







This picture is kind of old, so like a month or so back. I’m confused why this happened. Although im unsure if this is a glitch or bug.
Iron Will from My Little Pony
Metal Bat from One Punch Man
Fumikage Tokoyami from My Hero Academia
i never used this skin cause i hated the way his hair looked like bananas, but now for the first time i noticed that its actually spiky when facing forward. did they change his hair or was it always like this?
i seriously dont understand what brawl stars is thinking with buffies. unless you are paying for the brawl pass its basically impossible to maintain enough power points to get all the buffies. currently i have all of them but soon that wont be the case and I am not going to give my money to greedycell. and btw the whole "1 power point = 1 coins" thing is a scam and they know it. they just want to see how much they can get away with. Hopefully they see that this doesnt work and start trying to make the game economy functional.
I don't think many people know this but Chaos Drops unlike Starr Drops are capable of involving lottery level RNG. I will calculate what is literally the luckiest day if you could control RNG.
Assumptions:
Set up:
Supercell's Setup:
The last day of the Dragon & Faries season has begun. You select 4 Chaos Drops, 3 Starr Drops, 2 Mega Boxes as your Luckiest Day (as you mock its name) for your six daily wins (this is the attached image, while you mock its displayed value at average luck). The BP gives you 18 Starr Drops, 1 Legendary Starr Drop, 6 Chaos Drops, 2 Mega Boxes. The tail rewards give you 3 Chaos Drops, 6 Sushi Rolls, 1 Mecha Box. The Pro Pass gives 31 Starr Drops, 8 Mythic Drops, 8 Legendary Drops, 1 Hypercharge Drop (1k coins, irrelevant to the calculations). The Mega Quests give 8 Starr Drops, 6 Chaos Drops, 2 Mega Boxes. The setup phase gives 4 Starr Drops and 3 Chaos Drops
Starr Drops Total: 3 + 18 + 31 + 8 = 60
Each Starr Drops turns into a random Hypercharge, at a probability of 0.326% per Starr Drop. 0.326% ^ 60 = 6.20949103032e-150
Chaos Drops total: 4 + 6 + 3 + 6 + 3 = 22
Each Chaos Drop gets an 8-split that turns into a Buffie, at a probability of 5.63198666033e-9 per Chaos Drop. 5.63198666033e-9 ^ 22 = 3.27005897127e-182
Mega Boxes total: 2 + 2 + 2 = 6
Each Mega Box gives 10k Power Points at a probability of 1e-30 per Mega Box. 1e-30 ^ 6 = 1e-180
Sushi Rolls total: 7 = 7
Each Sushi Roll becomes 8 Star Powers (you'll have too many Hypercharges very very soon anyways) at a probability of 1.83825774674e-23 per Sushi Roll. 1.83825774674e-23 ^ 6 = 3.8586770234e-137
The 9 Legendary Drops I'll do it quickly and it's total probability of 8.12247605339e-8
The 8 Mythic Drops give 8 gadgets, I'll do it quickly and it's total probability of 3.92330284588e-7
The lone Mecha Box has 10 pulls. Each pull becomes 100 gems. Total probability is 1e-30
Total probability:
6.20949103032e-150 * 3.27005897127e-182 * 1e-180 * 3.8586770234e-137 * 8.12247605339e-8 * 3.92330284588e-7 * 1e-30 = 4e-691
This video applies but e691 is incomphehensibly greater than e67: https://youtu.be/0DSclqnnC2s
Total Rewards in Fallback: 129k coins + 236k Power Points + 1k gems
Some time ago we were facing coin shortage and now powerpoint shortage, like dude can we ACTUALLY balance the economy?!
Like dude greedycell has became way more greedy, like dude just because you all can't release a successful global game after the release of Brawl Stars doesn't mean that you all should just make existing games more p2w to recover those losses.
Accidental game accurate body type ig ✌️
The default sad pin also represents the brawlers crying pins, although some are better than the others, depending on their voicelines and animation (I get angry everytime I hear Lou's pin).
Due to Maisie's variable projectile speed, I couldn't find any info on how her time-to-target (i.e. the time it takes for the projectile to reach the target, starting from when you hit the red button) compares to other brawlers. So I did this test, which shows that at her max range (8.67 tiles), her time-to-target is exactly the same as Brock's.
Of course, she doesn't benefit as much as Brock (or other brawlers) as the target distance decreases, and Brock gets some AoE at 9 tiles.
Is it just me who thinks these are recoloured Shelly and Brocks?
I hate everything about her, her stupid generic personality "She is a ToUgh GiRl, bUt sHe is a NerD iNsidE", her insufferable voicelines, and her kit. I HATE her kit, it is one of the most no skill kits there is, you don't need to do much with her attack to land it, the super is pretty simple, but everything else is amazingly bad and unbalanced.
You failed to get the enemy into a bad position? Don't worry, tap this green button and they can't get away from you.
You're in a bad position because you rushed brawlers who are supposed to counter you? Don't worry, tap this green button and you will become unkillable for the next 4 seconds
You want to run toward 3 opponents just because you can? Alright, just wait a little bit and you will become one of the fastest brawlers in the game
Her Hypercharge was fine, but then they had to add those stupid buffies to make that if you push the purple button, you become unkillable, undodgable and the fastest thing in the game
And people still have the nerve to call her a "skill" brawler, a "noob stomper", of course she is a "noob stomper", you can't kill her, you can't outrun her, you can't dodge her, you CAN'T. Adrian should remake her whole kit, make it more enjoyable than just, press button = win, because if its stays like this, he needs to kill her, make her unplayable in most games, like he does to most brawlers except assassins.
Supercell when releasing buffies literally said: "As we approach the release of 100 Brawlers, we feel this is the right time to go back to every Brawler we ever released and improve/change their kit if it feels outdated"
But they didnt nerf any of the toxic gadgets/star powers and dumb gadgets like stomper that are ruining game after game (what sane person puts a stun on a brawler that can deal 4.4k damage, whose super already knockbacks AND slows you). Not to mention that they have buffies as well.
"We want to focus more on utility and skill expression as opposed to raw strength" Yeah, the biggest lie, why does Bibi's vitamin booster gadget buffie instantly charge her home run bar AND heal her even more?? Buffies are supposed to be just little upgrades.
Don't get me started on the hypercharge 'nerfs.' Instead of nerfing draco, ollie, bonnie and many other brawlers hypers that were too strong they nerfed the base kit instead, making them garbage for the entire match but teamwiping machines for 6 seconds. Its been like what 9 months since draco's hyper was released and they're still thinking of ways to nerf it (or ways to nerf mr p instead). And then they proceed to do the same with the buffie nerfs.
I genuinely think the best way to save this games balancing is to fire Adrian (or get him off whatever drugs hes on).
my math isn’t great, but I’m pretty sure that the chance for 100 gems is 1/1000, and the chance for mecha Edgar is 1/200, which would make this a 1/200000. Wish I had this luck somewhere else though