UI/UX Learning Question
Hi everyone! This year I decided to become a UI/UX designer for videogames. I have no artistic/graphic/design background, so I'm starting from the ground zero.
For the last 3 months I've been recreating UI from some of my favourite games in Figma. I've made Firewatch, Hollow Knight, some screens from FTL and Saros. I really enjoyed it and I feel that this career path is right for me.
This week I've decided that I don't want to copy anymore and want to redesign the UI of any game with known UX problems. And suddenly I met a new enemy. Fear.
Fear of creating something new and not copying. Fear of blank canvas and not knowing how to start and where. When I try to design something (button, label, icon, etc), I'm always feeling that something is off and wrong. Since I've never done design, I have a really hard time understanding what's correct, stylish and "in its place".
Do you have any advice about this situation? Maybe I should delve into theory, practice differently or do something else. I'll be glad to receive any assistance!