u/LeadScared4857

UI/UX Learning Question

Hi everyone! This year I decided to become a UI/UX designer for videogames. I have no artistic/graphic/design background, so I'm starting from the ground zero.

For the last 3 months I've been recreating UI from some of my favourite games in Figma. I've made Firewatch, Hollow Knight, some screens from FTL and Saros. I really enjoyed it and I feel that this career path is right for me.

This week I've decided that I don't want to copy anymore and want to redesign the UI of any game with known UX problems. And suddenly I met a new enemy. Fear.

Fear of creating something new and not copying. Fear of blank canvas and not knowing how to start and where. When I try to design something (button, label, icon, etc), I'm always feeling that something is off and wrong. Since I've never done design, I have a really hard time understanding what's correct, stylish and "in its place".

Do you have any advice about this situation? Maybe I should delve into theory, practice differently or do something else. I'll be glad to receive any assistance!

reddit.com
u/LeadScared4857 — 21 hours ago

Roadmap of Gaming UI/UX learning

Hi everyone! This year I decided to become a UI/UX designer for videogames. I have no artistic/graphic/design background, so I'm starting from the ground zero.

For the last 3 months I've been recreating UI from some of my favourite games in Figma. I've made Firewatch, Hollow Knight, some screens from FTL and Saros. I really enjoyed it and I feel that this career path is right for me.

This week I've decided that I don't want to copy anymore and want to redesign the UI of any game with known UX problems. And suddenly I met a new enemy. Fear.

Fear of creating something new and not copying. Fear of blank canvas and not knowing how to start and where. When I try to design something (button, label, icon, etc), I'm always feeling that something is off and wrong. Since I've never done design, I have a really hard time understanding what's correct, stylish and "in its place".

Do you have any advice about this situation? Maybe I should delve into theory, practice differently or do something else. I'll be glad to receive any assistance!

reddit.com
u/LeadScared4857 — 21 hours ago
▲ 33 r/Saros

Small UI/UX issue

I just finished the game and loved it! The story, gameplay loop, visuals, art design - all are amazing. But especially I loved the UI design in this game. It fits perfectly with the theme, it's beautiful and organic.

But during my playthrough I found little issue with it. Each gun in the game has a set of different perks. But all the info a player has when he looks at the gun is perk name and icon, which are not very informative. So I've recreated this screen in Figma and added perk descriptions, which you can expand with R3 button.

What do you think about this?

u/LeadScared4857 — 2 days ago