u/Jegor_Krafte

Image 1 — Nexus Legacy - open playtest before Season 0
Image 2 — Nexus Legacy - open playtest before Season 0
Image 3 — Nexus Legacy - open playtest before Season 0
Image 4 — Nexus Legacy - open playtest before Season 0
Image 5 — Nexus Legacy - open playtest before Season 0
Image 6 — Nexus Legacy - open playtest before Season 0

Nexus Legacy - open playtest before Season 0

Hey r/4Xgaming,

Follow-up to last week's post about Nexus Legacy.

Quick recap for those who missed it:

Nexus Legacy is a persistent online sci-fi 4X. You start as an isolated colony after the collapse of an ancient megastructure (the Nexus) and gradually expand into an interstellar power. Colonizing planets, researching tech, building fleets, trading, forming alliances, fighting over territory. Free to play, no pay-to-win.

How the universe is structured: there will be one persistent "eternal" galaxy where progress carries on indefinitely, plus parallel seasonal servers (faster pace, around 90-365 days) with specific endgame objectives and account-wide rewards for participation and ranking. Same account, different worlds, different rhythms. Season 0 is the first of these seasonal runs.

We've been testing internally with a small group for a while now and the game is in solid shape. Mechanics are stable, balance is in a good place, no critical issues.

Before Season 0 opens officially, I'm running a wider 7-14 day playtest with a larger group to validate everything at scale and get fresh perspectives.

This is the last window to influence balance and pacing decisions before the real season starts. Feedback from this group will directly shape what Season 0 looks like. Playtest progress won't carry to Season 0 (clean start for everyone).

Game: https://nexuslegacy.space/

u/Jegor_Krafte — 2 days ago

Nexus Legacy is live: no-P2W browser space MMO playtest

Game Title:

Nexus Legacy

Playable Link:

https://nexuslegacy.space/register

Platform:

Web Browser

Description:

Nexus Legacy is a persistent browser-based space strategy MMO inspired by old-school long-term strategy games. You start with a planet, develop your colony, manage production, research new technologies, build fleets, scout the galaxy and expand your influence. The game also includes PvE encounters, alliances, territorial competition and long-term progression in a shared persistent galaxy.

This is the first public playtest, so it is not a polished full launch yet. The current goal is to test the early game, UI clarity, server stability, resource pacing, timers and whether the first session makes players want to continue.

There is no pay-to-win: no paid resources, no speed-ups, no construction boosts and no combat advantage.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement:

I am the solo indie developer of Nexus Legacy. I designed and built the game and I’m currently looking for honest feedback during the public playtest.

u/Jegor_Krafte — 3 days ago
▲ 3 r/PBBG

Nexus Legacy playtest is live: looking for PBBG feedback

Hey r/PBBG!

I posted here recently about preparing Season 0 for Nexus Legacy, and the feedback/questions were very useful. Today the game moves from pre-registration into its first public playtest.

Nexus Legacy is a persistent browser-based space strategy MMO inspired by old-school long-term strategy games, but with a stronger focus on colony industry, exploration, research, fleets, alliances, and a modern UI.

The playtest is live now.

This is a 7-day test server, not a polished launch. The goal is to see how the early game feels when players start together, test server stability, and collect feedback before the full Season 0.

Core points:

- Persistent real-time galaxy

- Planet building and production chains

- Research, shipyards and fleets

- Scouting, PvE and expansion

- Alliances and territorial competition

- Browser-based, no download required

- No pay-to-win

There are no paid resource packs, no paid speed-ups, no paid construction boosts, and no paid combat advantage.

I’m mainly looking for feedback on early-game pacing, UI clarity, resource balance, timers, and whether the first hour makes you want to continue.

Play / register:

https://nexuslegacy.space/register

Discord:

https://discord.gg/DqWcybWFJN

Thanks again to everyone who commented on the previous post. I’ll be around to answer questions and collect feedback.

u/Jegor_Krafte — 3 days ago

Hey r/4Xgaming,

I’m the developer of Nexus Legacy, a persistent online sci-fi strategy game about rebuilding humanity across a fractured galaxy: colonizing systems, developing planets, researching technologies, building fleets, trading with other players, forming alliances, and competing over territory and resources.

It is not a traditional single-player 4X game. It is a persistent multiplayer galaxy where 4X-style progression happens over days and weeks. You start from an isolated colony and gradually expand into a larger interstellar power through planning, logistics, research, diplomacy, and long-term strategy.

Right now I’m preparing Season 0.

I’m not opening the main public start immediately because persistent strategy games have a common problem: if the first players begin too early, they can get a major lead before the next wave even arrives. So instead, I’m collecting pre-registrations and wishlists first, then I want to start Season 0 with the first group of players joining around the same time.

The game is playable through the web, the Steam page is live, and mobile versions are also part of the release plan.

A note about price and monetization, because I know this matters a lot in persistent strategy games:

Nexus Legacy will be free to play.

I do not want to build a pay-to-win galaxy. The plan is not to sell resources, instant fleets, direct combat power, or anything that lets a paying player simply buy their way ahead of others.

Monetization will be built around optional support and account features that do not create direct competitive advantage. I’m being careful with this because in a persistent strategy game even small paid advantages can damage the whole long-term environment.

The setting is a dark sci-fi galaxy after the collapse of an ancient megastructure called the Nexus. Humanity survived through emergency colony ships, and players begin rebuilding from scattered colonies into new interstellar powers.

The current focus for Season 0 is:

  • early colony development and expansion pacing
  • resource production and economy balance
  • research progression across military, economy, and science branches
  • fleet construction, scouting, logistics, and conflict
  • player trade, alliances, and long-term territorial competition
  • onboarding the first real wave of players into the same persistent galaxy

I’m sharing it here because Nexus Legacy sits somewhere between classic long-term online strategy games and multiplayer 4X. It is not trying to be Stellaris in real time, but it does aim to capture the feeling of slow expansion, planning, discovery, logistics, and growing from a small colony into a galactic power.

Steam page: https://store.steampowered.com/app/4661910/Nexus_Legacy/
Website / pre-registration: https://nexuslegacy.space/register
Discord: https://discord.gg/DqWcybWFJN
Trailer: https://www.youtube.com/watch?v=m8zhsCy93eE

I’d be happy to see more 4X players in the first wave!

u/Jegor_Krafte — 8 days ago
▲ 25 r/PBBG

Hey r/PBBG !

I'm a solo developer working on Nexus Legacy, a persistent sci-fi strategy game where players rebuild civilization on the edge of a shared galaxy.

You develop planets, manage production chains, research new technologies, build fleets, scout other systems, join alliances, and compete over territory and resources in a world that continues running even when you're offline.

I'm opening pre-registration first because I don't want Season 0 to begin as an empty universe with a slow trickle of players. In persistent strategy games, the first days matter a lot, so I want the first wave to start together and make the universe feel alive from day one.

Season 0 is a real launch/test season, so expect some bugs, rough UI, and balance issues that still need work.

Screenshots show the current build and progression systems. I also made a short cinematic teaser to introduce the backstory and atmosphere (not gameplay footage).

No pay-to-win: No paid resource packs, no paid speed-ups, no paid building boosts, no progression shortcuts you can buy. Progress comes from playing, planning, and optimizing.

Paid features are limited to convenience and personalization: username changes, summoning the in-game trader, switching your leader archetype (a respec, not an upgrade), and the Command Center, a dashboard that aggregates information and handles resource calculations for you. Cosmetics are also planned. None of these give you more resources, faster timers, or a combat advantage.

Season 0 active player recognition: Active players in Season 0 will get commemorative in-game rewards, a special Discord role, and access to dedicated channels for balance discussions, future development, and upcoming changes. This is for players who actually engage with the game and help shape the first universe, not just for creating an account.

Especially looking for feedback on early-game pacing, timer and resource balance, and UI clarity. General thoughts on whether the first session explains itself, whether progression feels fair, and what would make Season 0 better for long-term players are also welcome.

Pre-register: https://nexuslegacy.space/register

Discord: https://discord.gg/DqWcybWFJN

Cinematic teaser: https://www.youtube.com/watch?v=m8zhsCy93eE

I'll be reading and answering comments here.

UPD:

STEAM: https://store.steampowered.com/app/4661910/Nexus_Legacy/

u/Jegor_Krafte — 9 days ago