r/Pathfinder2eCreations

Eldritch Scion—Seeking feedback

Back in pathfinder 1e, I was a huge fan of bloodrager and eldritch scion—basically, two takes on frontline martials with sorcerous ancestry. Now, Paizo technically gave us Bloodrager in WoI, but it doesn't quite scratch the same itch. Ergo, here's my own attempt at making up for it

This ended up turning into it's own little homebrewing exercise on how I'd personally address the usual magus critiques (e.g., action economy, arcane cascade, etc). I'm not saying I have an end-all answer, but I'm still pretty happy with my attempt:

  1. Made arcane cascade into something closer to the sorcerer's blood magic, which comes online automatically if you cast a focus spell
  2. More spammable conflux spells that don't eat into your MAP
  3. Roles in combat that are not Spellstrike

Now, is it any good? No clue lol, so I'd really appreciate some eyes on my draft

Namely, I'd appreciate thoughts on whether or not (1) these mechanics make sense, (2) if anything's over- or undertuned, and (3) if I'm missing any major considerations

Eldritch Scion: https://scribe.pf2.tools/v/x0JmXW0B-eldritch-scion

reddit.com
u/SingSongSingularity — 15 hours ago
▲ 45 r/Pathfinder2eCreations+1 crossposts

Monster Monday - Fireclaw

Fire blazed around the party as the wood crackled and popped. A branch crashed to the ground, sending up swirling embers as the massive, metallic figure lumbered through the blaze. It resembled a towering bear that had risen onto its hindfeet as it stomped forward with groundshaking steps. Flames bellowed from its mechanical body, and even through the dance of embers, the crimson glow of its eyes were readily apparent. The beast fixed its gaze on the party before it dropped onto four limbs, unleashed a fearsome roar, and thundered forward at a furious gallop.

Built to blaze and butcher, this big, bionic bear brings a barbeque to the brouhaha that is bound to burn builds, braves, and beyond to not but bits and bobs.

In a collaboration with Cameron McLoud (who made the D&D version), I have built the absolutely massive fireclaw from the Horizon Zero Dawn game series! You can check out the ideas behind the designs and get some encounter hooks over on the free Patreon post or on the YT video. Have a monstrous Monday!

u/IraGulaSuperbia — 2 days ago

Hi! I'm relatively new to Pathfinder, mostly familiar with the rules but picking still up pretty niche details as I try to convert my campaign's setting from D&D5e to PF2e.
So, the humanoid trait; is it meaningful at all? Are there things that specify they only affect humanoids, much like how healing strictly doesn't affect constructs?
I ask because I'm currently designing a mechanical golem-like ancestry, I was thinking of a lv 1 only feat that allows them to be quadrupedal instead of bipedal. However, I'd like for it to have some actual mechanical benefit and not just be a flavour thing. I could always go the route of increased speed or something simple like that, sure, but I'm hoping for something a little more unique.

u/normal_default — 6 days ago
▲ 103 r/Pathfinder2eCreations+1 crossposts

Amidst the sweltering heat of the craggy cavern, the rogue warily eyed the walls and ceiling. She regarded a few of the stalagmites suspiciously but after deciding none were darkmantles, she relaxed slightly. As she rested a hand on the pommel of her shortsword, the cleric and wizard excitedly discussed the crystals they had recovered. Mere feet away from them, the wizened fighter kept a patient eye on them, like a father watching his children at play. The rogue shared a gentle smile with him before she glimpsed motion out of the corner of her eyes. Her body tensed, blades sliding easily from their sheaths, but the sight that met her gave even the veteran adventurer pause. Pulling itself from a crack in the floor was a multi-limbed creature that had no business fitting in the hole it had emerged from. Its expanding body was covered in a dark, gritty film that it smeared across the floor as it wriggled aboveground. Hook-lined tentacles lifted into the air as points of glowing light appeared on their tips, seeming to angle towards her...

Ostensibly an octopus and accordingly armed with ocho offshoots, our overland offender obscures its oddbod in oil that it obliterates in an obscene ostentation.

I continue my exploration of Monster Hunter Wilds with the incredibly unique nu udra! I dive into a bit of the details of the design over on the free Patreon post and the YT video if you'd be kind enough to give those a look. Either way, have a monstrous Monday!

u/IraGulaSuperbia — 9 days ago
▲ 25 r/Pathfinder2eCreations+1 crossposts

Foldable Sheets for Low Level Characters

hey all,

years ago i mentioned a scrapped project of mine: foldable character sheet. i'm sorry it took so long but i (honestly, "we") finally moved from prototype to finished product:

Simple Pathfinder 2E Character Sheet

as i mentioned in product page, it's mainly aimed towards new players and low-level characters. but let's be honest, it takes a better sheet than what's available to fully support high level characters anyway.

i got good mileage out of my design at my 1st level one-shots. take a look if you're in a similar position.

feedback welcome!

u/axiomus — 4 days ago

[Homebrew] Witch Class Archetype: Chirurgeon of Borrowed Flesh – Battlefield Surgeon + Occult Grafts (Seeking DM/GM Feedback & Playtest Thoughts)

A friend of mine planning a game using Pathfinder Second Edition i have been having this plan in my head for mad/desperate doctor. I had this initial draft made with a AI with my input. I want real DM/player feedback on it.

docs.google.com
u/OddEntertainer6814 — 3 days ago
▲ 19 r/Pathfinder2eCreations+1 crossposts

Osirion by Night - Through the Needle's Eye

Osirion by Night: Through the Needle's Eye is a module that takes players from levels 4 to 7.

In this module players will work as clandestine agents in aid of Sothis, uncovering secretive plots and ousting a cult of Serpentfolk from the pillars of the sun who have joined the cause of Carcosa.

This adventure takes players across Osirion and into the Darklands in pursuit of cultists who plot for the decadent destruction of Golarion. Players will meet elemental allies, trek across and under a desert, negotiate with a cinder dragon and fight cultists of an outer god.

Explore a plot that starts in Totra, Osirion's port city, complete with a city map and detailed locations therein.

  • 85 Pages of encounters and stories
  • A separate Player's Guide to familiarize the party with the region
  • 3 Chapters, each with enough experience and treasure to level up
  • 9 new enemies
  • 11 unique illustrations
  • 16 unique encounter maps
  • 4 Relics tied to the story
  • A unique versatile heritage in our Player's Guide the Starborn, an aberrant bloodline or eldritch contact.

and more!

I'd love to answer any questions you have about the module or the scenario!

If you are interested in the entire adventure, Osirion by Night starts at level 1! You can download the first and second modules together as a bundle at a reduced price! Over 177 pages of content playtested and edited.

Osirion by Night [Bundle]

https://preview.redd.it/wyx3p8iutpzg1.jpg?width=704&format=pjpg&auto=webp&s=fb4663c95fa659f14a704741b3c1b9a804d65ab5

reddit.com
u/WolfWraithPress — 6 days ago

Or "-3 to the next attack roll with this weapon, but if that roll succeeds, it's a crit instead"?

Both being single-action-to-apply buffs that can be applied to your own weapon or those of your allies, that can't be applied at the same time as one another (or any of another selection of buffs). I'm thinking about these in the context of a ported-over version of Starfinder 2e's Mechanic's Modify action and its "mods".

I'm very new to the system and poking at homebrews to see if I really "get" the math behind it yet. My guess is that the "better chance to hit, can't crit" version is balanced already at +2 (since the chance of a crit is roughly worth another 1-in-20 chance of hitting's damage or better against a target you're not massively stronger than), but I'm unsure about the "worse chance to hit, guaranteed crit" effect and how that balances out with Fatal and Deadly weapons.

u/NullAllocationError — 13 days ago
▲ 36 r/Pathfinder2eCreations+1 crossposts

The last monster I need for my upcoming second episodic 1shot in a Lies of P alternate timeline. What will the party need to go after in the Vegnini Works factory?

Direct Link

Also, check out the latest update of the Foundry Module

Whats New (5/4/2026)

  • The new Strongarm Puppet
  • More tokens bundled in with the creatures. Most of the common creatures now have tokens, 2/3 of the unique creatures (Castlevania's Galamoth and Dracula), and a splashing of others!
u/AnEldritchDream — 9 days ago