u/Maleficent-Foot4913 — 7 days ago

Hello, what do you guys think of this idea? I know i could have made more pins to show the idea but I'm really not good at that lmao

I hope you like the concept tho!

u/Maleficent-Foot4913 — 7 days ago
▲ 1.0k r/Brawlstars

Both have their good points. Oddities Shop give you a little progression along with skins, while the Catalog gives you deterministic rewards

Simply make it so that the Oddities Shop gives you discount packs with bling, but you still can get the skin you want in the Catalog with more bling (for example an Epic skin would cost 10k bling in the Catalog but maybe there will be a 5k offer in the Oddities Shop)

u/Maleficent-Foot4913 — 15 days ago

Now this is a very long topic but in poor words, brawl stars balance is getting more and more problematic as brawlers are able to "defeat" maps or ignore their limitations. As a result all of the maps play the exact same and a lot of the gamemodes are becoming way too chaotic

Take this map. Stardust Storm. Published in 2021. You can play it in the Early Access (which is awful btw but that's another topic). This map was quite amazing back then, and it was really unique because it has raised spawns but enemies could sneak in behind your spawn area or use the jump pad to escape.

The video shows how the map works now. Pure chaos. My prediction is that, by next year, all maps will work like this. Even maps with the most normal spawns ever

How do we fix this

- Balance the goddamn game, of course. A mechanic like that of Damian is so inherently unbalanced the way it is right now. The ring should be bigger, for example. Another example is Griff...why the hell did you give him a gadget buffie that destroys the entire map in 30 seconds?

- Larger map sizes could allow for much more space to travel and much more freedom of creativity to make new map gameplay. The map size is starting to feel too tight for how chaotic the game is. This is the most important thing I'd suggest to devs

- New Tiles (tall walls, moving walls, poisonous water. Stuff like that. I proposed a lot of ideas in my mapmaker rework. Pinned)

- Custom respawn time. If the mapmakers could choose the amount of seconds needed to respawn after being defeated, maps such as this one, Stardust Storm, would be much more moderate as it would give more time for the winning team to work around the map

Supercell really underestimates how much a good map and gamemode design can affect gameplay. They absolutely need to develop this aspect of the game to make it keep up with the new brawlers and mechanics

u/Maleficent-Foot4913 — 15 days ago

Colette's gadget is literally just using her main attack but instead of accommodating it into your Main Attack button you have to use ANOTHER aimable button

I preferred it when it was in its previous state. This one is very counterintuitive because

- it makes you confused when you cannot shoot your gadget because of the lack of ammo. I keep thinking I'm doing something wrong when in reality it's just because the gadget consumed ammo

- That is because our mind learnt that you can use gadgets without needing ammo (most of the time). Instead here the button is ALWAYS GREEN, so you think you could use it but no.

- finally the fact that the gadget is almost identical to the main attack with an additional makes you wonder why did they make it more uncomfortable, when you know you're gonna use all your 3 gadgets at the same time in 99% of the cases.

I can live with Aimable Gadgets like crow's because that's an entirely different attack, but these ones (Shelly and Colette's) just make me want to tear off my skin

u/Maleficent-Foot4913 — 16 days ago

Damian has a lot of problems, not only on the meta side, but also on the overall game health

- he's OP, of course. Everything about him is overtuned

- he basically replaced EVERY SINGLE TANK IN THE GAME. He can gapclose, apply pressure with walls, heal, knockback (a lot) AND COUNTERS pretty much any controller and thrower with his super

- his super and gadget have an insane impact on maps. Can you imagine how hard it will be to make any new balanced map, if at any minimal tight space this guy becomes unbeatable, especially because of how restricting his super is?

So, I propose these changes

1. Super charge rate nerfed: 10% per normal hit, 20% per charged hit, 15% per explosion

His super brings way too much value for it to be this easy to charge. Damian should be much easier to counter if he cannot get his win condition this easily.

2. Mosh Pit size from the super increased from 8.67 tiles to 10 tiles.

Trust me, this is a nerf. Having a larger ring means that he won't be able to put enemies in a corner that often. Not to mention how many of the "boomboxes" will disappear because of the walls or the map boundaries

3. Speakers no longer knock back and deal damage. They'll act like normal walls

The speakers are so so annoying right now because instead of simply creating a cage they create an intuitive punishment for those who try to cross them.

I also considered the idea of letting Damian's enemies shoot and enter the Mosh Pit, in a way that you can enter but you can't get out. But I don't know how well that would work

I don't want to overdo it so for now I think they should leave the gadgets untouched. The super is singlehandedly carrying him after all. What do you think?

u/Maleficent-Foot4913 — 18 days ago