u/MFBTMS

Image 1 — Came home to no internet and knew I had to cook up the best customs to ever exist
Image 2 — Came home to no internet and knew I had to cook up the best customs to ever exist
Image 3 — Came home to no internet and knew I had to cook up the best customs to ever exist
Image 4 — Came home to no internet and knew I had to cook up the best customs to ever exist
Image 5 — Came home to no internet and knew I had to cook up the best customs to ever exist
Image 6 — Came home to no internet and knew I had to cook up the best customs to ever exist
Image 7 — Came home to no internet and knew I had to cook up the best customs to ever exist
Image 8 — Came home to no internet and knew I had to cook up the best customs to ever exist
Image 9 — Came home to no internet and knew I had to cook up the best customs to ever exist
▲ 41 r/Reina

Came home to no internet and knew I had to cook up the best customs to ever exist

Yeah, a couple of these I stole from TikTok, Wuchang is a mod, and side katana accessory also is. Both of those are free on tekkenmods, or if you’re a console player, Wuchang is off the table, but for the 2 customs with the side katana, just use the in-game version. The 4th one is the most accurate adaptation of Sasuke imo, and the 8th one is supposed to be DVJ, others dont have a name

u/MFBTMS — 8 hours ago
▲ 0 r/Tekken

How to not feel like an imposter because of rank inflation.

Many people are saying they don’t feel like they’ve achieved something, even after moving 3 ranks higher than their s2 rank. And the main solution is the following: don’t tie feeling of accomplishment to a png.

Can you say your match up knowledge is on a different level now? Can you say you feel your character better and can move more intuitively with them now, compared to s2? Has your execution consistency improved? Do you have better decision making? If yes, you’ve done everything correctly. If not, don’t even look at your rank. It can show Garyu or GoD5, but what difference does it make if you’re not dedicating time to getting better?

As a rule of thumb, if you’re a competitive player and put time into the game consistently, you should do a small recap by the end of each month. You should be able to say “this month my electrics got better/my staple combo finally stopped dropping/I started sidestepping better/my whiff punishment has improved/I labbed this specific character(s)”.

If by the end of each month you can identify at least one thing you clearly improved on, you’re gonna be okay. Upgrading your png becomes inevitable if you don’t forget to enjoy the game and work on your weaknesses

reddit.com
u/MFBTMS — 19 hours ago
▲ 48 r/Reina

Day 3 of picking up Reina as the first Mishima

After chilling in practice for a bit more than a week, this is the 3rd day of ranked games and ngl I'm doing a lot of dumb stuff and missing a lot of opportunities. But man is she fun. At least those electrics don't feel stiff, gotta work on everything else

u/MFBTMS — 2 days ago
▲ 11 r/Reina

What's your warm up routine and how do you know that your ewgf is wavu are good enough?

Picking up Reina as a first Mishima and trying to get my wavu and electrics to a decent consistency. At the same time, I find myself hanging out in practice for way too long instead of playing because it feels like electrics and wavu are fundamental parts of the character and messing them up in matches is gonna feel bad. I understand that even people like IKARI mess them up every now and then, but I'm struggling with understanding what's good enough, and that stops me from focusing on other aspects of the game.

So, do you have any rule of thumb before matches like "when I hit 10 electrics and 10 wavus in a row, I know I'm warm enough". And generally speaking, how much time did it take you to get confortable with your wavu and ewgf on both sides? At what point did you understand they were good enough for ranked?

reddit.com
u/MFBTMS — 5 days ago
▲ 26 r/Reina

We need to give some appreciation to Asami Seto, the voice actor who made Reina feel so alive. What a range

youtube.com
u/MFBTMS — 6 days ago
▲ 9 r/Reina

GoD+ players, what combo do you use as your 2x ewgf staple?

Picking up Reina, first Mishima, learnt the ws3,4, df4, f2,3f, df1f, sen1+2, wra3,4 combo, but I saw someone say instead of wra3,4 you can do wra cancel into wr4, ws3,4, wall ender. I’ve managed to hit wr4 a few times without ws3,4, but the whole thing with wr4 feels so difficult that it’s not even fun. And that’s me who’s ready to spend several hours at a time in practice. I genuinely don’t see myself pulling that off consistently, given that you also have p2. Is it actually worth it?

UPD: it seems like my issue was largely due to the fact that I thought that the difference between the 2 combos is just the ender (wra3,4 changed to wr4), but it turned out that you need to exclude df1 before sen1+2 in order for ws3,4 to connect after wr4. I couldnt realize why I was going through hell, but now wr4 is so much easier to connect. Thanks for all your suggestions

reddit.com
u/MFBTMS — 6 days ago
▲ 23 r/Reina

The journey starts here. Will be tough playing against TK-TG for a while, but I'm hyped

u/MFBTMS — 10 days ago
▲ 27 r/Reina

Setup:

  1. Record your position in the corner
  2. Set dummy to punish with a jab

What you do:

  1. Try chainig 2 fast electrics. Extra points if both are pewgf, dummy will punish you every time your second electric is slower than i15.
  2. With this positioning, you will occasionally get either a low or a high wallsplat. Adjust wall combo accordingly.
  3. Repeat till fingers hurt.

Why this is useful:

  1. To me, this feels more effective than just setting dummy to block and spamming electrics because any time you mess up, punishment will create negative feedback for your brain: "okay, this last one was wrong". Remember that our brains works in a way that makes it impossible to break a bad habit, unless there's enough negative stimuli.
  2. It helps with consistency of 2 chained electrics rather than just trying to slam as many as possible in a row with questionable speed and consistency.
    Just like with wavu, you start with chaining 2 fast wavus, then 3, and so on, rather than doing 20 sloppy wavus in a row.
  3. Punishment also gives you a moment to reflect and readjust your input, instead of slamming the next input right away.
  4. It lets you practice muscle memory for both low and high wallsplat, and you will definitely not get brain freeze in ranked.
  5. The b1, (delayed 1), 3f, 2 wall ender may be challenging for beginners or if you've never practiced it, and this is a good way to incorporate it in your training.

Hope this helps someone!

u/MFBTMS — 11 days ago
▲ 47 r/Reina

Biggest thing that helped is trying to press 2 together with d, rather than f. Also just getting a good feel of the timing

u/MFBTMS — 13 days ago
▲ 2 r/razer

Almost 4 months ago I switched from a ps5 pad to Kitsune and it’s been a great experience.

I’d like to address a few things first, and hopefully it’s gonna help you decide if you wanna try going leverless or Kitsune specifically.

The controversy: I’ve watched several reviews on kitsune prior to ordering it and they were mixed. They ranged from “overpriced crap” to “best leverless ever made”, so I can see how this would confuse anyone wanting to try one. I will say this: to the right person, this controller is going to be their go-to, regardless of what anyone says, so let’s go through everything step-by-step, and then there’s gonna be a comparison to Haute42 B16 at the end (tested it at a friend’s house).

Price: this is basically what makes people hate Kitsune without even trying it. Yes, 300$ isn’t something everyone can spend on a controller for a fighting game. And that’s partially what I meant by “to the right person”. I agree the price is a bit steep and it’s diminishing returns. But I’m gonna tell you straight away that if Kitsune retailed for 180-200$, people would not be talking about any other leverless. However, we need to keep in mind that it’s Razer, and big companies usually get away with overpricing stuff. This is the capitalist system we’re a part of, and it is what it is. At the same time, this IS a ps5 licensed controller, so Sony gets a cut, so Razer has to share, hence bumping up the price. So, could this be cheaper? Yeah…definitely. Is it not worth it? That would depend on one’s budget. To me it is.

Optical switches and input lag: this is where this thing shines. I do believe the future of any gaming controller is going to be optical switches. It just makes sense to use the fastest thing on the market for games that rely heavily on reaction and fast execution. And with Kitsune, all my inputs are crisp and I don’t know how it would get better than this. One thing to add though, the switches are really light. And if you’re not used to leverless, you will get misinputs specifically because with optical switches you don’t need to press keys all the way to trigger the input. So even when resting your fingers on the buttons, you may trigger something by gently touching it. One fix I found for this is to opt for Keychron Low Profile Black optical switches. Can’t get those yet because they seem to be out of stock everywhere. Even after 4 months, I still get occasional misinputs, but it’s also me being careless. Not a deal breaker.

Look and feel: to me, this is premium. It’s slick, minimalistic, nice cold metal. Great stuff. Although, it would be nice to have led lights around the buttons and being able to turn them off if needed. Especially when playing in the dark. I feel like this is Razer’s biggest miss with Kitsune, but is what it is. Still loving the overall design and materials.

Comparison to B16: yeah…so…Kitsune is better. Don’t get me wrong, B16 is great and will probably do 95% of the things Kitsune does. But it does feel and look cheaper. And it is noisier. And no optical switches. If you don’t have the budget, get something from Haute and never look back.

As for personal experience, I was still relatively new to Tekken when I got Kitsune, but with it I managed to go from being a top 50% rank (Raijin) to top 10% (Tekken God). It is, of course, difficult to say how much Kitsune has contributed to this, but it’s definitely a brilliant controller.

My thoughts on leverless in general: It just makes sense to use different fingers for different buttons, and I could never get used to claw grip on pads. You don’t play the piano with only your thumbs, and that’s about all I have to say on this. But if you feel like your current pad/keyboard/stick is already familiar and comfortable, don’t waste your time and money buying a new thing, especially for 300$. Unless you want to have fun, explore and have no problem with needing to return it later. But personally, I don’t see why I’d ever be switching from Kitsune.

u/MFBTMS — 15 days ago
▲ 5 r/Reina

No Mishima experience, only played AK for a few weeks. Been learning Reina for a few days now. My biggest issue is that I will often have 1f of difference between df and 2, and no matter how simultaneously I try to press them, this 1f is often there, which drops my ewgf consistency to about 40%.

I was thinking maybe there’s a cue that exists or is it just raw dogging it in practice till it becomes 100% consistent?

How long did it take you to do electrics consistently on leverless and are there any leverless tips you could share for Reina?

And do you use f df2, f d, df2 or f qcf2?

reddit.com
u/MFBTMS — 17 days ago

I’ve recently hit TG and currently working on getting my secondary to TG, which is not a crazy rank or anything, but it puts me at top 10% of my character, and I’ve realised a few things that are either gonna keep you from gold ranks or skyrocket you there.

  1. The ability to turn off your ego. I have ego like most people here, and this is something I had to work on the most. Despite all the talk about rank inflation and the state of the game, Tekken is still one of the hardest fighters out there. So it’s natural that your experience in this game makes you feel a certain type of confidence. Also, the violent nature of a fighting game heats up the emotions. But when this confidence becomes toxic and blinds you - it’s all over for you. Literally, the second you start complaining about the game, you shouldn’t queue next. If you’re serious about climbing higher, you need to forget about blaming characters, playstyles, Murray or anything else. That’s how you steal wins from yourself.

  2. You’re not aggressive enough. This one may sound insane in the current state of the game, but I really like hidetone’s take on this. He was once talking about how he played in a tournament against a Heihachi player. Hidetone was winning, everything was going fine, but all of a sudden Heihachi just started spamming hellsweeps. Hidetone ended up losing the tournament and was sitting there feeling completely robbed an empty. The feeling that all of us know do well. The problem wasn’t that Hei’s hellsweep is an unreactable and unreadable move. The problem was that hidetone got mental stacked so hard that he allowed more and more pressure to happen.

And this is something that I was struggling with too. Whenever I got into an infinite mix up, especially with character like Hwo, Eddy or Lars, I thought the problem was my knowledge and decision making. And while that was true to an extent, I realised something else: in order for you to get mixed up, you must first let the mix up happen. And so it leads us to another question: how do mix ups occur in the first place? Both characters start in neutral and whoever you’re playing, your character has mix ups too. So how does it happen that you’re the one getting mixed up all the time? The answer is you’re not creating enough mix up situations for your opponent. And it doesn’t mean mindlessly run towards them on every occasion. But you gotta ask yourself, are you getting the most out of your character’s offence or are you frozen in neutral being afraid to press anything because you’re afraid of getting mixed up? If you find that a lot of the time in neutral you just let someone run up to you and enforce their mix up, then it’s not a mix up problem. You need to remember that whoever isn’t afraid to initiate is more likely going to win. You don’t win Tekken by being passive, much like if you were in a street fight. Often times just hitting them first is all it takes.

  1. Pattern recognition. At some point, when you’re comfortable enough at your character, you need to stop looking at your character model for good. You should already know what your buttons do, and 100% of your attention must be on the opponent. Literally don’t take your eyes off their model. Don’t look at your ewgf sparks, don’t look at your cool wavu. 100% of the time you must look at what they’re doing. And then amazing things start happening. They like to step after jab/df1? Homing into follow-up. They like to dash block into dash pressure? Launch them on the second dash. They like to throw out moves in neutral that are out of range? Whiff punish. They like to wake up aggressively? Ss/backdash into launch. They like to stay down? Hit them grounded. They like to dickjab out of pressure? Parry. They like to grab when up close? Duck and launch. They like a string that has a low/high? You get the idea. But all of this is not possible and your mind isn’t focused on the opponent. Downloading your opponent works at any level, end especially so at lower. I guarantee that mindfully looking at any of your loss replay will give you info about at least 2-3 habits your opponent has.

  2. Don’t sidestep if you’re not sure. The whole “sidestep doesn’t work” agenda is blown out of proportion. Phidx has a brilliant video on this, but in short, 95% of ss fails because you punish too early or ss to the wrong direction. SS is an advanced mechanic and it’s not supposed to work as “I sidestepped one hit to a random direction, must launch immediately”. Good SS is a skill that takes months and years to learn. Do it on your own time, but if you see that your SS gets you clipped constantly, stop creating disadvantageous situations for yourself.

  3. Learn the defensive tools of your character. If you’re finding yourself mixed up a lot, don’t be afraid to press a button. Ideally, you wanna know the match up and know what part of a mixup can be launched/stepped. But if you haven’t labbed, your defensive options include: parry, dickjab, backsway, hopkick and even grabs. I guarantee that your character has at least 3 of these options. And if you feel like you’re stuck in the mix up anyway, try to read a timing to use one of those. And if it worked out, great. If not, go into replay afterwards and test your options.

  4. Treat your losses as an opportunity to learn. You are a human being, you’re worthy of something and your rank doesn’t define you as a person. This is a video game, and if losing doesn’t feel inspirational to learn, you’re in the wrong state of mind at this moment. Peace.

reddit.com
u/MFBTMS — 17 days ago
▲ 46 r/Tekken

I’ve recently hit TG and currently working on getting my secondary to TG, which is not a crazy rank or anything, but it puts me at top 10% of my character, and I’ve realised a few things that are either gonna keep you from gold ranks or skyrocket you there.

  1. The ability to turn off your ego. I have ego like most people here, and this is something I had to work on the most. Despite all the talk about rank inflation and the state of the game, Tekken is still one of the hardest fighters out there. So it’s natural that your experience in this game makes you feel a certain type of confidence. Also, the violent nature of a fighting game heats up the emotions. But when this confidence becomes toxic and blinds you - it’s all over for you. Literally, the second you start complaining about the game, you shouldn’t queue next. If you’re serious about climbing higher, you need to forget about blaming characters, playstyles, Murray or anything else. That’s how you steal wins from yourself.

  2. You’re not aggressive enough. This one may sound insane in the current state of the game, but I really like hidetone’s take on this. He was once talking about how he played in a tournament against a Heihachi player. Hidetone was winning, everything was going fine, but all of a sudden Heihachi just started spamming hellsweeps. Hidetone ended up losing the tournament and was sitting there feeling completely robbed an empty. The feeling that all of us know do well. The problem wasn’t that Hei’s hellsweep is an unreactable and unreadable move. The problem was that hidetone got mental stacked so hard that he allowed more and more pressure to happen.

And this is something that I was struggling with too. Whenever I got into an infinite mix up, especially with character like Hwo, Eddy or Lars, I thought the problem was my knowledge and decision making. And while that was true to an extent, I realised something else: in order for you to get mixed up, you must first let the mix up happen. And so it leads us to another question: how do mix ups occur in the first place? Both characters start in neutral and whoever you’re playing, your character has mix ups too. So how does it happen that you’re the one getting mixed up all the time? The answer is you’re not creating enough mix up situations for your opponent. And it doesn’t mean mindlessly run towards them on every occasion. But you gotta ask yourself, are you getting the most out of your character’s offence or are you frozen in neutral being afraid to press anything because you’re afraid of getting mixed up? If you find that a lot of the time in neutral you just let someone run up to you and enforce their mix up, then it’s not a mix up problem. You need to remember that whoever isn’t afraid to initiate is more likely going to win. You don’t win Tekken by being passive, much like if you were in a street fight. Often times just hitting them first is all it takes.

  1. Pattern recognition. At some point, when you’re comfortable enough at your character, you need to stop looking at your character model for good. You should already know what your buttons do, and 100% of your attention must be on the opponent. Literally don’t take your eyes off their model. Don’t look at your ewgf sparks, don’t look at your cool wavu. 100% of the time you must look at what they’re doing. And then amazing things start happening. They like to step after jab/df1? Homing into follow-up. They like to dash block into dash pressure? Launch them on the second dash. They like to throw out moves in neutral that are out of range? Whiff punish. They like to wake up aggressively? Ss/backdash into launch. They like to stay down? Hit them grounded. They like to dickjab out of pressure? Parry. They like to grab when up close? Duck and launch. They like a string that has a low/high? You get the idea. But all of this is not possible and your mind isn’t focused on the opponent. Downloading your opponent works at any level, end especially so at lower. I guarantee that mindfully looking at any of your loss replay will give you info about at least 2-3 habits your opponent has.

  2. Don’t sidestep if you’re not sure. The whole “sidestep doesn’t work” agenda is blown out of proportion. Phidx has a brilliant video on this, but in short, 95% of ss fails because you punish too early or ss to the wrong direction. SS is an advanced mechanic and it’s not supposed to work as “I sidestepped one hit to a random direction, must launch immediately”. Good SS is a skill that takes months and years to learn. Do it on your own time, but if you see that your SS gets you clipped constantly, stop creating disadvantageous situations for yourself.

  3. Learn the defensive tools of your character. If you’re finding yourself mixed up a lot, don’t be afraid to press a button. Ideally, you wanna know the match up and know what part of a mixup can be launched/stepped. But if you haven’t labbed, your defensive options include: parry, dickjab, backsway, hopkick and even grabs. I guarantee that your character has at least 3 of these options. And if you feel like you’re stuck in the mix up anyway, try to read a timing to use one of those. And if it worked out, great. If not, go into replay afterwards and test your options.

  4. Treat your losses as an opportunity to learn. You are a human being, you’re worthy of something and your rank doesn’t define you as a person. This is a video game, and if losing doesn’t feel inspirational to learn, you’re in the wrong state of mind at this moment. Peace.

reddit.com
u/MFBTMS — 17 days ago