Fog of war in Kill The Sea
We're using fog to limit the information players have about their surroundings in Kill The Sea.
You can see further away by increasing your range stat, allowing you to better anticipate enemies and discover outposts or other interactable elements at sea.
The fog effect itself is made up of hand-drawn clouds that are displaced and slightly scaled based on the player boat's position.
What do you guys think?
Edit: To make it clear, this isn't the main view of the game and you aren't always exploring in the dark. There are well-lit areas where you usually stay if you want to keep danger levels lower.
Here's an example of when the limited player area meets an area that's lit by a lighthouse.
Here's an example of when the player is completely within a lit area.